Darkside501st's Iron Man Mk VII pepakura files - Password in First Post

Re: Darkside501st's Iron Man Mk VII pepakura files

Que ondas, si de hecho ya empece a armar la primera version de la Mark pero solo quede en los brazos, me empezare a crear los guantes y las partes de flexion entre los brazos y piernas, de hecho creo que no tendra mucho cambio algunas partes de la nueva Mark que piensa hacer Darkside, he visto varias de las fotos que tengo, incluidas las que posteaste y realmente son pocos los detalles, eso si, concuerdo con un compañero que en cuanto al pecho, le falta la parte superior que va casi unida a la espalda, son detalles minimos.

Ejemplo, los shoulders quedaron perfectos.

De hecho hace unas semanas le comente a darkside (con mi pobre ingles) que esta muy genial su proyecto, pero que realmente es uno de los trajes que me ha costado mas debido a la gran cantidad de piezas pequeñas, por que ciertamente tiene partes asi bien delgaditas o chicas y esas te hacen batallar demasiado, por eso he tenido que modificar en el pepakura Designer uniendo esas piezas para que en vez de pegarlas tengan mejor un doblez en vez de andarlo pegando, para que me sea mas facil y no unir piecita por piecita. Para el que si realmente dudo hacerlo en papel es el abdomen, 37 hojas y lo veo casi como un reto de nunca acabarlo, asi que mejor me evito eso y lo hago con los templates de foam y asi tienes mas flexibilidad.

Creo que endurecer los guantes sera lo mas dificil, quiero ver que tal me va con ellos, alguna idea para poderlos endurecer ??
Saludos

Don, qué versión del Pepakura Designer tienes? Y dónde puedo conseguirlo? Porque hasta donde sé, hay que comprarlo. Estoy empezando a pensar a hacer mis propios modelos para ayudar a Darkside501st con las partes complicadas. aunque yo utilizo Blender 3D para modelar.
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Que ondas, si de hecho ya empece a armar la primera version de la Mark pero solo quede en los brazos, me empezare a crear los guantes y las partes de flexion entre los brazos y piernas, de hecho creo que no tendra mucho cambio algunas partes de la nueva Mark que piensa hacer Darkside, he visto varias de las fotos que tengo, incluidas las que posteaste y realmente son pocos los detalles, eso si, concuerdo con un compañero que en cuanto al pecho, le falta la parte superior que va casi unida a la espalda, son detalles minimos.

Ejemplo, los shoulders quedaron perfectos.

De hecho hace unas semanas le comente a darkside (con mi pobre ingles) que esta muy genial su proyecto, pero que realmente es uno de los trajes que me ha costado mas debido a la gran cantidad de piezas pequeñas, por que ciertamente tiene partes asi bien delgaditas o chicas y esas te hacen batallar demasiado, por eso he tenido que modificar en el pepakura Designer uniendo esas piezas para que en vez de pegarlas tengan mejor un doblez en vez de andarlo pegando, para que me sea mas facil y no unir piecita por piecita. Para el que si realmente dudo hacerlo en papel es el abdomen, 37 hojas y lo veo casi como un reto de nunca acabarlo, asi que mejor me evito eso y lo hago con los templates de foam y asi tienes mas flexibilidad.

Creo que endurecer los guantes sera lo mas dificil, quiero ver que tal me va con ellos, alguna idea para poderlos endurecer ??
Saludos

ey man y soy nuevo x aqui La verdad q nunk eh escalado nada en el pepakura (aparte q soy muy malo en ingles aun T_T )y toy x hacer el diseño de aka MK-VII (el de papel Triplex). x si akaso tienes alguna idea de enq scala o y tamaño Real esta? x si akaso mido casi 1 metro 80cm y quiero saber si puedo usar directamente el archivo "Mark VII version 1 Files" para mi tamaño Real Te agradeceria de antemano una Resp o al q Entienda algo de Español x adelantado Gracias!
 
Re: Darkside501st's Iron Man Mk VII pepakura files

TonyStarkVE tengo la ultima version del Pepakura pero no es necesario comprarlo, existen soluciones para eso, sabes a lo que me refiero.

Menchi escalar en el pepakura designer es facil, no recuerdo los pasos pero solo es cuestion de cambiar unos numeros y listo, si eres 1.80 usualmente el numero de escalado es de 23 a 25, yo lo utilizo a 25 y me han quedado bien, aunque esperare a ver como me queda la VII para ver si no esta muy ostensosa y pueda quedarme muy grande pero la ultima mark que hice me quedo bien en pocas palabras.
 
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Re: Darkside501st's Iron Man Mk VII pepakura files

Guys, You should have these conversations through PMs. I don't want them to close this thread cause we aren't following the forum rules:

From the Member Conduct section of the Forum rules
the RPF - FAQ
Official Language

While this site welcomes people of all language, English is the official language of the site because it is the common language between our staff and members. Because we cannot moderate conversations in a foreign language, you may not hold a conversation in the forums in language other than English.
And I also don't think it's a good idea to be talking about distribution of pirated software on a public forum.

I think it is great that this site attracts international attention and that all you guys are coming here to check out my thread but please keep all future posts to English even if you have to use one of those online translators. Thanks.
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Ok guys Josh wrote back and we didnt get all t he answers we wanted but here is what he said:

Hey Mike,Here's your answers.
1. First, I was wondering, why is the jetpack and lower back flaps ejected in the movie? Did the chest flaps get ejected at the same time? Why or what was the though process behind that? You also mentioned that the forearm parts didn’t get ejected in the movie. I don’t remember seeing the thigh parts ejected in the movie either. When did that happen?


I haven't paid close enough attention to the movie to see when everything ejects but the idea behind them ejecting was they had extra ammo or weapons in them. Then once they were used, they could be ejected to reduce weight. Why the back pieces fall off at the end.... i'm not sure.
2. It doesn’t look like there is enough room for the missile compartment on his shoulder. When you toggle back and forth between the turnaround with and without the jetpack/shoulder armor there is not that much difference in height. What can you tell me about that?


Not sure. I never made the missiles in my model.
3. Also, I was wondering about the silver parts at the front of the jetpack shoulder units (right in front of the little missile compartment). Is there anything under there? Was there an idea at some point that the silver part would flip up and fire a rocket or something… maybe Hammer Tech’s ex-wife, lol?


Most of the compartments were made so they could put something in them later. The idea was that could either be a latch to keep it in place, or it could open and have missiles or something in it. Maybe it had the flares in it?
4.The knee hinges have been driving me crazy… Not only can I not seem to get the proportions right but I’m not even sure how it is supposed to work. I might have to send a picture or two to explain what I mean so let me know if that would help or if you understand with just my explanation. So on previous models you could actually see the pivot point and the ‘hardware’ that would represent the hinge. On this model it is covered up. So is the part you see, the ‘cover’, attached to the thigh and does the bottom of this ‘cover’ stick out towards the front when he bends his knee like in the Kotobukiya statue? I have not been too sure because the statue also shows the knee plate attached to the shin, as if it were one piece like on the Mk III, but in the movie and other reference it looks like the knee plate is ‘floating’ between the thigh and the shin and is perhaps attached to the inner armor parts of the knee. So if they got that wrong then they might be wrong about some other functions of the suit. (I also think the forearm on the statue is turned too far… the rocket pods should be facing out not down and I don’t like how the shoulder bells are flared up)


You're right about the Kotobukiya statue, the upper plate of the kneepad should be with the thigh. In fact, it should split and they 2 pieces of the kneepad should try to keep an equal distance while opening. They also flared the shoulders too much and his ab plates are too exposed because his chest is rotated too far back.


As for the knee movement, the sides of the knee should telescope and go up into the thigh when the knee bends.
5. I also noticed that in your turnaround the gold piece on the outside of the thigh that sticks up behind the hip pod looks like it might be tucked into the cod piece on your model… it was sticking out on the Koto statue. Is it tucked in or does it just but up against the cod? If it buts up against it then what happens when he moves his leg back? Can you describe how this piece moves? Is it attached to the hip pod? Does it slide up and down in a channel on the thigh as he walks?


Not sure about this.
6. Also wondering what is under the panels on the back of the calf… one of the guys said that rocket thrusters are under there just like on the ribcage panels. He also said that he saw another set of flames shooting out from under the lower flaps on the back… can you shine any light on that? And what is with the flaps on the sides of his calf/shin armor? Do you know their purpose?
The backpack itself is another booster for him, so there are boosters there. That's what the flames you're seeing are. This makes it so he doesn't always have to use his hands to propel himself and can shoot while flying.


The flaps on the sides of the shins have boosters under them, but the lines on the back are just panel lines. I don't remember anything crazy going on there.
7. How do the elbows work? From your turnarounds it looks like the top of the elbow slides under the biceps/triceps armor. Is this right? Can you explain in more detail? What about the bottom of the elbow… is it just resting on the upper/inner forearm?


It shouldn't slide under anything. It should lock into place there and create one solid form. The bottom of the elbow/top of the forearm should be the same. When the arm is extended, it should all lock into what should feel like a solid piece.
8. What about the other arm and shoulder weapons? In the movie it only shows one arm rocket shot out from his left forearm and one set of missiles launched from the shoulder missile pod on his right side but what about the other arm/shoulder weapons? Are they supposed to be the same on both sides or is there something different that we didn’t see?


Not sure.
9. So if this suit was meant to be a mix between Iron Man and War Machine did you model any of the weapons and are there any other weapons that were not used in the movie?

I didn't make any weapons, just the suit. All the weapon's were chosen and made later.
10. As you know a picture is worth a 1000 words. Some of the following questions would be best served by seeing some more pictures of your model. So, I would really appreciate it if you would capture some more images to share with me?

If so, I would love to see a picture of the flaps open. There has been some discussion/confusion on the shapes of the flaps, especially the lower flaps and how they open/what angle they open at, etc. I would also very much like to see what is under the upper flaps… the ‘jetpack’ exhaust ports if you know what I mean. It also looks like after the ‘jetpack’ is ejected the back under it also has secondary flaps. If this is the case could I get a picture of those flaps open?

What's under the flaps changed after i was done, and you'll see now that in reference it has a honeycomb'ish grating there. as for the back, we never did anything with the flaps open. I only worked on when the suits was closed and then basic movement things.
11. I see in your pictures that the handplate fits into the forearm to make a nice smooth line as opposed to sitting on top of it like in the Mk III. Is there another part of the forearm armor that the hand plate rests on or maybe it is an open gap or just has a ledge to rest on? Maybe a picture of this would be best too.

It's just an open gap. Since this suit was fully CG... we could cheat more things to favor the design.
12. I would really like to see a side view of the suit with the arms removed for clarification.

Not sure if i can do that. I'll have to check.
13. Is it possible to get a picture of the missile compartment on his jetpack/shoulder unit with the doors in the open position?


Like i said above, didn't do this.
14. We would also like to see the tread pattern of the boots.


Not sure if i can do that. I'll have to check. Do the toys have treads?

-Hope that helps,


Josh
So I have a better idea of what he did with the model and what Marvel did with it after he made it. I asked a few more questions. I am going to go ahead and start reworking the model. I will make a SD version and an HD version.
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Guys, You should have these conversations through PMs. I don't want them to close this thread cause we aren't following the forum rules:

From the Member Conduct section of the Forum rules
the RPF - FAQ
And I also don't think it's a good idea to be talking about distribution of pirated software on a public forum.

I think it is great that this site attracts international attention and that all you guys are coming here to check out my thread but please keep all future posts to English even if you have to use one of those online translators. Thanks.

Sorry Darkside, not happen again.
Abaris, could you create a post for people talk spanish, if so, im in =)
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Quick question Darkside;

It looks like his neck is different. Or atleast, I havent seen one around anyway that comes close to it.

Do you think mabey you could fit it into your busy schedule? (it it's not too much trouble) :D

darksidewillumakenewnec.jpg
 
Re: Darkside501st's Iron Man Mk VII pepakura files

I'm glad to see Josh's answers to our questions. Hopefully he can get the nod of approval regarding "exposing" a few areas of the design with us... areas that I'm particularly interested in.

Another spot I'd be curious about is the "top" of the bicep/tricep area. I can only assume it doesn't go up to the shoulder, but what does it really look like? Another area is the actual "armpit zone". There is a lot of cool stuff going on there, but what is it all really?

Huge props to Darkside for taking the initiative on this! Your current pep files have been particularly helpful with working out some of the angles on my current project. And thanks to Josh, if he can even see this, for all his help with more details. We're really not trying to get you in trouble!
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Wow. Just amazing work, guys.

Not being flip, just asking: what are the odds a total novice can get a suit looking good first-time??
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Wow. Just amazing work, guys.

Not being flip, just asking: what are the odds a total novice can get a suit looking good first-time??

Well, that kind of depends on your personal skillset. I mean, when I did my little test project to see if I could do it from start to finish I made a gauntlet and arc reactor. I think it turned out rather well and it was my first time working with pepakura to build a costume/prop. I now know that with enough time and patience I can make the whole suit.

I have a background in costuming and prop building since I have been at it for like 18 years. I have done a little body work with bondo and I have also used fiberglass/resin before on other projects. So I already had a little knowledge about the products being used.

Still the work is not that hard it is just tedious and time consuming. I think that anyone that is good working with their hands and takes their time with it can do this and get good results.
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Looks almost exactly like a Mark3 neck other than they added a section to the middle spine extention piece. It would be an easy mod to do to the Mark3 neck.

Quick question Darkside;

It looks like his neck is different. Or atleast, I havent seen one around anyway that comes close to it.

Do you think mabey you could fit it into your busy schedule? (it it's not too much trouble) :D

darksidewillumakenewnec.jpg
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Just want to say on behalf of everyone now building from these files, thankyou. The files look fantastic.
Also thanks to those who converted them to foam templates.

Great job.
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Awesome work darkside! I just finished reading this entire thread and your files are amazing! I'm looking forward to the Version 2 files!
 
Re: Darkside501st's Iron Man Mk VII pepakura files

DARKSIDE. Wow. All of this is RAD.

I just joined The RPF specifically for this thread (though I myself have been a bit of a costumer for several years). My construction of a haphazard Rocketeer costume from last Halloween lead me to Pepakura, which lead me to Stealth's "Hero Tutorials" videos, which lead me to now trying to make my own Iron Man M VII (among other 'stumes that will *hopefully* be ready for Halloween 2k12... Avengers, Bane, etc etc).

Anyhow, I have a quick, general question:

I've only skimmed this thread, but I gather a majority of the VII files are still a slight WIP. I've not poured myself into comparing pep files to ref images (not yet anyway), but of the WIP files, which ones would you all suggest I start with now whilst other files are modified? ie, Which ones do you all think are most accurate in their current iteration?

Thanks to everyone working so hard to get these out there for use! I've been blown away by what I've seen so far!
 
Re: Darkside501st's Iron Man Mk VII pepakura files

I think I love you...LOL...jking...This was an amazing thread. Love the files, first time builder, you and everyone else on these forums have been a huge help. Hope to start my own WIP thread. Just wanted to show love to the hard work.:love
 
Re: Darkside501st's Iron Man Mk VII pepakura files

thanks for all your hard work! i bought a craftrobo specifically to do your suit!
 
Re: Darkside501st's Iron Man Mk VII pepakura files

can someone really quick tell me how to actually download files to use..? for some reason it just won't work...
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Anigrel, do you have the Pepakura Designer program? Don't need the paid version, you can open and work with PDO files with the free version, you just can't save any changes you made. You can download it from Tamasoft, a Japanese company - Pepakura Designer. They also have a Viewer program, but you can't make changes to the PDO file with that one.

Save the files from the first post on your computer - desktop, dedicated folder, wherever, just know where you put them. Open your pepakura program and from the File menu, select Open and pick the PDO file you downloaded. Voila.

I had no problem downloading files from his Skydrive, if that's the specific issue I don't know why you might be having trouble there. Went to the Mk VII Files folder, right-clicked on the chest file, clicked on Download, clicked Save, and told it to save it on the desktop, and it's there.
 
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