Hi Guys! I'm a really big Assassins creed fan here, and been making the outfits for the protagonists from the series since the first game.
Though I was working on gear from both AC: Brotherhood & Revelations in the first couple of pages, trying to get this thing done for Otakon, then subsequently Dragon*con has since forced me to concentrate on one of the two, his outfit from AC- Revelations.
For those unfamiliar with Ezio's design, here are a couple of the better reference images gathered (they're big, so links! Please don't hotlink them into website backgrounds etc, thanks! )
Ezio's Revelations outfit-
http://www.fevereon.com/costuming/ezio_acr/tunicref1.jpg
http://www.fevereon.com/costuming/ezio_acr/pcgamer-228-acr-cover.jpg
Ezio's Brotherhood outfit-
http://www.fevereon.com/costuming/eziobrotherhood/scanref1.jpg
Later down the road I'll return to the AC:B gear, and there's also some AC2 bits that need finishing, as well as AC1 stuff that I need to replace/refurbish (airlines, shmucks who think its funny to pickpocket the assassin and steal knives/daggers, wear & tear etc)
Here's a couple images from the AC brotherhood outfit I've been working on, and apologies for them being kind of out of order.. this (along with life in general) has been a bit on the chaotic side!
AC:B insignia
I thought I could get away with using my ac2 insignia sculpt and add/modify it to the ACB one, but the ACB one is elongated, and after (re)sculpting a big chunk if it, I couldn't find a way to convince myself that this was right. AC2's is about 3/4" too short.. boooooooooo!
So i started over, and figured I'd fix all the bits that were bugging me. Here's the current state of insignia- Take 2,
A more detailed log can be found here!
Props by fev - Ezio Cosplay project (Assassin's Creed: Brotherhood) - Insignia Construction
Pauldron
In an attempt to artfully find an excuse to not deal with the hellacious swirls, I decided to work on the pauldron.
Decided to sculpt it flat, less hassle!
The sheet of sculpey i was using was tacked onto a piece of hardboard, to provide stability when sculpting and reduce the amount of sculpey I'd need to use
Strips were laid down to approximate the layers..
sculpting is well underway, and many adjustments were made while sculpting since the initial layout sketch was not accurate
After baking, i went back with sandpaper and smoothed everything out, working down to 2000 grit
I don't have a vacuum chamber, so I instead used an airbrush to get rid of as many bubbles on the surface when making the mold. This is mold max 30, with silicone thinner added into the initial pour to make popping bubbles easier
Dusted inside of the mold with aluminum powder, before pouring the resin
after demolding, I draped it over a mannequin to give it its shape. This was smoothcast 325, and its very rigid (you can shoulder check people like a mofo XD)
I also tried out smoothcast 60d, which stays flexible when fully cured, but to be honest, i like the 325 more. it likes to stay in place better.
Weathering was also done by using a can of black spray paint, spraying it generously, and wiping the excess off with a cloth. I went back in and rubbed some more aluminum powder into areas that I felt were too dark, while it was still slightly tacky.
other bits
here's the beginnings of the tunic (ACB)
And the rough beginnings of the ACR gear.
After dying the fabrics for the ACR outfit a deep blue, I realized that the tunic was a more gray color (didn't take into account the blue filters on the images I had found >< ). I'll probably use this for other elements on the costume, and take a Day trip to an awesome fabric store in NC to find a nice gray fabric, and other items once i pattern the tunic & embellishments.
.. and a glider wip (scaled down a bit so the parts can fit in my car
)
Though I was working on gear from both AC: Brotherhood & Revelations in the first couple of pages, trying to get this thing done for Otakon, then subsequently Dragon*con has since forced me to concentrate on one of the two, his outfit from AC- Revelations.
For those unfamiliar with Ezio's design, here are a couple of the better reference images gathered (they're big, so links! Please don't hotlink them into website backgrounds etc, thanks! )
Ezio's Revelations outfit-
http://www.fevereon.com/costuming/ezio_acr/tunicref1.jpg
http://www.fevereon.com/costuming/ezio_acr/pcgamer-228-acr-cover.jpg
Ezio's Brotherhood outfit-
http://www.fevereon.com/costuming/eziobrotherhood/scanref1.jpg
Later down the road I'll return to the AC:B gear, and there's also some AC2 bits that need finishing, as well as AC1 stuff that I need to replace/refurbish (airlines, shmucks who think its funny to pickpocket the assassin and steal knives/daggers, wear & tear etc)
Here's a couple images from the AC brotherhood outfit I've been working on, and apologies for them being kind of out of order.. this (along with life in general) has been a bit on the chaotic side!
AC:B insignia
I thought I could get away with using my ac2 insignia sculpt and add/modify it to the ACB one, but the ACB one is elongated, and after (re)sculpting a big chunk if it, I couldn't find a way to convince myself that this was right. AC2's is about 3/4" too short.. boooooooooo!

So i started over, and figured I'd fix all the bits that were bugging me. Here's the current state of insignia- Take 2,

A more detailed log can be found here!
Props by fev - Ezio Cosplay project (Assassin's Creed: Brotherhood) - Insignia Construction
Pauldron
In an attempt to artfully find an excuse to not deal with the hellacious swirls, I decided to work on the pauldron.
Decided to sculpt it flat, less hassle!

The sheet of sculpey i was using was tacked onto a piece of hardboard, to provide stability when sculpting and reduce the amount of sculpey I'd need to use

Strips were laid down to approximate the layers..

sculpting is well underway, and many adjustments were made while sculpting since the initial layout sketch was not accurate

After baking, i went back with sandpaper and smoothed everything out, working down to 2000 grit

I don't have a vacuum chamber, so I instead used an airbrush to get rid of as many bubbles on the surface when making the mold. This is mold max 30, with silicone thinner added into the initial pour to make popping bubbles easier

Dusted inside of the mold with aluminum powder, before pouring the resin

after demolding, I draped it over a mannequin to give it its shape. This was smoothcast 325, and its very rigid (you can shoulder check people like a mofo XD)
I also tried out smoothcast 60d, which stays flexible when fully cured, but to be honest, i like the 325 more. it likes to stay in place better.
Weathering was also done by using a can of black spray paint, spraying it generously, and wiping the excess off with a cloth. I went back in and rubbed some more aluminum powder into areas that I felt were too dark, while it was still slightly tacky.

other bits
here's the beginnings of the tunic (ACB)

And the rough beginnings of the ACR gear.
After dying the fabrics for the ACR outfit a deep blue, I realized that the tunic was a more gray color (didn't take into account the blue filters on the images I had found >< ). I'll probably use this for other elements on the costume, and take a Day trip to an awesome fabric store in NC to find a nice gray fabric, and other items once i pattern the tunic & embellishments.

.. and a glider wip (scaled down a bit so the parts can fit in my car

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