A new Republic Commando game?

A new X-Wing/Tie Fighter type game would be quite smashing. I'd also go another Jedi Outcast type. No so keen on a Republic Commando one, but I'd play it.
 
As for a smuggling game, isn't smuggling a part of the new TOR MMO? I think that's as close as LA will get. I'd rather see a Rebellion era smuggling game, but I doubt they'd risk that. Most game (PC or consoles) companies won't, or aren't allowed by the suits, to stray too far from the norm. They are content to churn out Madden 2062, Call of Duty 64, etc.

My point exactly.

Yes SVS, the Smuggling will be in TOR. It never really worked in SWG as your role was a spice crafter and container slicer. Lame...

There were far too many constraints in SWG about what you could do. That timeline was already firmly in place. In TOR, it is open season on anything.

From what I've heard, there won't be ACTUAL smuggling in TOR. You're basically the SW version of the "thief" class in traditional RPG terms. You do ranged damage, debuffs, trap arming/disarming, etc. You're not a straight-ahead combat class, more of a combat-lite-plus-other-skills class. There won't be any kind of real economy or trading, which is what's necessary for real smuggling (you need tariffs to avoid, or proscribed goods to move and sell at a high price).

There may be "smuggling" in the sense of a storyline mission where you're tasked with covertly moving this good from here to there, but it's not like you'll be able to set yourself up as a gunrunner or drug dealer or "I can get it for you...for a price" kind of guy or whathaveyou.

There won't (again, from what I've heard) be a "third" Faction in the form of the underworld. You've got Republic, you've got Sith, and that's it. Smugglers are "Republic-only", bounty hunters are "Sith-only."



As for SWG and smuggling...there was never any real smuggling because the system was never designed for it. And also because SWG was broken from launch, but that's a whole other story.



The real problem with a smuggling game is the amount of effort it'd take to create one. You basically have two versions of "smuggling" you can do in a game. One is a heavily scripted single player (or co-op) campaign that focuses on a story of a smuggler, with limited use of "smuggling abilities" as well as the inevitable use of combat and/or "get the hell out of Dodge" abilities when the smuggling abilities don't work. That'd be easier to do (and more like a Privateer game).

The MUCH harder version is a more open-ended game which has:

- An economy and trade system.

- A system of taxes/tariffs for moving items from port to port.

- A system of law enforcement to proscribe certain items and enforce the tariffs.


As a sub-set of this, you also need

- Either single points of entry from one economic center to another (IE: all ship traffic must pass through these ports/space-stations) and/or...

- A constantly moving, constantly updating "border" that can be crossed to move illegal goods. By constantly moving/updating, I mean, you find a safe point to cross today, but tomorrow the cops may be all over it and you have to find another.



There is, of course, no way in hell that anyone will ever take the effort at making THIS game. It's far too complex, far too costly, and far too risky an effort.
 
I'm STILL waiting for Battlefront 3. :cry

A sequel to that Jango Fett 'Bounty Hunter' game from a few years ago would be great too! Especially if it changed to a Boba Fett game half way through. :thumbsup

0385.Star_5F00_Wars_5F00_Bounty_5F00_Hunter_5F00_PS2.JPG


Revised and HD versions of X-Wing and TIE Fighter would rock too. ;)
 
I'm STILL waiting for Battlefront 3. :cry

A sequel to that Jango Fett 'Bounty Hunter' game from a few years ago would be great too! Especially if it changed to a Boba Fett game half way through. :thumbsup

The problem with Battlefront is that it didn't go far enough. They need to make it a direct copy of the Battlefield series. For example, if you're in an AT-AT you should be able to have two drivers/gunners, a commander, and ten or twenty of your friends in the back. In the first two the AT-AT had like one or two people in the entire vehicle. In the Rep. Gunship you should have more than a pilot and a couple gunners. You should be able to load other players in the back and use it to assault locations like using the Blackhawk in the BF series.

As for Bounty Hunter, I think it's a really underrated game. I would love to see a sequel (or Prequel!) with Boba Fett. It would be awesome to see what they could do using a new engine and even cooler if they could get ILM to do the cutscenes again.
 
The problem with Battlefront is that it didn't go far enough. They need to make it a direct copy of the Battlefield series. For example, if you're in an AT-AT you should be able to have two drivers/gunners, a commander, and ten or twenty of your friends in the back. In the first two the AT-AT had like one or two people in the entire vehicle. In the Rep. Gunship you should have more than a pilot and a couple gunners. You should be able to load other players in the back and use it to assault locations like using the Blackhawk in the BF series.

As for Bounty Hunter, I think it's a really underrated game. I would love to see a sequel (or Prequel!) with Boba Fett. It would be awesome to see what they could do using a new engine and even cooler if they could get ILM to do the cutscenes again.


Battlefront also needed more maps, better maps, and far better server tools. It was very clearly designed as a console game first and then ported to PC. It had its fun parts, but a lot of the maps were just throwaway maps. The second one was an improvement, but still wasn't amazing. Just felt very spammy.
 
i bought my PS2 just for this game!!!!!!!
in b/w can anyone suggest some more action game to play on my PS 2
Devil May Cry, Metal Gear Solid, Resident Evil 4, Final Fantasy X, Zone of the Enders, Gungrave and Gungrave overdose. These are some of the best games ever made for the ps2, they are why I kept mine. :)

Battlefront also needed more maps, better maps, and far better server tools. It was very clearly designed as a console game first and then ported to PC. It had its fun parts, but a lot of the maps were just throwaway maps. The second one was an improvement, but still wasn't amazing. Just felt very spammy.
You summed that up perfectly. :thumbsup
 
A Metal Gear styled game set in the Star Wars Universe involving a Rebel Agent. Not as much Dark Forces run and gun. That would be amazing.


I just hope the new game with this engine isn't the ancient era, leave that for the The Old Republic and KOTR games.
 
In my opinion, far and away the best type of games are Sandbox games. Oblivion and Fallout 3 are two examples of this - and both are rated very well, even years after they came out. Meld Star Wars with the open-world gameplay, and you have a better version of KotOR.

Not to say that KotOR wasn't a good game - I'd say it's about the best SW game out there -but Battlefront really has the best replay value of any game LA has ever released. Why? Because it's non-linear. The battles change every time. KotOR tried to pretend that it wasn't linear, but there were many times, especially on Taris, when if you didn't open this door at exactly the right time, or go talk to this guy, the whole game stopped. No combat, no new maps, nothing.

What needs to happen is they need to release another KotOR-style game which has the level of gameplay of Assassin's Creed:Brotherhood or Oblivion, which have basically endless replay value. Recently, the only games that've really come out are crappy Clone Wars garbage catering to preteen girls and TFU II, which we all know was a terrific failure. There's a goldmine waiting to be made in any one of half a dozen sequels:

KotOR III (KotOR II scared the hell out of Bethesda, though, so they ran)
Battlefront III (A proper sequel, not the add-on pack-y feel of the PSP versions)
Republic Commando II
Jedi Knight III (though, I have to say, I am so sick of post-Battle of Endor stuff)
Rogue Squadron IV (even though III was terrible)

Unfortunately, instead of KotOR III, we got TOR. Instead of Battlefront III, we got two PSP Battlefronts. Instead of anything good, we got some **** with Ahsoka in it. Which automatically makes it terrible.

Seriously, they're really dropping the ball on SW games. If Ahsoka never existed, I wouldn't have cared. She's a boring, pandering, annoying one-dimensional character who's there solely to draw women into Star Wars. Note to LA: NOBODY LIKES AHSOKA. Or, at least, NOBODY LIKES AHSOKA BETTER THAN HAN SOLO. NOBODY.
 
I would support any new SW game as long as I can play multiplayer on PS3. I find that I enjoy multiplayer more than the game's campaigns.
 
In my opinion, far and away the best type of games are Sandbox games. Oblivion and Fallout 3 are two examples of this - and both are rated very well, even years after they came out. Meld Star Wars with the open-world gameplay, and you have a better version of KotOR.

Not to say that KotOR wasn't a good game - I'd say it's about the best SW game out there -but Battlefront really has the best replay value of any game LA has ever released. Why? Because it's non-linear. The battles change every time. KotOR tried to pretend that it wasn't linear, but there were many times, especially on Taris, when if you didn't open this door at exactly the right time, or go talk to this guy, the whole game stopped. No combat, no new maps, nothing.

What needs to happen is they need to release another KotOR-style game which has the level of gameplay of Assassin's Creed:Brotherhood or Oblivion, which have basically endless replay value. Recently, the only games that've really come out are crappy Clone Wars garbage catering to preteen girls and TFU II, which we all know was a terrific failure. There's a goldmine waiting to be made in any one of half a dozen sequels:

KotOR III (KotOR II scared the hell out of Bethesda, though, so they ran)
Battlefront III (A proper sequel, not the add-on pack-y feel of the PSP versions)
Republic Commando II
Jedi Knight III (though, I have to say, I am so sick of post-Battle of Endor stuff)
Rogue Squadron IV (even though III was terrible)

Unfortunately, instead of KotOR III, we got TOR. Instead of Battlefront III, we got two PSP Battlefronts. Instead of anything good, we got some **** with Ahsoka in it. Which automatically makes it terrible.

Seriously, they're really dropping the ball on SW games. If Ahsoka never existed, I wouldn't have cared. She's a boring, pandering, annoying one-dimensional character who's there solely to draw women into Star Wars. Note to LA: NOBODY LIKES AHSOKA. Or, at least, NOBODY LIKES AHSOKA BETTER THAN HAN SOLO. NOBODY.

As someone who came of gaming age in the days of the Star Wars cabinet arcade game, and later the Super Nintendo Star Wars games, and eventually X-wing/Tie-Fighter/XWA and Dark Forces, in my view, they've been dropping the ball since about 1999.

But hey, whatever. They can put out what they like, I just won't bother buying. I'm actually still on the fence about TOR, to be honest. And I have zero interest in anything Clone Wars or Prequel Era. Gimme classic era or pre-ANH/post-ROTS and maybe you'll get me. Although, given how most Star Wars games go anymore, the brand has become (for me) synonymous with mediocrity. It's a shame, considering that it used to be if you saw LucasArts on the box, it was almost guaranteed to rock. The early 90s are long gone, I guess.
 
I'd be in for a new RC game, next to it an old Trilogie game about Rebel spies with a strong halflife-style theme to it, visiting Dagobah,tatooine, maybe even Dathomir and Kashyyk , not like the Dark forces games but first person style with much more free roaming like in Farcry for instance.
 
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