MarcusLaMont
New Member
Hey guys, kinda new-ish here, long time troller, though have been a member for awhile, just been a bit busy with work for the last year to sit down and post.
I know it's been done before but thought I'd share my version of it anyways, the adam syringe gun from BioShock.
Done as a physical prop to be used for conventions and the like, it also included a display so that it could be shown off when not in use.
The weapon is roughly .7m in length and made from steel, aluminium, glass and resin. The main body is a heavily modified aluminium fuel dispensing handle. The spike protruding from the front is steel, the rear of the handle is hammered brass. The glass jar contains roto-cast urethane rubber in a thickness of about 5mm, pigmented and laced with a UV reactant dye. The handle contains a set of 365nm wavelength UV leds that, when the button located on the end of the handle is depressed, illuminate the inside of the glass jar. The batteries are also contained within the handle and are easy to access facilitating in simple replacement by the user.
The wall mount display case is made from pine and oak, the ‘metal rivets’ surrounding the frame are pine painted and weathered. The Bioshock logo is a high quality color laser print matted on foam-core raised approximately 4cm off the background.
The nipple was left off per-request of the client and a 'steel' cap was put in its place.
Much effort was made to try and match the scale and proportion of the item found in the game world as closely as possible. With that said, it's just slightly over-sized so that the proportions work when held by an adult vs. the children that carried them in the game.
Unfortunately I didn't get any pictures of it in a dimly-lit room/at night to show the glow effect due to the internal UV lights before it shipped. But it's certainly a nice effect.
Definitely open to comments and criticism.
Glad to finally be able to get back to this wonderfully creative community, hopefully I'll have a chance to be a bit more active from here on out.
I know it's been done before but thought I'd share my version of it anyways, the adam syringe gun from BioShock.
Done as a physical prop to be used for conventions and the like, it also included a display so that it could be shown off when not in use.
The weapon is roughly .7m in length and made from steel, aluminium, glass and resin. The main body is a heavily modified aluminium fuel dispensing handle. The spike protruding from the front is steel, the rear of the handle is hammered brass. The glass jar contains roto-cast urethane rubber in a thickness of about 5mm, pigmented and laced with a UV reactant dye. The handle contains a set of 365nm wavelength UV leds that, when the button located on the end of the handle is depressed, illuminate the inside of the glass jar. The batteries are also contained within the handle and are easy to access facilitating in simple replacement by the user.
The wall mount display case is made from pine and oak, the ‘metal rivets’ surrounding the frame are pine painted and weathered. The Bioshock logo is a high quality color laser print matted on foam-core raised approximately 4cm off the background.
The nipple was left off per-request of the client and a 'steel' cap was put in its place.
Much effort was made to try and match the scale and proportion of the item found in the game world as closely as possible. With that said, it's just slightly over-sized so that the proportions work when held by an adult vs. the children that carried them in the game.
Unfortunately I didn't get any pictures of it in a dimly-lit room/at night to show the glow effect due to the internal UV lights before it shipped. But it's certainly a nice effect.
Definitely open to comments and criticism.
Glad to finally be able to get back to this wonderfully creative community, hopefully I'll have a chance to be a bit more active from here on out.