MisterLamont
Jr Member
Alright. Ok. Ready now. OK. Alright. Riiight. OK. Sure. OK. Good. Mmhmmm. Yep. Good. Yep.
Inspired by all of the amazing threads about Borderlands props here, particularly, BRDencklau's Sub-Malevolent Grace, Jonny's Maliwan Hellfire and DrJag's Maliwan Hellfire. All of them are doing/have done seriously cool work and if you haven't seen them yet, have a look. Also inspired by playing the game just for its art style and the depth to which gearbox went into making it a visual smorgasbord, I eventually got my stuff together and got started. If you want to be keeping an eye on the progress outside of here, I'll be posting ore photos on my Photobucket.
I've been working on this prop on-and-off for a little while now, first, ripping the borderlands 3D models, then designing the blueprints and then moving on to building the thing. I'll post progress in smaller installments just to give myself time to work in-between and to string it out a bit more for fun (or just get distracted doing something else and forget. There! I said it).
I'm planning on building a Maliwan Lucid Venom SMG, using methods learned from watching Volpin Props work very carefully and taking notes at each stage. The first stage was to figure out exactly what I was making. So, ONWARDS!!!!
I started off by gathering some references (most of them the usual suspects that lots of other people here have used), pulling details out and omitting some. Interestingly, there were a few little differences between the published concept art and the game models, and so I chose a compromise that I liked.



And made some of my own from the in-game viewer, I'm so glad this exists!!! This really helped with the fine details and specific ways that things fit together.






In my research I found a set of quite accurate blueprints HERE, but convinced that I wanted them to be more detailed, accurate, and decidedly more free, I went and ripped the game SMG model using the steam files from the game, umodel and the ACTORX import into Maya...


...in order to draw up this little fella. I noodled at this for weeks in-between uni and you can see on the middle one there, a strange hole, that is my mag hole in the body. I carefully scrutinized the game models and tried a few different ideas until that came to be the final. That surface will be tilted and the profile you can see there is the intersection of the mag and the body itself. I'll see if it works in real life.



In the end, my Illustrator file was massive, with loads of orthographic screenshots from Maya imported in and then draw over. Several of them I assembled from 10 different screencaps in order to get the necessary amount of detail. Thanks Gearbox for making it relatively easy to access the models

Right now I'm off to go and unclamp the body of the SMG and I'll update again later when I have time.
See you soon!
Inspired by all of the amazing threads about Borderlands props here, particularly, BRDencklau's Sub-Malevolent Grace, Jonny's Maliwan Hellfire and DrJag's Maliwan Hellfire. All of them are doing/have done seriously cool work and if you haven't seen them yet, have a look. Also inspired by playing the game just for its art style and the depth to which gearbox went into making it a visual smorgasbord, I eventually got my stuff together and got started. If you want to be keeping an eye on the progress outside of here, I'll be posting ore photos on my Photobucket.
I've been working on this prop on-and-off for a little while now, first, ripping the borderlands 3D models, then designing the blueprints and then moving on to building the thing. I'll post progress in smaller installments just to give myself time to work in-between and to string it out a bit more for fun (or just get distracted doing something else and forget. There! I said it).
I'm planning on building a Maliwan Lucid Venom SMG, using methods learned from watching Volpin Props work very carefully and taking notes at each stage. The first stage was to figure out exactly what I was making. So, ONWARDS!!!!
I started off by gathering some references (most of them the usual suspects that lots of other people here have used), pulling details out and omitting some. Interestingly, there were a few little differences between the published concept art and the game models, and so I chose a compromise that I liked.



And made some of my own from the in-game viewer, I'm so glad this exists!!! This really helped with the fine details and specific ways that things fit together.






In my research I found a set of quite accurate blueprints HERE, but convinced that I wanted them to be more detailed, accurate, and decidedly more free, I went and ripped the game SMG model using the steam files from the game, umodel and the ACTORX import into Maya...


...in order to draw up this little fella. I noodled at this for weeks in-between uni and you can see on the middle one there, a strange hole, that is my mag hole in the body. I carefully scrutinized the game models and tried a few different ideas until that came to be the final. That surface will be tilted and the profile you can see there is the intersection of the mag and the body itself. I'll see if it works in real life.



In the end, my Illustrator file was massive, with loads of orthographic screenshots from Maya imported in and then draw over. Several of them I assembled from 10 different screencaps in order to get the necessary amount of detail. Thanks Gearbox for making it relatively easy to access the models

Right now I'm off to go and unclamp the body of the SMG and I'll update again later when I have time.
See you soon!
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