AndyJ
Active Member
I see a ton of amazing 3D modeled armor and helmets, and it's a skill I would love to have. I currently know Solidworks and zBrush, neither of which seem particularly suited for doing this type of stuff. I was wondering if anybody had any resources to learn this kind of hard-surface modeling, the best programs, etc. I'm willing to put in the time, just looking for a starting point!