Battle Damage/Weathering

Old Mr Magic

New Member
Hello all!

I'm working on a few different random (large scale: armor, helmets) projects and have gotten to the painting stage on some.

After some... gruesome... trial and error I finally conceded to the devil in the brush.

I have NO clue how to paint battle damage, nor weathering on anything, and all the google searched help points me to Warhammer and small scale models.

Any help you guys can give me would be much appreciated.

Everything i've used up to now has been spray paint or acrylics with a brush, but i'm definitely open to new ideas.

Thanks again,

C.
 
if you're doing weathering, you're definately going to have to pick up a double action airbrush with a good compressor.
 
Work in layers, Google images of things that have been naturally weathered such as old cars, buildings, planes, etc. and study how those objects have been wheathered. So many different ways to wheather stuff or battle damage stuff. Best place to start is take a look at real-life references and study how it became wheathered or battle damaged and you will start to understand what you'll need to do to battle damage or wheather your projects. But always work in layers. Good Luck!
 
if you're doing weathering, you're definately going to have to pick up a double action airbrush with a good compressor.

I love new gadgets(I've got Tim "the Toolman" Taylor blood) I'll have to check it out. I'm not a huge fan of spray painting everything anyway. Severely limits the color choices.


The first paragraph in the guide makes me feel like a real turd.

"it is arguably the most personally interpretive and creative process of model making."

Must learn...

Work in layers, Google images of things that have been naturally weathered such as old cars, buildings, planes, etc. and study how those objects have been wheathered. So many different ways to wheather stuff or battle damage stuff. Best place to start is take a look at real-life references and study how it became wheathered or battle damaged and you will start to understand what you'll need to do to battle damage or wheather your projects. But always work in layers. Good Luck!

Just googling Rust has helped me out with future color schemes immensely.


Thanks so much, guys. I knew I could count on you. I'll post some pictures of finished products in the future for some critique.
 
Rust? You definitely have to go through this here forum, since you obviously missed a great tutorial on how to do rust and oxydization (sp?). I added "tutorial" to the thread´s title, to make it stand out, so look for tutorial in a forum search.

Michael
RPF staff
 
if you're doing weathering, you're definately going to have to pick up a double action airbrush with a good compressor.


Not necessarily - just about the only time I DON'T use an airbrush, is for weathering.



Try to think of weathering as a natural process, instead of something that is added as an afterthought. Now what this means, is that sometimes, you have to pre-plan the weathering, before you ever paint the object.

Suppose you have a helmet and you want to show that it took a hit or just got dinged up from daily use. Damage like this will usually wear down to the base material. So, you have to decide what kind of material would this helmet be made from - is it metal, or some kind of space-age polymer. If it's metal, is it steel/aluminum/titanium/something else? What you need to determine is, what color is the base, if the helmet was fresh from the production line, before paint was added? Paint the entire helmet that color (or the parts that would made from that material).

Try and determine what kind of damage you want to replicate - is it a projectile strike, a bat to the head or did you drop the helmet down the side of a cliff? Projectile hits, unless from dead-on, are directional. Blunt object strikes, will be more radial and everyday use, will be random.

Now a good technique for this kind of weathering is the salt technique. It's very precise in application and very effective. You can make it random or you can shape it. You take salt ( I like to use both table and sea, because of the varying sizes of the crystal) and add cold water to make a firm paste. You put this where ever you want the base material to show through. Examine photos of real life damage to see what patterns they form and try to copy them. There's no shame in copying nature.

Allow the salt patches to dry for a few days. Then paint your top color(s) and allow to dry for a few more days. When this is all dry, you're going to want to weather this top coat. This is because the helmet would have started to weather before it started getting banged up - this means the top coats of paint will have more weathering than the base material which wasn't exposed until a later time.

For the first layer of weathering, you can use light mists of browns and blacks and some pastels (realize that after a lot of handling the pastels will come off). You can set the pastels with hairspray (AquaNet is fairly popular among modelers). Also, mix of thin washes of acrylic paints in colors contrasting to the base paint (if the helmet is dark colored, use a light colored wash and vice-versa). Just use some acrylic paint (like Tamiya XF series or testors model master line) and mix with thinner until it's a watery consistency. Use a fine tipped brush, soak up some thinner and touch it to a corner - capillary action with draw the paint around any details. Do this until you're happy with the build-up.

After the first layer of weathering, start removing some random spots of salt, to show the base material underneath. Weather the helmet again, to weather the newly exposed material.

Repeat this process untill all the salt is off. You can also occassionally lightly scuff random areas, in-between weathering layers, with a scotch-brite pad - this will add annother layer of weathering depth.

For the final layer of weathering, I prefer a dot filter. It mutes the base colors and gives it an almost sun-faded effect.You'll need artists oils, in bright colors - white, yellow, green, red, blue, etc. (newton and grumbach are good for this) as well as turpenoid (Weber Oderless in the blue and white bottle). You'll also need some toothpicks and a wide fan brush.

Take the brush and dip it in the turpenoid and just kinda slather it all over the top. Now using the toothpicks, make very tiny, random dots of all the different colors all over the helmet. Now keeping the brush fairly damp (not dripping wet, but not dry), start at the top and pull straight down. Do this until you no longer see streaks of individual colors. The idea is to use the oils to vary the color tones of the underlying paint, not color the item.

For references, here are some models I've built showcasing the different weathering techniques

Salt technique:

A6M5-52.jpg



Pastels:

ShermanM4A32.jpg



Dot Filter:

Shilka_Finished_1.jpg



Thin Wash (panel line enhacement):

F4U-1D.jpg



Any more questions or clarifications, feel free to ask.

-Fred
 
or you could always do what I did and take a flamethrower to your model. Gives it that special touch. :lol




*disclaimer*
don't do that, it's really not the intelligent thing to do. :lol
 
My normal after painting something (small stuff) is to water down a dark color and cover the entire object in it. Then I wipe off most of it. The dark collects in nooks and crannies. Really brings out details. I've seen a similar affect work on larger objects (apply all over, then wipe off most) with dirt like colors.
 
lots of good advice in here, I haven't read the whole thread so forgive me if I reiterate something.

I will say this, there are a lot of weathering step by step processes that will yield good results if you follow them, and a lot of fast and simple tricks that you'll learn over time. Fundamentally though, highlight and shadow add visual interest, so if you can start with a dark color or colors overall, and work up to dry-brushing the highlights, or water down a dark color and work it into nooks and crannies before wiping the rest away as mentioned above, you'll immediately notice it "pop" more.

The other thing is open your eyes and really look at what you're trying to emulate. You can literally illustrate areas of rust and wear, just as a painter would when painting a 2d image. This is especially useful at a smaller scale where texture is theoretically reduced in scale beyond definition. If you're at a larger scale, adding coffee grounds or tea leaves, and other "clean" dirt available at hobby stores to your paint can make for cool and realistic texture effects, also sawdust of different grades.

Hope there are some ideas in there, try to strike a balance between using processes like washes, rubbing, and sanding, and deliberately illustrating features where and how you want them. There's a reason to sand down through layers of paint, vs. building up a textured area of rust, they call for different processes.
 
For LASER BLASTS what I have done in the past is to place a match or two, head first touching the model.

Then with another match, ignite the match touching the model, it will flare and slightly melt the plastic. It leaves a scorch mark showing a laser hit as well as the carbon flash as well. Looks very realistic.
 
I know this is an old thread, but I've been searching the threads to get an answer on when to add varnish for a weathered prop/costume. Most do not mention the varnish, but for making foam look metallic, I feel it's necessary.

I was thinking of painting it, then 1-2 coats varnish, then a black wash, then dry brush silver paint (or Rub N Buff) to the edges for the chipped paint effect. But then do I add another coat of varnish to seal it in or wait until all painting is done? Or should I leave it matte? My feeling is that it would make the black wash too glossy.

Materials:
Craft foam (outer layer over L200)
Sealer: Thinned layers of Tacky Glue
Paint - crimson red color: Acrylic paint with Liquitex Iridescent Medium for metallic effect
Wash: thinned acrylic black
Exposed metal dry brushed: silver metallic acrylic paint or Rub N Buff
Varnish: Liquitex Gloss Medium and Varnish)

Any help would be appreciated! Or point me to the thread that answers this question, because I haven't found it yet. Thanks!
 
Gigatron great tips!! love our models just the Zero Im not sure they had rust I know theyr had
 
For weapons and armor I prefer rub and buff. It's cheap and very effective in the right hands. Add some real chips, cracks and damage and hard brush those areas. The biggest mistake I've seen is over doing it.......which translates to.......knowing when to stop.
 
That was a great link Barry! I found something once on Youtube on how to do modeling rust as well. Looked really good. Best suggestion is DON"T PAINT on the scars/weathering etc. I've seen too many BF Masks that look so cheese cause people try to replicate every nick or scratch, rather than making it look organic it looks graphic. (Hope that makes sense) I've personally been tempted to get myself an inexpensive Airbrush from Harbor Freight just for the couple of things I'm working on to try it out, but for now dry brush and rubs it is.
 
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