Iron man helmet that opens idea

Don't want to see this ad? Sign up for anRPF Premium Membershiptoday. Support the community. Stop the ads.


fries

New Member
Anyone ever tried to make a helmet that opens? I don't mean exactly a mask opening, but the entire helmet opens and sort of retracts around your neck, like in the mark 46 but... realistic. Could something like this be doable with an array of servos, like pictured in the autoking mark 5 helmet?
1619856693004.png
 

Don't want to see this ad? Sign up for anRPF Premium Membershiptoday. Support the community. Stop the ads.

CTK creations

Active Member
RPF PREMIUM MEMBER
i have a friend who has been designing a helmet like that for nearly 2 years, the tests themselves have all worked thus far so it seems possible, but not easy. He started with 46 but after running into to many issues ended up scrapping the design to rework it into a 42 helmet (which he hasnt shared publicly yet) these are the animations he did with the 46 model before switching to a new suit mk
 

fries

New Member
That's very interesting. What i was thinking is a sort of array on the lines of the back of the helmet, so it sort of folds to the back of your neck, similar design to those toy flick out lightsabers? I'll try to animate an example on blender.
 

fries

New Member
Here's a concept render i did. in the back would be 2 linear actuators or similar devices on rotating fitments so that you can still move your neck as well as retract the helmet. Of course there is issues, clipping and things you could do better. Ideally you'd want a different shape of the pieces moving out, or in general just less pieces, but i didn't wanna take the time and model something myself. Inside would be an array of servos with valid space between the person and the servos filled in with padding.
 
I think the real issue would come down to alignment at the end. Having 2 pieces so far apart move around a head and meet each other at the far end of their reach perfectly in line is a monumental task at that scale and with such space constraints. The Autoking helmet does a good job giving the illusion of this by having bits move on set paths within limited areas. I do not doubt that in 5-10 years servos and small electromagnets will make this much more possible but component size and strength just isn’t quite there commercially.

Now if you just wanted to film something awesome I think this could be done backwards. Having an assembled helmet pulled apart with an internal web of fishing line and magnets. Played in reverse it would actually be really cool to see.
 

Don't want to see this ad? Sign up for anRPF Premium Membershiptoday. Support the community. Stop the ads.

Laspector

Master Member
fries, I would've rather seen your design in the movies than all those nanotech disappearing helmets and masks. I hate that stuff!
 

Murdoch

Sr Member
RPF PREMIUM MEMBER
Yes i agree realignment and matching the seams are a key goal here.
Realignment once or even twice is one thing, but realignment in a never-ending approach is the challenge.
Love this energy
 

laellee

Master Member
RPF PREMIUM MEMBER
Agreed with Murdoch. I think it's absolutely doable, you just don't get any wiggle room in your control linkages, especially those lateral movements. I had a bear of a time with my Grey fox helmet, I found that well-hidden registration tabs at the meeting points of panels solved a lot of the 'panel-drift', as I called it.

That would be a sweet design to see, even as a non-motorized prototype first that you could work the actuation kinks out of before you start squeezing in power (y)
 

fries

New Member
yeah, alignment is really the hardest part. Definitely gonna have to research a lot about keeping the pieces still.
 

Don't want to see this ad? Sign up for anRPF Premium Membershiptoday. Support the community. Stop the ads.

Your message may be considered spam for the following reasons:

  1. Your new thread title is very short, and likely is unhelpful.
  2. Your reply is very short and likely does not add anything to the thread.
  3. Your reply is very long and likely does not add anything to the thread.
  4. It is very likely that it does not need any further discussion and thus bumping it serves no purpose.
  5. Your message is mostly quotes or spoilers.
  6. Your reply has occurred very quickly after a previous reply and likely does not add anything to the thread.
  7. This thread is locked.

Don't want to see this ad? Sign up for anRPF Premium Membershiptoday. Support the community. Stop the ads.

Top