I... am increasingly bitter at how railroaded I feel as a player. Spoilers ahead, in case anyone wants to wait and see what goes on in Nuka World... Okay. So you get to a point in the main quest where you have to choose either to go out and help the raiders take over all your settlements in the Commonwealth, or else take 'em all out there at Nuka World. No middle ground. No "wow -- that territory is already all yours?" You also can't be selective. You can't just take out the Operators, for instance. As soon as you attack any of the raiders, all of them are insta-hostile. Fighting your way clear is... interesting. It's apparent the intention is more than "for those who want to play the bad guy for a change". What it actually ends up being is "you have to be the bad guy -- all other choices lead to messy death*."
[*Unless you're very tough, very well armed, and very quick on the stimpacks.]
I'm getting very frustrated at everything to do with Fallout 4 being so full of potential... but then stopping short of delivering (the cut BoS ending), or forcing an outcome where you can see another way out (take over the Institute and work with the other factions as its new leader, for instance). I was only just starting to explore Nuka World after becoming the new Overboss, and was already figuring I wanted to free the traders, let the Pack have Safari Adventure, kill the heads of the Operators and turn the rest into well-paid security, sic the Disciples on the Hubologists, get the power back up, and turn it into a New Vegas of the East -- a destination for traders and travelers coming in out of the wastes, a beacon for refugees from the Pitt... An anchor point for helping re-establish civilization...
...But the DLC seems to actively work against that beneficial of an outcome.
--Jonah