Dead Space 2 Demo Review

Shade

Well-Known Member
To any Dead Space Fans out there who don't know, the Dead Space 2 demo was released to the public today and, well, it beats the living hell out of the Dead Space 1 demo.

It's essentially the same as the IGN demo, with the final couple minutes of gameplay cut off:confused. Although, it's still an insanely good demo and seems to be a fairly good representation of the game.

For those who don't have access to a playable demo themselves, below is a link to a video of the IGN demo on the PS3. Enjoy.

YouTube - Dead Space 2 Demo - IGN Live E3 2010

SPOILER ALERT: FOR THOSE WHO HAVEN'T PLAYED IT YET
First, one quick note, the control scheme is a tad different from the first game on the 360, as for the PS3, I don't know.

On to a kind of review/walkthrough, the demo begins in the basement of a church. You walk through several rooms full of Cryo Tubes. Isaac is immediately seen as little more responsive to the environment when he walks around a corner and jumps when a vent hisses with steam, and yet he fails to react when he sees a hallucination as a result of exposure to the Red Marker. Moving on, the introduction of the Javelin, which proves itself to be a rather handy weapon at times, can easily dispatch enemies with a shot or 2. Most enemies will be thrown backwards in attached to walls after one javelin, some make take more. The first enemy you meet is a puker who tries to spew acid on you.

A couple of freezing cryo rooms and a few necromorphs later, you walk into a room with what seems to be a few sets of robot arms in the center. Walking around this, you enter an elevator and go down one level into a room with several spinning rings in it's center. On it's opposite side is a terminal that needs to be hacked. With a new interactive hacking system, the player feels more involved. Once hacked, you have to be quick and use kinesis to pull down 6 arms to stop the gravity rings in the center of the room. You'll need to use kinesis to slow down the gravity rings from time to time so you'll be able to pull them all down or else the arms will begin to retract.

Once done, you will end up in zero G. Then proceed to launch off the ground, use stasis to slow the spinning fan blade above you and move up. At the top of the room, you'll need to wait for a door to open and a cryo container to fall down before using kinesis to slow the door down to give you time to move through it. Then proceed to land on the catwalk, reactivate gravity, and then walk aroun the catwalk to an elevator. There you'll have a short video conversation and then proceed into the main part of the church.

Here you'll encounter a Tripod whose glowing arm needs to be shot. After Isaac's near death experience, you'll encounter a Pack in the same room. Proceed to kill them all then go up the stairway on either side of the room and kill any necromorphs in you way to get to a door on the far side of the room. Here you'll encounter a crawler who is easily killed by a grenade launch from the new secondary fire for the Pulse Rifle. The Spray n' Clear was unfortunately replaced by a grenade launcher which, though it has it's uses, seems like a down grade. You'll walk through another room with a statue worshipping the Marker and then into an elevator. Here you'll ride it up for about 10 seconds before you're attacked by a necromorph. After killing it, the door will open, and you'll proceed to walk though a coridoor ending outside.

Isaac is then attacked by a gunship and nearly killed before diving down a vent into a room filled with blood. Here he stands up, and in his face is a huge necromorph who screams in your face and here is where the public demo ends. The IGN Demo went on to the fight with that necromorph.

All things considered, this demo was amazing and I reccomend it to anyone, Dead Space fan or not.
 
I just have one question: how in *&^%&%$$@$@@)(*(^R do you get past the asteroid defense gun minigame in DS1?

I've been stuck on that *^&%&%&^%$$^%*(* for weeks! I can see how it'd be doable on a PC version with mouse, but with those little thumb joysticks it's just impossible.

Dammit, I hate it when devs include a scene way into a game that's just not calibrated for us old farts. We literally don't have the same neuromuscular setups for our thumbs that kids do, because we gelled before texting and thumb joysticks were invented.

I'm playing on 'easy', but there needs to be a 'fogey' setting, too!
 
I played the demo yesterday, was great, scared me just like the first, LOL. I thought the beginning was really boring though, it seems you you're just repeating the exact same room over and over and over to kill time then they're like ENEMY!
 
I just have one question: how in *&^%&%$$@$@@)(*(^R do you get past the asteroid defense gun minigame in DS1?

I've been stuck on that *^&%&%&^%$$^%*(* for weeks! I can see how it'd be doable on a PC version with mouse, but with those little thumb joysticks it's just impossible.

Dammit, I hate it when devs include a scene way into a game that's just not calibrated for us old farts. We literally don't have the same neuromuscular setups for our thumbs that kids do, because we gelled before texting and thumb joysticks were invented.

I'm playing on 'easy', but there needs to be a 'fogey' setting, too!
Shade does not own the game but I can perhaps help you there, what you should do is turn up the speed/sensitivity on your thumb-stick so it moves faster, then practice like hell cause you're gonna miss a lot at first.

BTW, that is freaking awesome that you can keep the old suit cause I like the old one better, :D
 
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Shade does not own the game but I can perhaps help you there, what you should do is turn up the speed/sensitivity on your thumb-stick so it moves faster, then practice like hell cause you're gonna miss a lot at first.

BTW, that is freaking awesome that you can keep the old suit cause I like the old one better, :D

You can have the first game on the easiest setting and shooting those things is still a pain. I haven't tried the demo yet but my friend enjoyed it enough to stop playing Reach for five minutes which is an achievement :lol
 
You can have the first game on the easiest setting and shooting those things is still a pain.

That's why I suggest turning up how fast your thumb-stick moves the courser when you push on it.
 
That's why I suggest turning up how fast your thumb-stick moves the courser when you push on it.
Agreed, it helps a ton. Just started playing the first one last night. I'm addicted. I jumped for all of about the first chapter then it stopped freaking me out. That is until I turn around and one of them is right ****ing behind me.:lol
 
Shade, thanks for posting the walk thru! I got stuck in the anti-gravity gyroscope ring room. Couldn't figure out how to turn on the zero-G. You put a few hours back on my life! Owe you one!

Alan
 
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