Gort
Well-Known Member
Er, nope. No CG involved here folks. I've used a much more direct lineage from the original parts than that
You're right though mate it has been ALOT of work. Too much! - I'm afraid I have to say that I'm not actually planning to run these as a set. The nose assembly is way too fiddly to offer in the individual parts it comes together in. I also haven't set up the molds to do more than the 3 or so sets I need for myself and the two 'commercial' builds I'm doing. The idea is to bring some added value to them through these unique 'authentic' extras that won't exist anywhere else.These are the tip of the iceberg with what I've been playing around with on this though. Its been interesting...but painful work!
Also, on a more mundane level I simply don't have the time to wrangle them all together on top of what I've already got on my plate. Sorry. Wasn't meaning to raise hopes, just a quick show and tell really. I'll just have to see how it goes.
You're right though mate it has been ALOT of work. Too much! - I'm afraid I have to say that I'm not actually planning to run these as a set. The nose assembly is way too fiddly to offer in the individual parts it comes together in. I also haven't set up the molds to do more than the 3 or so sets I need for myself and the two 'commercial' builds I'm doing. The idea is to bring some added value to them through these unique 'authentic' extras that won't exist anywhere else.These are the tip of the iceberg with what I've been playing around with on this though. Its been interesting...but painful work!
Also, on a more mundane level I simply don't have the time to wrangle them all together on top of what I've already got on my plate. Sorry. Wasn't meaning to raise hopes, just a quick show and tell really. I'll just have to see how it goes.
They look damn good to me. If these are on offer generally, count me in.
CJ, you have to model the parts in CG then get them 3D printed at the smaller scale, cleaned up and assembled. What you see there is a LOT of work by Nick.