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I still think the worst CGI I ever saw was in Blade 2 when the ninja vampires attack him in his hideout. It looked so fake because they completely ignored physics.
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Thanks. The "physics" applied in CGI is rarely defined for the lay-person like me.as for the jumping
if its not based on any motion capture it is animated by hand... its basically simple as that (and also a reason why it looks off , when it looks off) there is no restriction whatsoever. the body mass calculation does exist but its just used to get secondary motion along with the animated main movement of the char (fattywobbly underchin, boobs, floppy dragon neck )![]()
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The worst CGI in a movie STILL is The Mummy II. OMFG SyFy original movies do a better job. That Trailer for Paul Blart Mall Cop II when he gets (Supposedly) kicked by a horse is pretty bad.
As some commentors in the article pointed out, there's good CGI and there's bad GCI, it's not universal nor is it something that's inherent to the medium and practical isn't always great or perfect either. A lot of what determines whether effects work, practical or CG, is any good depends on a lot of factors such as the time and money allocated to effects. the effects supervisor, and last but certainly not least is the director. The process for FX shot starts with a concept or an idea in the script, the director will flesh it to his/her effects supervisor who will then in turn work with the effects house(s) to create the shot, it will go through several iterations until the lead or supervisor is happy and thinks that it's what the director wants, it will then get shown to the effects supervisor who will give their feedback and once they accept it they'll pass it on the director who will give a final thumbs up or down on the sequence. So, ultimately, bad FX is the fault of the director although there are mitigating factors at times.
The other things that some commentors pointed in the article pointed out that although people like to complain about CG being used a lot, there's actually a lot more CG and effects work that are in basic comedies and dramas where you wouldn't think that there was any CG in it. The fact that most people either don't know or don't notice the post work says, to me, that a lot of these complaints are baseless and much of it is just bandwagon jumping.
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I'll see your The Mummy Returns and Paul Blart: Mall Cop II and raise you with R.I.P.D., a movie in which every CG character looked like a cartoon. I still think the producers of R.I.P.D. knew they didn't have the resources to make the CG effects look realistic, so they went with "cartoonish" as a stylistic choice.The worst CGI in a movie STILL is The Mummy II. OMFG SyFy original movies do a better job. That Trailer for Paul Blart Mall Cop II when he gets (Supposedly) kicked by a horse is pretty bad.
I haven't seen Dawn of the Planet of the Apes yet, but when I saw Rise of the Planet of the Apes I never once believed Caesar was a living, breathing creature. However, I thought the movie was so good that I just accepted it was how Caesar looked and didn't give it a second thought.The new Planet of the Apes movies are an example of CG used brilliantly. There were a few times I'd SWEAR I was looking at real apes. The movies were top notch stories and I have zero gripes about the use of CG.
The new Planet of the Apes movies are an example of CG used brilliantly. There were a few times I'd SWEAR I was looking at real apes. The movies were top notch stories and I have zero gripes about the use of CG.
And then there's ROTS, with old man Palpatine flipping around, or the Hobbit, with...man, where do I start?
CG has its place, but it's like salt. A lot of recipes need salt. Salt can add a lot to a dish. But if the whole damn thing is salt, it makes you want to friggin' gag.
CG is for flourishes, small moments, last resorts. Nobody wants to just eat handfuls of salt.
I'll see your The Mummy Returns and Paul Blart: Mall Cop II and raise you with R.I.P.D., a movie in which every CG character looked like a cartoon. I still think the producers of R.I.P.D. knew they didn't have the resources to make the CG effects look realistic, so they went with "cartoonish" as a stylistic choice.
I haven't seen Dawn of the Planet of the Apes yet, but when I saw Rise of the Planet of the Apes I never once believed Caesar was a living, breathing creature. However, I thought the movie was so good that I just accepted it was how Caesar looked and didn't give it a second thought.
Here's the thing--CG artists can make a dinosaur look believable in the Jurassic Park franchise because none of us has ever seen a real dinosaur, so it's easier for them to "fool" us. But, using the new Planet of the Apes franchise for this example, I have seen real chimpanzees. So even though the effects were top notch, Caesar just looked "off" to me even though I can't specifically say why. Granted, when I watch the original Planet of the Apes movies I don't believe I'm seeing real chimpanzees, orangutans, or gorillas either (except, of course, in those few scenes in which they actually used chimpanzees), so that suspension of disbelief works the same way.
As has been said, there are good and bad CG effects just as there are good and bad practical effects. For me, it only becomes a problem when the effects are so bad (regardless of whether they're CG or practical) that they ruin the movie or television show I'm watching.
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