I've been planning on sculpting a figure of Kerrigan from Starcraft for ages. I'm still at the design period and planning to sculpt her from sculpey on a wire armature (standing around 16-18 cm tall without the wings). I would obviously like to make a resin cast of the finished sculpture as sculpey would not keep its shape and state as much as a resin cast. Given the nature of the model and all the appendages (see link: https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/ILPAS4TC922W1408759287329.jpg) I can't even think about a two-piece mold. My idea would be breaking down the figure into a proper kit and casting limbs, torso, etc separately. However, I have no idea how a process like this is actually done. I was thinking of making incisions at the breaking points with a very thin string while the sculpey is still soft then baking it but the wire armature would still hold the whole thing together. Any tips or advice on casting a figure like that? Mind you, I never actually made a resin cast of anything more detailed or complicated than a landing gear.