superrune
Well-Known Member
Hi all.
I normally post my work in pure CGI forums, but since I want the best possible feedback on this I think this is the best place to go. I've been a member here for years, lurking around admiring the beautiful work you guys do, so I hope you will excuse me if this is slightly off-topic (or even sacrilegous for some of you CG-haters.), but this is the only way I can show you something back
The thing is, I am on a mission to produce a super-accurate ANH hero Stormtrooper model in 3D. I am now finished with the main sculpt of the helmet, but I could use some feedback on the proportions and detailing. There are a couple of things I am uncertain of, like the depth/sharpness of the insets for the stripe markings, the general shape of the back head etc. Please note that the model is very 'perfect' now and completely symmetric. I will unsymmetrify the model once I'm done with the gross proportions, and after that I will go in and put in all the little imperfections that will make the helmet lifelike (or photorealistic as we say in 3D ).
Click here to see a high resolution render of the Trooper helmet from different angles:
http://www.superrune.com/offsite/2007/troo...02_allsides.jpg
And click here for a quicktime turnaround of the helmet.
http://www.superrune.com/offsite/2007/troo...2_turntable.mov
The 2m closeup distance is more correct when you're comparing a helmet physically close to you. The 20m distance is more correct when compared to the helmets shot in the film (very approx here).
I am a bit stuck on research now, and also somewhat blind from working on this, so I hope you guys can help me point out some glaring errors.
Some quick background info: The base of the model is done from 3D-tracking the features of the "Move along" trooper in the DVD version of the film, using a clever little software called Syntheyes. And so its proportions are from that specific trooper, although I have lowered the brow for a more hero look. I am looking at tracking a HD version of one of the deathstar troopers to get a more correctly proportioned model, but I am having some technical problems getting that to happen. I've also had my SDS stunt next to me while doing this, even though I'm not using that as a bible in any way. Other than that I've been looking at the press photos in the chronicles and visual dictionary books, but I must say I have problems finding good high-res photos of hero troopers. I am curious as to how smooth the surface of the top of the hero helmets are. I guess they're not as bumpy or rough as the stunt troopers? Any hints would be appreciated.
Hope you guys like it so far, I will be happy to take any comments you might have If you are interested, I can update this thread when I continue detailing/surfacing the helmet and doing the body sculpt.
Rune
I normally post my work in pure CGI forums, but since I want the best possible feedback on this I think this is the best place to go. I've been a member here for years, lurking around admiring the beautiful work you guys do, so I hope you will excuse me if this is slightly off-topic (or even sacrilegous for some of you CG-haters.), but this is the only way I can show you something back
The thing is, I am on a mission to produce a super-accurate ANH hero Stormtrooper model in 3D. I am now finished with the main sculpt of the helmet, but I could use some feedback on the proportions and detailing. There are a couple of things I am uncertain of, like the depth/sharpness of the insets for the stripe markings, the general shape of the back head etc. Please note that the model is very 'perfect' now and completely symmetric. I will unsymmetrify the model once I'm done with the gross proportions, and after that I will go in and put in all the little imperfections that will make the helmet lifelike (or photorealistic as we say in 3D ).
Click here to see a high resolution render of the Trooper helmet from different angles:
http://www.superrune.com/offsite/2007/troo...02_allsides.jpg
And click here for a quicktime turnaround of the helmet.
http://www.superrune.com/offsite/2007/troo...2_turntable.mov
The 2m closeup distance is more correct when you're comparing a helmet physically close to you. The 20m distance is more correct when compared to the helmets shot in the film (very approx here).
I am a bit stuck on research now, and also somewhat blind from working on this, so I hope you guys can help me point out some glaring errors.
Some quick background info: The base of the model is done from 3D-tracking the features of the "Move along" trooper in the DVD version of the film, using a clever little software called Syntheyes. And so its proportions are from that specific trooper, although I have lowered the brow for a more hero look. I am looking at tracking a HD version of one of the deathstar troopers to get a more correctly proportioned model, but I am having some technical problems getting that to happen. I've also had my SDS stunt next to me while doing this, even though I'm not using that as a bible in any way. Other than that I've been looking at the press photos in the chronicles and visual dictionary books, but I must say I have problems finding good high-res photos of hero troopers. I am curious as to how smooth the surface of the top of the hero helmets are. I guess they're not as bumpy or rough as the stunt troopers? Any hints would be appreciated.
Hope you guys like it so far, I will be happy to take any comments you might have If you are interested, I can update this thread when I continue detailing/surfacing the helmet and doing the body sculpt.
Rune