Fallout 4

Can we all pray that at some point they allow us to have an elevator to move stuff around multiple floors? I mean the raiders managed to build one out of crap so why can't we? That said i got a few more of the magazines that add stuff to houses and now i got more lights than i know what to do with. Also Strong is about the most useless companion ever. What gets me is in the Fallout universe most nations cut way back on ICBMs due to cost and danger yet they still managed to vaporize everything with WW2 style bombs and very few ICBMs.
 
What gets me is in the Fallout universe most nations cut way back on ICBMs due to cost and danger yet they still managed to vaporize everything with WW2 style bombs and very few ICBMs.


Did you do the sea monster quest?
 
I actually looked it up and started it thanks to you mentioning it, so many quests that you wont' find unless you look in obscure places. I'm still trying to trigger the Prime one for the BOS. Actually I just now go into the Institute so i'm all over the place and may have missed it.
 
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Can we all pray that at some point they allow us to have an elevator to move stuff around multiple floors? I mean the raiders managed to build one out of crap so why can't we? That said i got a few more of the magazines that add stuff to houses and now i got more lights than i know what to do with. Also Strong is about the most useless companion ever.

Yes! There's a lot of stuff in the game world that you can't build, which seems odd. I also want some more support beam looking things so I can make an overhang that doesn't look like it's floating. Then they have stuff like the light panels and loudspeakers which let you make animations or play music, which seems too much like them trying to be Minecraft. I would have rather had more building elements and have those speakers play the radio throughout my settlement.
 
Problem is they left out a lot of basic stuff that is in minecraft and probably other games with community building such as being able to make wooden signs or stuff like that.
 
Another funny thing I forgot was that last night I was defending the Abernathy farm (which is a cool house built on a power line tower) and then slept there. I got up around 6am and went outside and a cat was sprawled out. I thought "Aw those Gunners killed their cat..." and then it hopped up and walked off. :lol So if you see a dead cat, it's likely just how they made them sleep. So apparently they spent all their resources on studying the German Shepherd and not how a cat looks when it's asleep.
 
Wow... I just realized I completed the game some time ago and didn't even know it when it happened... So I have just been doing quests for nothing for quite some time now. :(
 
Yeah I accidentally got stuck wiping out the Railroad and ticking off the Institute before I knew what was going on. I'm going to focus on roaming for a while as there's stuff i haven't seen or done yet. I'm annoyed that the raiders can build spikes with skulls on them inside but I can't. I really want them to decorate my thrown room. Sadly I really did come across a dead cat and you can take it's meat. Have you noticed nothing goes bad no matter how long it's been sitting out? You see stuff you killed weeks ago according to the pipboy clock and it's still edible. I really want to see someone try to mocap a cat like they did the Shepard lol
 
I'm going to play thru again as a total evil jerk but not until i finish a few other games. I'm trying to get all the non multiplayer achievements in the games I have and since this one only gives you achievements for the first play thru there's little incentive to go back more than once unless the dlc require it when they come out. I'm really hoping they get the person/people who wrote the entire Big MT storyline of the last DLC to work on at least one for this game. That DLC had a feeling of the first two games with it's dark humor.
 
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Sadly I really did come across a dead cat and you can take it's meat.

Dancing cat fever!!!



Was walking along the beach and this thing showed up.... Luck me i had my mini nuke launcher with me..


also did some exploring in vault 75 and found these disturbing wood blocks.... if you have played fallout 3 you know what this is about..


I also stumbled on a brahmin that had a funny name .

 
Those blocks show up far more often that I'm comfortable with. Oh you'll get very friendly with those mirelurk queens. I'm watching the Storyteller series that was suggested earlier in the thread and the episode right now has a funny bit of social commentary at the start about people giving TMI about everything they do. If anyone finds locations with tons of human bones that can be collected please let me know the location, i hate scrounging one at a time.
 
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Some thoughts now that I've got more play time in (I didn't get it on release day, as I was waiting for Black Friday and the early Christmas present of an xBone -- then I got sick for a couple weeks with a stomach bug of some kind and couldn't focus enough to play -- making up for that now :p ).

It bugs me how there aren't more dialogue options for you that refer to the before-time, especially with the Brotherhood. It bugs me, as others have said, that NPCs 1) recognize you even when you're in power armor, and 2) don't have a full catalogue of gear-appropriate dialogue. I've been dinking around exploring and doing minor quests and "dungeon crawls" and have made it to ~ level 20 without even having gotten to Diamond City yet. I've got six power armor chassis, a full suit of Military T-45d power armor and Raider Power II armor, a suit minus right arm that I'm going to eventually turn into Minuteman T-45f armor, and am an arm and a leg away from a Vault-Tec T-51b suit. I was finally working my way into the Diamond City area and hitting some quest points along the way, including the Cambridge Police Station. I was wearing the T-45d armor when I bailed out Danse and company. Not only did he not comment on that, he even mentioned one of the perks of joining the Brotherhood being my own suit of power armor.

...

*sigh*

Plus, all through that initial conversation I was wanting to say things that it never gave me the option to in response to his Brotherhood rhetoric. Not even close. Which is just one of a constellation of related macro-gripe. The whole Covenant thing infuriated me.
I got to the Compound, I talked to Doctor Crazypants about her Beta Voight-Kampf test that has a whopping 80% failure rate (i.e., four or five false positives for every actual synth identified -- meaning four or five innocent people killed on the mistaken belief they're a synth for every one they get right... even if none of those people were actually doing anything wrong, including the synth), and she thinks that's acceptable. I found no variation of dialogue options that got her to see the error of her ways. I had no option to point out the difference between Institute-controlled synths versus those who had been discarded or who had broken away. And when I got back to Covenant, the whole place was insta-hostile. I had hoped that I might be able to confront them with their irrationality, or that those who were unsure or reluctant about their "mission" might be relieved. I figured I'd have to kill the guard and the mayor, but not everyone.

In general, background character up to companion, I wish Bethesda had scripted a few more options, at least for the folks they gave names. It gets awfully tiring hearing the same half-dozen "general commentary" lines from your companion while exploring or the folks in Sanctuary while working at a workbench. I'm also annoyed at how limited your romance options seem to be. I've noticed, from my girlfriend playing the female character and me playing the male, how few of the NPCs can actually be chatted up. The male companions she's travelled with have mostly been nonresponsive in that respect. Or, at least, all the time she's spent gadding abou twith Nick Valentine, and so far nothing, even though he's the one she likes most. I haven't met enough high-end NPCs yet to have gotten many companion options, but I had initially hoped (prior to discovering hinkiness and seeing a bit more of how the inhabitants were inter-related) that Talia McGovern in Covenant might be an NPC I could at least have more than superficial chatter with. But aside from her having a boyfriend, see spoilers above for why that definitely wasn't going to happen. *grump*

I don't know if I'll be able to finesse my preferred ending, even if it becomes more possible with DLC and patches. I want to destroy the Institute and liberate the synths, then take it over as my base of operations (most secure location in the Commonwealth). I want to use my status as an actual honest-to-God American soldier from the Great War to take over the Brotherhood (at least the East Coast bunch) and task them with the mission to protect and serve the settlers, not stay apart from them and treat them as unworthy rabble. They're the future of civilization, and eliminating gangs, raiders, ferals, and super mutants so they can flourish is the only way we'll bounce back. I'm fine with them retaining their primary mission of hunting down and securing Old World tech, just not to keep it hoarded to themselves. And induct the Minutemen as a rapid-response team specifically tasked with eliminating threats to civilians. Best of all worlds, and very do-able -- when one isn't railroaded (forgive the pun) by the game into more restrictive narrative straitjackets.

I'm annoyed I can't expand settlements as the population grows. I want to expand Sanctuary to include Vault 111, scrap the cryopods and turn it into a power plant and defensive bastion for that settlement. I'm annoyed the game doesn't tell you how to set up the supply lines between settlements. I'm only now getting that started thanks to the internet, and have just barely saved a couple of farms because I haven't had the patience to haul all the supplies I need to the various locations to build generators and defenses. It would be great if the NPCs could just automatically do the worldbuilding after you've cleared the way. I give them the place and the raw materials, they build stuff -- with the option, of course, for you the player to build specific things that you want to... but you shouldn't have to. And it'd be great if you could assign dwellings or beds to people, as well as tasks. More specifically, it'd be great if you could claim a particular place for yourself, independent of places giving you a room or house, such as Vault 81.

After seeing Cabot House, I vehemently add my voice to those wanting a higher level of quality for your settlement construction. As others have said, it isn't that hard to build something 1) straight, 2) level(ish), and 3) not full of holes.

Not sure why folks are/were having such problems finding fusion cores. I've found over twenty and have only gone through about seven so far, and I've not even fully cleared the ~40% of the map I've scouted to this point.

In the same vein, weapons damage. Not understanding the complaints here, either. Maybe I just sorted my S.P.E.C.I.A.L. differently, but I've been one-or-two-shot-killing since coming out of the vault. The 10mm pistol I acquired there I've since modded up to my optimized preference, and it currently does 64 damage per shot, with a firing rate of, like, 60 and a 24-round magazine. It's great for keeping bad guys off balance while I shoot them repeatedly and rapidly in the face. I have named it "Furious Anger" (Great Vengeance will be my gauss rifle after I've finished modding it up). But my primary that I carry around is a legendary pipe revolver that fires an extra projectile per shot. I've turned it into a sharpshooter's revolver, named it the "Minuteman Sequoia", and it does 88 damage per shot, with a range of over 200. I'm one-shot-stealth-killing just about anything but power armored foes, super mutants, and starred or skulled adversaries. Oh, and deathclaws, of course.

So far I'm liking it a lot and looking forward to the DLC, but also wishing there were a bit more flexibility to the plot and character interactions.

--Jonah
 
One of my annoyances is that none of the x01 spawn points in my game are spawning the suits despite me being in the high 80s level wise, when i went thru them all they were t51 or t60 and now the cats aren't even selling parts of the 01 suddenly. I've gotten sidetracked by Xenoblade X on the wiiu but i'm going to keep working on my armor collection and keep trying to find more parts of bodies. I wish they'd let us collect entire synth corpses.
 
I happened upon a full X01 suit around level 37 near the national guard training yard. At 45 now, occasionally picking up T60 pieces from downed BOS. Haven't found any other X01 yet.
 
Not F4 related... but I finished Lonesome Road [New Vegas] last night... a couple times... in a couple different ways. Definitely the best DLC and possible even more fun than the rest of the game.
 
I really hope one of the DLC has a settlement expansion thing of some sort. If not modders will take care of that. From what I've heard people are thinking that console limitations are what led to the fairly small settlement size. I can't seem to get more than 22 people to come to my biggest settlement. I also have absolutely no idea why you can't buy animals for food for your settlement. I have a brahmin, but apparently it's a pet, not food. Also as a minor complaint, I wish your settlers would wash their dang faces! :lol They have plenty of water so there's no reason to look like they roll around in the dirt. Not to mention, why in the heck would you build a newly broken toilet or bathtub?!?! If I'm building it, it should be new, AND it should increase happiness!
 
I'm annoyed that after a certain point characters will just stop talking to you altogether, in the railroad, random background characters will talk to you every time, but try and get Desdomna to talk to you, and you just get blanked, and this is after I saved everyone.

Also getting tired of the attitude from the brotherhood guy who sends you out to clear the commonwealth, you get one piece of dialogue where he apologies for being a jerk, then goes straight back into being one, would it have killed them to record some different dialogue so he doesnt seem like a dick afterwards?
 
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