Harrison Ford 3D sculpt (learning Blender) - Deckard, Blade Runner - Painting updates, pg 4

Don't want to see this ad? Sign up for anRPF Premium Membershiptoday. Support the community. Stop the ads.


Don't want to see this ad? Sign up for anRPF Premium Membershiptoday. Support the community. Stop the ads.

Bloop

Sr Member
UPDATE: Sorry for the long wait, but life gets in the way. I finally got my printer working properly again - I needed a new feeder tube and had some temperature settings causing clogging. And temperatures dropped enough outside so that I could run my printer without worrying about the extra heat and power usage, since my a/c had been running pretty much non-stop.

I printed it out around the size I originally envisioned. It's 140mm from the top of the head down to the bottom collar flaps, so about 5.5", but really it's about 5" tall, minus the flaps hanging down. I printed in two pieces to cut down on print time (less supports needed). It took around 8 hours for the top half, 6.5 or so for the bottom I think;

20210904_031130.jpg

20210904_135644.jpg
20210904_160554.jpg
20210904_160642.jpg
20210904_161325.jpg
20210904_161246.jpg


I didn't do any clean up yet, just sanded the two faces to be glued and stuck it together. There's some spots where the 3D model was too thin to print properly, and the bottom of his right ear had an issue printing, but I expected sone of that, and should be able to fix it without reprinting. But I'll try to fix the model for furure prints.

I used the 0.4mm nozzle, as I was having problems with the higher detail 0.2mm one. I may attempt using the 0.2mm again, but it doubles the print time, so when a print fails, it's especially frustrating.
 
Last edited:

Bloop

Sr Member
UPDATE: Go big or go home!

Instead of finishing the last print, I decided to re-print at a higher quality. I printed the one pictured in my last post at a lower detail level because I had been having problems with my printer, and I didn't want it to fail on a lengthy print. Plus, I'm impatient, so I always want things printed as fast as possible.

But since I was re-printing, I tried to fix a few things with the model - areas too thin to print correctly, plus exaggerating some details (like his chin scars & mole) so that they'd print better. I also increased the scale of the print, so you can see more detail.

I kept having one of the supports fail and fall over, so I tried the tree support option in Cura. It worked better, but it was a lot bigger than it really needed to be. Probably needs some settings tweaking.

20210915_044212.jpg


All three sizes of the prints I've done, the new ones obviously have just been sanded and fillied at this point. The newest is about 7" - 7.5" tall. I printed in two pieces again, to decrease the need for supports and infill. The top portion had supports but zero infill while the bottom (printed upside down partly so both parts would have a smooth surface to join) had 5% infill but no supports.

20210921_094917.jpg


After primer - I just used Krylon:

20210921_114737.jpg

20210921_142930.jpg

20210921_142939.jpg

20210921_143100.jpg

I'm currently in the 2nd round of sanding, plus I'm sculpting back in some of the details that were too fine to be printed. Not really "sculpting" so much as just using an X-acto knife and small files to get some more depth and fine lines where needed. Hopefully I'll have more updates soon. I'm also trying to model a base for it, still thinking of ideas.
 
Last edited:

Lt Washburn

Well-Known Member
It looks really good. I think getting it out of the perfectly lit and imaged realm of the computer into the real world improves it as well.
 

Don't want to see this ad? Sign up for anRPF Premium Membershiptoday. Support the community. Stop the ads.

Bloop

Sr Member
Sand, fill, primer, repeat:

20210921_234939.jpg

20210922_111356.jpg

20210922_111415.jpg

In order to get rid of the print layer lines, I sanded and also used Vallejo plastic putty to fill some of the deeper ones so that I wouldn't sand away too much material and detail.
20210922_165512.jpg

20210922_170356.jpg

20210922_165607.jpg

I tried to add in some extra details again, a few creases, wrinkles, and some refinement of the hair. It's hard to see, especially after priming again, but it helps.
 

Bloop

Sr Member
I filled some low spots and sanded/filled some high spots. Brought back his slight chin cleft. Started putting some color down, using Vallejo acrylics for miniatures and models, my first time using their product. They advertise no brush marks, self-leveling paint, and had good reviews, so I thought it'd work well for my purposes. So far, it's been pretty good. I started with the "flesh" color straight from the bottle (c'mon Vallejo, it's 2021, not all flesh is this color, but I digress). It came out too orange, but I figured it wouldn't hurt to have a darker base coat. Plus, I'd need multiple coats to cover the primer anyway.

20210930_002947.jpg


Lightening it up, plus added some slight dark washes and such. Got a little too light, it still needs more red tone, but I'm getting a better idea of things.


20210930_020617.jpg

20210930_023653.jpg


Painting the eyes white has made me realize some problems with the 3D model in that area. The inner corners of the eye, near the nose, are set too far back. Also, the eyeballs may be a little too small. I kept changing the size and position of the eyeballs and corners and caruncle, but I didn't realize how pronounced the problem was until seeing it in actual 3D IRL. I'm planning on fixing the 3D model, but I think I can use putty to fix the print for now.
 

Attachments

  • 20210929_233845.jpg
    20210929_233845.jpg
    1.8 MB · Views: 11
Last edited:

Bloop

Sr Member
Making progress (I hope). Filled in around the eyes with putty. I'm thinking some of the issues there had more to do with the print process than my original 3D model, like maybe there were areas to thin to print properly.

20211003_153513.jpg


20211003_203841.jpg

20211005_112736.jpg

20211005_112759.jpg

20211005_113751.jpg

20211005_113630.jpg

20211005_113553.jpg



It's hard to get accurate colors in these pics, but I tried to get them as close as how I see them IRL. Some are in incandescent light, some natural.

Still a ways to go, but I think it's getting there. The eyebrows are still too pronounced, I've been trying different things but haven't quite figured it out yet.
 
Last edited:

Bloop

Sr Member
Another quick update:

20211005_223715.jpg



20211005_223730.jpg


And for fun, I played around with some filters and made this grainy, black & white pic:
20211005_223715-01.jpeg

It's actually helpful to see it in black & white - it lets me see the tonal values a bit better, like with the lips and eyebrows. And taking progress pictures in general helps me see details I don't always notice.
 

Bloop

Sr Member
More progress, getting closer. I redid the eyes - I wasn't happy with the position and shape of the irises. I also made the whites less white, more natural. I may try to make the eyes glossy, for a little more realism. I had the idea to use clear gloss nail polish, but I want to do a test first.

20211012_141952.jpg

20211012_142508.jpg


The hair got some touch-up work around the hairline, plus a dark wash followed by a lighter brown dry-brushing. Plus some other tweaks here and there. And I finally got some paint on the trench coat and shirt & tie. Both are just flat, single colors at the moment. I'm still deciding which shirt from the movie to try to recreate, and how to do the details. I don't want it to look sloppy, and all the shirts have very geometric, detailed patterns that will be challenging to paint.

20211012_153951.jpg

20211012_153750.jpg

20211012_154853.jpg


I'm feeling pretty good about where I am on this right now!
 

Don't want to see this ad? Sign up for anRPF Premium Membershiptoday. Support the community. Stop the ads.

MAKE BELIEVE

Sr Member
More progress, getting closer. I redid the eyes - I wasn't happy with the position and shape of the irises. I also made the whites less white, more natural. I may try to make the eyes glossy, for a little more realism. I had the idea to use clear gloss nail polish, but I want to do a test first.

View attachment 1502704
View attachment 1502705

The hair got some touch-up work around the hairline, plus a dark wash followed by a lighter brown dry-brushing. Plus some other tweaks here and there. And I finally got some paint on the trench coat and shirt & tie. Both are just flat, single colors at the moment. I'm still deciding which shirt from the movie to try to recreate, and how to do the details. I don't want it to look sloppy, and all the shirts have very geometric, detailed patterns that will be challenging to paint.

View attachment 1502706
View attachment 1502707
View attachment 1502708

I'm feeling pretty good about where I am on this right now!
Looks great. The only thing I would change is the colour of the lips. Looks too much like lipstick. The rest is fantastic. Good job.
 

Bloop

Sr Member
Looks great. The only thing I would change is the colour of the lips. Looks too much like lipstick. The rest is fantastic. Good job.
Thanks, the lips actually don't look that bright in real life. I still may adjust it, but here's a pic in different lighting, no adjustment to the color of the lips was made.

20211013_005540.jpg


I did the shirt like the one shown here:

nerdbastards.jpg

Screenshot_20211012-211923_DuckDuckGo.jpg


I had to simplify the details, but I tried to get it as close as possible. Started by laying out the background grid (again, simplified).

20211012_212233.jpg

20211012_224051.jpg

After some dark wash to take down the brightness:
20211012_225401.jpg

20211012_235524.jpg

Another dark wash to dim the colors (left side):
20211013_000527.jpg

And after adding the "stitching":
20211013_005525.jpg
 

Bloop

Sr Member
Small-ish update: first layer of paint on the sport jacket lapels, added a dark wash to the trench coat, dry brushed the hair lighter, and changed the color of the lips. Still trying to get the right lip color. And different lighting can completely change how it looks, so it's been hard to get it just right.

20211013_205246.jpg


Still left to do: paint the tie, dry brush the trench coat a little lighter, dark wash for the lapels (and maybe a dry brushing after) and more work on the lips and hair. I might gloss coat the eyes - my test using clear gloss nail polish is in progress. And I plan on making a 3D printed base. I started working on one in Blender a couple weeks ago but I haven't done anything since, and I'm already re-thinking what I did. But I've got some ideas on what I think will work.
 
Last edited:

Bloop

Sr Member
UPDATE: I might be done here. I'll check it again in the natural light of day, but I'm feeling like I've got it as close as I can get.

20211025_202413.jpg

20211025_202453.jpg

20211025_202400.jpg


Lighting here is pretty dim and warmer in tone, the natural daylight will be much cooler, so I'll see how it looks in comparison tomorrow.

Some changes from the last update:
- Completely repainted the lips. I used a lot more colors, so it's less of a solid tone than before.
- Redid the eyes again. They still looked a bit "beady" and I added more putty to the right eye (Deckard's left) because it was still too flat. It looked good at certain angles, but bad at others. Now it's more consistent.
- Painted the tie.
- Darkened the shirt with a black wash.
- Lightened the sort coat lapels.
- Dry brushed the trench coat to make it lighter and slightly greenish.
- Adjusted hairline and added a black wash to entire hair.

If everything looks good tomorrow, I'll spray it with a clear matte coat of paint to seal it and take down the glossiness. I still want to try gloss coating the eyes. My tests with clear gloss nail polish went well, but it can smear the acrylic paint. I think the matte clear coat will keep that from happening, though I'll test it to make sure.
I'm still figuring out a base, so it still won't quite be done until that's printed and painted as well, but it won't take nearly as long.
 

Don't want to see this ad? Sign up for anRPF Premium Membershiptoday. Support the community. Stop the ads.

Your message may be considered spam for the following reasons:

  1. Your new thread title is very short, and likely is unhelpful.
  2. Your reply is very short and likely does not add anything to the thread.
  3. Your reply is very long and likely does not add anything to the thread.
  4. It is very likely that it does not need any further discussion and thus bumping it serves no purpose.
  5. Your message is mostly quotes or spoilers.
  6. Your reply has occurred very quickly after a previous reply and likely does not add anything to the thread.
  7. This thread is locked.

Don't want to see this ad? Sign up for anRPF Premium Membershiptoday. Support the community. Stop the ads.

Top