Figment from Imagination ride at Epcot 1:1 sculpt

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joez2391

Well-Known Member
RPF PREMIUM MEMBER
Okay, so ive been really curious lately about animating my pieces. I made a sculpture recently but it really bothered me how static it was, just didnt seem lifelike. so I decided to try and create a simple animatronic using some basic servos and an "Arduino Uno" board. Not wanting to overwhelm myself i decided, after a recent trip to Disney world, that creating Figment would be a great way to start off.


not too large of a sculpt, Very limited movement, plenty of space for electronics, seemed like a good place to start. Here is where I am now, I finished all of the detailing on the main head and neck(except for his back spikes) and i have made a mock up of the horn which will be cast in resin.




I plan on creating a three part plaster mold and will create a skin in the mold using silicon. I really want to stay away from latex, i know it is cheaper but i feel like silicone will hold up better with the movement. Ive cast resin in silicone but this will be my first shot at creating a silicone skin. any helpful tips from anyone who has done this process? Can you use the regular brush on silicone used for moldmaking? I was thinking about brushing it in then making a sort of slush cast to make it thicker and fill the seams.
 

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joez2391

Well-Known Member
RPF PREMIUM MEMBER
thanks for posting! definitely can never have enough reference pics especially for sculpting. that last photo is great, its tough finding good pics of the original figment before the terrible current repaints in the new ride.
 

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