Custom Commissioned Helmets: Build (Finished PG 3) *TANK HELMET BOTTOM PG 3*

DtailedREPLICAS

Active Member
Thought it was about time I posted another build thread. Ive only recently finished this commission (this part anyway) and thankfully remembered to take lots of photos of the process. This is gonna be a long one.......

In a Nutshell..........

In a nutshell.jpg

Here we go......

The build was a commission for a client down in Victoria by the name of Shannon Burnett. His team, UTOPIA PRODUCTIONS approached me about a film he was directing/producing that needed a large quantity of custom designed and built props. The film has a great background and plot and shows real potential. Im definitely excited to be a part of it.

*Beware of build spoilers* You can check out updates on the film from Facebook, here.

I love the opportunity to take on custom builds and bring something to life thats never existed before. The film is heavily science fiction based, something else that I definitely enjoy and needed a lot of one on one design work to bring the film's technology into a form I could create, all of which came together very well with Shannon's help. Other clients can be MUCH less helpful and fluent in getting across exactly what it is they want.

The build started with a bunch of reference material from various sci fi sources and a lot of concept art of UTOPIA's vision of the world theyve created. I used all this to produce a basic blueprint that I would work from. As the piece was completely custom, I had some room to move in producing the helmet and this meant I could feel my way through it a bit and makes things 'how they felt they should be' and not just what was represented in 2D in front of me. That is to say, these blueprints were more of an 'idea'. I greatly dislike being restricted by precise designs on custom pieces.

Blueprints.jpg

From here it followed a pretty standard helmet build process. The blueprints were transferred to mdf and a basic spine structure was glued together. This was then lined with polystyrene off-cuts. This whole form was them cut and sanded into the rough shape I needed. From here it was coated with car body filler (Ill call it bondo for simplicity) and then sanded near smooth. What followed was many, many hours of filling, sanding, fillling, sanding, etc until I had a relatively even form. Quick tip; Dont worry too much about sanding down the bondo on the first few layers. Take too much off and youll only have to add it agian in the next pass.

Part 1.jpg

This was then covered with a generic putty that sands very smooth and the process was repeated to produce an even smoother form. At this stage I cut out a few areas for later details and refined the shape of the chin a little more. These exposed areas were also filled. Bondo (at least the version I use) does not get along with polystyrene. Quick tip; paint any exposed areas of polystyrene with a couple of coats of watered down PVA (wood glue) prior to applying the filler. This will stop your helmet, etc. dissolving into sticky goo. No-one wants that after all.
At this point I also produced some accurately scaled stencils to see how the added details would fit around the helmet. The vents at the back are for filtering and exhausting the very unpleasant air in the world of the film.

Part2.jpg

Much, much more to come. Stay tuned.....
 
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Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

lookin' really good! glad to see the dept. of original films getting some cosplay+prop making love

i'll check out utopia's updates in a bit
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

Thanks mate. As much as I love a great, accurate replica, Im quite partial to custom concept pieces myself too.

On with the build.........

Quick tip; if youre going to make a helmet, make yourself a stand that holds it in place a reasonable distance from the base plate. And make sure your base is large enough that it doesnt tip over easily.
Next up was a bit more refinement. Some special attention to filling in any little imperfections on the surface and making sure I had an even form. The helmet received a few coats of primer filler here as well, in between some more passes with the sandable putty. Primer filler is great stuff. It builds well, dries quickly and sands perfectly smooth with no effort.
After I was close with the shape I cut out the chin area to add in an MDF base for the respirator details later on. A few final bumps were fixed up here too.

Part3.jpg

While the glue on the MDF and the putty on the helmet was drying, I set about making up the vents and ear pieces from MDF. The grooves were cut on a 300mm compound saw (12 inch) by setting the blade height about half of the depth of a piece of MDF, cutting a groove, sliding the piece along the width of the blade and then cutting another groove. This took a while, let me tell you. But it was an easy way to achieve the desired result. The edge overlays of the vents were cut from 3mm MDF on the scroll saw (get one of these if you want to make props and replicas).
All of the pieces of the ear assembly were cut from varying thickness of MDF. The outer ring was cut as a circle, which then had another circle cut from within that. The edges were sanded into a nice bevel and then the ring was cut in half to align with the other details. This ear piece was designed to be symmetrical so that I could mould the original and not have to make 2 from scratch.
All of this MDF work took alot of time and patience, but was certainly made easier with the help of a Dremel. If you dont have one, get one. Ask anyone and theyll agree.
Part4.jpg

Thats all for now. Until then...
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

Love this work man! I've never really been a big fan of original work until recently, and this is really giving me ideas to make my own original prop. What colour scheme is the helmet gonna be or is that confidential at the moment?
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

Haha Thanks drjag. ANd no its not confidential. You can head over to the link on the first page and see finished photos there......................or you can see how long you can hold out here. Haha

There are actually two versions of the helmet I have produced for the client (3 if you include a 'killed in action' version) and then a 3rd (or 4th) modified 'heavy' version that is currently in production.
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

Onwards......

Now that the form was smooth and I had a basic layout for my MDF add ons I began to mark out where the details bordering the visor would go. These were marked out using a common centrpoint and a flexible tailors measuring tape (These are handy for measuring anything that isnt flat and probably cost 'cents' on eBay. You should get one). Once the two strips either side of the visor were marked out using about 50 iterations of the same templates, all slightly different until I was happy with the shape, I marked out the cheek details. These are going to be lined with ribbing for a nice textured look. I cut out the shape using an ocillating multi-tool (get one of these too. Haha. Youll all be broke by the end of this. I know I am) which allows you to take out pieces from within an area without damaging anything around it. No filling of little cuts in corners. Sweet!
I lined these cut-outs with some 3mm mdf to give me a flat even suface.

Part 1.jpg

Next up was a few details for the mouth piece. These were cut from MDF and glued into one main assembly, that was then glued and clamped to the inset base already on the helmet. I also filled all of the little gaps between the pieces for moulding later on.

Part 2.jpg

What followed was a painstaking few hours of delicate filling. Each of the little cuts for the vent detail had to be filled where it met the outer mdf overlays and the same had to be done to the ear piece on the outside edge of the ring, inner edge of the outer ring and the edge of the centre circle. If this wasnt done silicone would seep into the saw cuts and Id never be able to remove the mould from the original.

Part 3.jpg

Once they were ready and the outside edges were smoothed with some bondo I could cut out appropriately sized holes in the back of the helmet and glue in the vents, before filling around the outsides with more bondo.

Part 4.jpg

That'll do for one post. More to follow....
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

I'll resist looking at the colour scheme for the mean while. I'm imagining either a red helmet with white visor or a yellow helmet with black visor. I could be completely off though. The helmet is taking shape really well.

P.S about that idea I had, I just found out over next term, I have complete access to my college's workshop almost everyday, and They have a lot of spare MDF and insulation foam that I am aloud to use. I think I know what I'm gonna be doing during that term...
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

Sounds intriguing. Interested to see what you come up with.
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

Aaaah, where's the rest of it? o_O

Looking great so far!
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

The rest is coming now...... (some of the rest anyway).........

Next was some styrene details. Most notably the two strips either side of the visor. These are actually two layers, the top slightly smaller than the bottom. I also added a styrene lining around the inside of the cheek recess. I simply glued in a large piece of the right length and then trimmed it with a sharp blade to the correct height.

Part 5.jpg

After this I added some styrene in strips to the top of the head to form the raised panel on top. Using strips allowed me to form it over the compound curve. You could certainly heat form the styrene here to shape it better, however the bondo was quite thin here and would most likely have warped badly from any heat. I added two layers for thickness and then used bondo to even the surface and fill in the gaps between strips. I of course painted the styrene in PVA first to protect it from the filler.

Part 6.jpg

At this point I also cut out the holes for the ear pieces and test fit the master I made. This had recieved some primer and was sanded smooth previously.

Part 7.jpg

I also cut some small angled MDF inlays for the back edge of the cheek recesses.

Part 8.jpg

Next up I primed some corrugated craft cardboard and trimmed it to the correct size for the cheek recesses and a few strips for the back of the neck.

Part 9.jpg

With this done I feathered some styrene on the linisher and glued it either side of the forhead. I then blended it into the top of the helmet with putty. This gave me a nice bordered area inside all of the details for the visor, as the visor for this piece was going to be external.

Part 10.jpg

That'll have to do for now. Lots more to come.......
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

Looking reeeeeally good. Nice to see some original work being done! Been waiting to see what you can do Dtailed since you got me interested in the why props are expensive thread. Liking what I see!
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

Good to see another Aussie, Killtime. Not that its any less good to see a Greek either. :D

Thanks for the comments guys.
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

So now that I had the basic structure down in styrene, I had to seal it all off so I could prime. For bondo, i seal the styrene with PVA because it gives a good bonding surface and because it doesnt matter how rough the sealing job is.
For styrene thats going to be final detail I employ a different technique. First I sand it to give good adhesion and get it a little tidier and then I spray it with acrylic paint to protect it from reactive chemicals like the primer Ill be using later. So every where thats blue in the following pictures is sealed styrene ready for priming. At this point I also marked out (a lot of times) for a few more ribbed details on the head plate, trimmed out some neat little pockets and glued in the ribbed cardboard from earlier.

Part 1.jpg

For a bit of an industrial look I went ahead and added some hex head screws in various places all over the helmet and then worked on smoothing out anything that looked a little rough.

Part 2.jpg

I then turned my attetion to the small stand alone projector assemblies (sounds right to me) that are located at about the temple, on either side of the visor. These were a mix of styrene, MDF, some small plastic parts and another hex screw. The finished master's base was sanded roughly to the shape of the helmet with the dremel and then I used the bondo-squish method (that I learnt from reading Volpin's Blog) to fit it nicely to the curve of the helmet. I packed up the recessed visor area so that the base of the projector would sit nicely over the externaly mounted PET-G visor later on. This was then primed and ready for moulding a copy.
I designed it to be symetrical also and placed it in an area where the curve of the helmet didnt vary too much from the heighest to the lowest point on the projector (I shaped it so it would fit either way up, on either side).

Part 3.jpg

The last main detail needed on the helmet was the ear piece for the other side, so the master was moulded and a copy was cast. The copy was sanded, primed and filled into its pre-cut recess on the other side of the helmet.

Part 4.jpg

At this point in time the main helmet build was basically finished and I began to get everything ready for moulding. This involved lots of filling, sanding, priming, sanding and then priming again until I was happy with the finish. The helmet casts were not going to be glossy, so i didnt bother taking the finish anything past a satin sheen. The helmets and projector just before they were moulded are below.

Close to moulding.jpg
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

This is a really cool piece! It reminds me a little of Zero from Borderlands 2.
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

This is really impressive, man. I've always wanted to do a project like this, and maybe I'll get a chance to sometime. :D Can't wait to see the finished piece!
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

Thanks guys.
Im glad Ive inspired you Athanasios.
And Zodiac, I LOVE Borderlands, so maybe I drew something from my subconscious with the design aspects, haha.
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

Your attention to detail is epic man, truely. I've got to ask about the projector, there looks like a narrow gap between the visor and the over hang of the projector. Is this going to be an issue come molding, it's going to be pretty thin by the looks or will it be a seperate part to be added later?
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

Hey Killtime. Thanks alot for following the build.

Im glad youre on the ball. Youre one of the reasons that forums like this are great during the development of a piece because you help to minimise possible problems.
2 heads are beter than 1, etc.

However in this case theres no issue. Ive tried (poorly) to explain how this visor will work. Its external, so it sits over the front of the helmet 'visor base' that you can see on the master (the big grey dome). The master's visor surface itself will be used to form over meaning that the actual visor on the finished helmet will be exactly 'that gap' (1.5mm) thicker, meaning there will no longer be a gap and the projector will sit flush on the surface of the vacuformed plastic. With the issue of moulding (which has already been done) the projector remains a separate piece so that LEDs can be mounted inside. It also acts to hide the screws that hold the visor on and is screwed (no glue here) on from the inside itself. This will all be explained soon. The projector has to be moulded still anyway as there is one on each side (this has already been done too).

Thanks though, Im glad to see youre paying attetion.
 
Re: Custom Commissioned Helmet: Scratch Build (LOTS OF PICS)

As I said above, here is the Projector being moulded to make copies for the future helmet casts. You can see in the photos that there is a hollowed area underneath for housing the LEDs and hiding fixings. At this point I also marked out where the fixings would attach, both on the projector and on the helmet master. I also measured and marked the original to make locating the LEDS easier later on.
Fairly straight forward mould. Bury half in clay, place in a mould box, add some regestration keys, pour first half of silicone, leave to cure, flip, remove clay, clean, apply release, pour second half, allow to cure, separate halves, remove original and youre left with a mould ready for casting.

Part 2.jpg

From this mould I made several copies for the first two helmet castings to come, as well as a test piece. Here they are, all together with the master.

Part 3.jpg

Now I could see how the finished piece would look with two projectors in place.

Part 4.jpg

And so begins the moulding....
 
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