Kickpuncher
Member
Hello
For the last two hours I have been working on a model of the Borgia Renaissance Mask from the trailer to Assassin's Creed II on commission by a friend.
I've been using Blender and thought it might be fun to share my progress.
Keep in mind it's not finished yet there are still things needed to be done.
Things to be done:
After looking closer at the screen capture I noticed there isn't very much at all (if any) definition of nostrils. It's hard to tell with the gold things. I think I might just make it less rounded.
There is a cheek detail which is included (I don't know how obvious it is to ya'll) but there is also a similar line going downwards from the nostrils that I haven't done yet.
Figure out what to do for the gold parts. Any ideas are welcomed and appriciated. I don't know weather to model them in blender or make them post creating.
I plan to use Pepakura and fiberglassing to create the first mask, then if everything goes well I'll look into options for reproduction.
Criticism is welcomed.
For the last two hours I have been working on a model of the Borgia Renaissance Mask from the trailer to Assassin's Creed II on commission by a friend.
I've been using Blender and thought it might be fun to share my progress.
Keep in mind it's not finished yet there are still things needed to be done.
Things to be done:
After looking closer at the screen capture I noticed there isn't very much at all (if any) definition of nostrils. It's hard to tell with the gold things. I think I might just make it less rounded.
There is a cheek detail which is included (I don't know how obvious it is to ya'll) but there is also a similar line going downwards from the nostrils that I haven't done yet.
Figure out what to do for the gold parts. Any ideas are welcomed and appriciated. I don't know weather to model them in blender or make them post creating.
I plan to use Pepakura and fiberglassing to create the first mask, then if everything goes well I'll look into options for reproduction.
Criticism is welcomed.