Halo 3 Hunter

haydenator

New Member
I'm interested in making a hunter costume from the game "Halo 3"; I've been tinkering with the idea of using drywall stilts of some kind to increase my height, but I'm struggling to come up with a way to build the rest of the costume proportionally so it's not one of those really tall, skinny ones. Any and all advice would be amazing!
 
The Hunter is a difficult costume to wear as it is quite far off from the average human proportion. I would assume however, A good starting point would be to figure out the overall height of the build (A Hunter is 12' tall btw) then determine where your head will be in the suite (more than likely, mid-chest) and then build accordingly. I would suggest against the stilts if you plan on wearing this costume for any extended periods of time. Due to the fact that that the dimensions of the costume would be quite cumbersome and the visibility through the bulky helmet would be limited. (that is if you are building to scale)

However, this would be quite the interesting build project, should you choose to follow through with it! I'll be watching :)


Dave/Cereal.
 
do you think that it would still look good if I scaled it down a bit, or would it "ruin" the atmosphere of the costume?
 
well you could build it to sale and make it so the chest piece can open up with hinges for you to get in it
 
I know there was a guy who made a full scale Elite costume. His legs were solid hard foam, I'm pretty sure. Or if they weren't, then he built the foam around the stilts. I'm pretty sure that you'd want to do foam just because of the weight, or at least a good portion.

If you could use animatronics, or at least a pulley system group for each arm, then arm movement could be solved. Another option would be to use a group of motors, and link them to your arm movements like what they can do for robotics. I know that I'm planning on doing one of these when I work on a costume I want to make. In my case, If my head was mid-chest, my legs would likely end in the knee joints, or somewhere in the upper legs. There are ups and downs to each, but I guess budget, time, and experience would sort of dictate which you use. You could switch systems later, I suppose, but it would likely depend on your method of making the arms.

If you have your head in the chest, seeing might be a problem, but you could rig up a HUD, and still be relatively comfortable I should think if you added small fans, and hid vents. The HUD is again, not necessarily something I'd do, but it is an, albeit expensive and time consuming, option.

This is of course based on another project entirely that's about 4' smaller than a Hunter, and that I've only scrap doodled for so far. :cool

Carrying a full scale Hunter to and around a convention is going to royally suck though :lol
 
this is very ambitious but sounds like it will be very cool to do. i feel like the biggest issue you'll have is the armor weight and support for it. if you're going for pure authenticity, the parts that are exposed in between the armor look like a very leathery orange flesh. you would have to have supports within these pieces because the armor portions, especially the arm cannon and shield arm, are going to be very taxing on the material used. I don't think this would be something you would want to manually hold onto for several hours straight either. my best thought for a simple fix for this would be to get some of the medical braces that people have when they have injured knees and sometimes elbows. they are very durable and bend naturally with your joints. however they are very pricey. if you have a cheeper solution, i would definitely go with that
 
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