Fallout 3 replay observations

Sluis Van Shipyards

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I started replaying Fallout 3 and made a few interesting observations. Is Moira's mercenary guard an android? Someone you talk to mentions that he never sleeps. Also what kind of sadistic ******* is going around, after a nuclear war, wiring toilet seats with microfusion cells? It's bad enough you could be eaten, enslaved, or enslaved and eaten, and have to worry about some ***hole shocking you when you try to use a toilet. :lol

I also found some place between Megaton and Greyditch labeled "The Outpost" (not on the map) that had hostile ghouls who had captured a super mutant in a cell. I've played this game probably close to 10 times, using the wiki of off the map locations, and was kind of shocked to have found something new!
 
As much as i'm not a fan of the Bethesda handling of the franchise they're good at hiding crap that you have to search all over for. YOu ever play the first 2 games for the pc? There is so much hidden crap; a lot of it random encounters i wish they'd bring back. I mean you find the Mir space station, ufos, a way to travel back in time via Star Trek prop to start the events of the first game, tons of Monty Python stuff too. Bethesda kinda drops the ball on that sort of thing. I want a fallout game that lets you survive during the war and the choices you make shape your character. New vegas was a let down as you could have gone to New Reno and met the character from fallout 2 as he is elderly in the new vegas timeline.

Edit: On a side note the strategy guides for F3 and new vegas are the worst piles of steaming crap i have ever seen. Badly laid out, badly written by someone who seems to have never read good guides. It makes me think that the days of good guides are over.
 
Another thing I've mentioned before that really ticks me off is how NPCs react to you at various parts of the game. For example I did the "Trouble on the Homefront" quest. I show up wearing T51b armor with a plasma rifle. Gomez (the security guy who lets you get away at the beginning) does say that he should probably arrest you, but doesn't think he could. After that people act like you're no threat at all. The one Tunnel Snake dude even says I could join his gang, like he can't tell I'm way past that. If you go to the Outcast base (Fort Bannister?) they keep making comments about you being local wildlife, basically like a backwoods yocal. I haven't played many RPGs (just the Fallout series, Mass Effect series, and SW KOTOR series), so I don't know if they're all like this. I want characters to react to how my character is armed and equipped. If I show up with power armor and a big gun they better act like I'm either a threat, or someone who knows what they're doing.
 
Sadly Bethesda isn't very good at NPC stuff. You ever notice all the characters tend to look alike? I mean the black dude in the vault that helped your dad keeps popping up wiht new hair styles. They pull this crap in the Elder Scrolls games, actually half the backgrounds i think are from an elder scrolls game. The older RPGs had little interaction due to limited memory but this is just lazy game making just like the horrid glitches they never fixed. Bethesda aims to go big but lets the little stuff sneak past. Apparently the F3 i had was the game of the year because i went to get the dlc and MS wants me to buy them. I'm on new vegas now and the same stuff you mention pops up, or characters don't appear at all.
I really wish we could get fallout back to the creators of the series and end this mess. On a side note the creators of fallout got the rights (after 20 some years with EA never using them) to make Wasteland 2 which looks like old school Fallout.
 
Another thing I've mentioned before that really ticks me off is how NPCs react to you at various parts of the game. For example I did the "Trouble on the Homefront" quest. I show up wearing T51b armor with a plasma rifle. Gomez (the security guy who lets you get away at the beginning) does say that he should probably arrest you, but doesn't think he could. After that people act like you're no threat at all. The one Tunnel Snake dude even says I could join his gang, like he can't tell I'm way past that. If you go to the Outcast base (Fort Bannister?) they keep making comments about you being local wildlife, basically like a backwoods yocal. I haven't played many RPGs (just the Fallout series, Mass Effect series, and SW KOTOR series), so I don't know if they're all like this. I want characters to react to how my character is armed and equipped. If I show up with power armor and a big gun they better act like I'm either a threat, or someone who knows what they're doing.


They are getting better, Skyrim has people reacting differently if you have less clothes or heavy gear.
 
Hopefully Fallout 4 brings some more improvements and fewer glitches at release that never get patched. Apparently F4 has been in the works since 2010 or so at least in planning. I'm still finding unmarked quests that unless you look it up you'd never find.
 
They are getting better, Skyrim has people reacting differently if you have less clothes or heavy gear.

I've only played about 20 mins. of that. I let my cousins borrow it and haven't seen it... since they moved to Utah... I'll have to try and get it back this week!
 
I'm still plodding along in the game from before Skyrim, i can't seem to find the end of the game no much how much i roam.
 
And then there is all the mods that sometimes TOTALLY changes the game...new missions, new faces, etc.
 
I found even more stuff in New Vegas. It's the only game i have, no matter what copy i use, that freezes my 360 up. I need to install fallout 2 as i got that patch that puts back all the stuff they took out like the EPA building. It even had a red dwarf reference they cut out lol
 
And then there is all the mods that sometimes TOTALLY changes the game...new missions, new faces, etc.

Ran Skyrim with a good 20-30 mods or so. Sometimes really minor changes, some bigger ones. But d@mn that's one awesome game.Starting with Morrowind, I spent what must be entire weeks on Cyrodiil...

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Ran Skyrim with a good 20-30 mods or so. Sometimes really minor changes, some bigger ones. But d@mn that's one awesome game.Starting with Morrowind, I spent what must be entire weeks on Cyrodiil...

Sent from my GT-N7000 using Tapatalk 4


First mod to install...."Killable children" No one should be unkillable in a game. Just to have the option to do it or that they are being casualty of war or a random dragon attack makes the game so much more real.
 
First mod to install...."Killable children" No one should be unkillable in a game. Just to have the option to do it or that they are being casualty of war or a random dragon attack makes the game so much more real.

That's one of the things they changed with Fallout, suddenly you can't have friendly fire take out the kids like in the original 2 games. It made the game that much tougher as you could accidentally shoot one and get half the wasteland after you. Then again they also make you spend points to get the weird and unusual events unlike in the original games. I tried Skyrim when my cousin brought it over, it wasn't bad but i'm not a fan of having large areas to roam.
 
I won't get into the "New Fallout" vs. "Old Fallout" debate... we've done that on other Fallout threads. Suffice to say, Fallout 3 and New Vegas are both pretty fantastic. Not only are they a lot of fun, but the replay-ability is off the scale. Very few games have made me think I should be offering the company that made them more money than I paid (having bought the games for both the 360 and the PC... at full price [technically the PC version was the GOTY edition]).

The community associated with the PC version is fantastic and extensive. I've enjoyed so many different versions of the game it's wonderful. I can keep installing mod after mod and playing a brand new game every time. Starting the game with a TARDIS waiting for me is just plain awesome.

Unfortunately, nothing will ever compare to the experience of playing it for the first time. After finishing the "tutorial" in the vault, I was forced out of the vault at night. Gun fire and explosions heard in the distance. Having read about the game, and seeing the screenshots, I kept expecting a Rad Scorpion or super mutant or something to come and kill me five feet out. It was genuinely exciting to exit the vault into the wasteland night for the first time. My initial journey to Megaton took almost an hour (mostly because I turned left instead of right).

Such a fantastic game! I'm REALLY looking forward to Fallout 4!
 
I was really hoping fallout 4 would be out for the ps3 but looks like it's going to be the ps4 at the rate things are going. I backed Wasteland 2 since i know it'll have the old fallout flavor. Hopefully it's better than Shadowrun Returns which didn't recapture the magic of the snes/genesis game at all. I'm amazed at this list of unlisted quests in New vegas that the guide never mentioned.
 
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