ArtisanProps
Sr Member
Doug -
I get the spirit of what you're after, but it doesn't quite work that way because you're not truly adding or subtracting wavelengths in a contributory sense as would happen with actual light beams, you're just brute force rolling the final composite around in the spectrum. In other words, there's no Photoshop way to approximate dispersion or intereference, you have to actually fire light particles in a physically-accurate simulator to know (this is what we're doing.) I'm curious about your reference photos, though... what are they? Is there an actor in in the first one, but no actor in the second one?
_Mike
Mike,
Yes the photo on the left is a still from the movie and the one on the right is
an empty stunt helmet.. If you want PM me your E-mail and I'll send you
the pic if you want it unedited..
I totaly agree with you.. My experiment was a bit crude and was only given
to show what I believe IMO to be the characteristics that add to the final coloration
of the lenses (face, and lights, or filters, or both)
will you be taking photos of your experiments to see how the lenses react to the different
filter settings in a camera?
If you can find a way to duplicate all the correct lighting conditions along with
the correct camera filterering. You should get very good results. Of course IMO