Can't say I'm surprised. The PR guy really stepped in it. Makes the publisher look bad, the PR house itself look bad, and pretty much vindicates the bad reviews. The whole instance could've been handled WAY better. But, actually, I'm hopeful that it starts waking people up to the fact that all those gaming industry websites/magazines that seem to get dozens and dozens of previews, day 0 reviews, etc. are in league with the gaming companies, which CANNOT HELP BUT COLOR THEIR REVIEWS.
I still read these sites, and when they give a BAD review I pay attention (because it happens so rarely, or only for indie games), but I've learned to read between the gushing lines that go something like "It's AWESOME! It's so pretty, and the sound is great. Ok, so there are some minor problems with the netcode and matchmaking for online play is a bit off..." Uh oh. Sounds like it's got crap multiplayer then...
For generally solid opinions/reviews that seem unswayed by PR backroom deals, I stick with Avault.com.
He just blows the puzzle to smoldering bits.. Or at-least I wish he did.
Right. In the original DN3D, there was one button puzzle where, in order to advance, you had to demolish an entire building. Like, press buttons an bring it crashing down. Granted, back then that just meant a slab of "ground" with the sides painted with building textures slid down like an elevator while the screen shook, but it sounds like this game would've had you hopping from floating pig cop car to floating pig cop car, in an effort to scale the building, then get shrunk down and navigate a series of plumbing pipes to reach the bottom. Just ****ing blow it up already!