1/48 Tie Bomber ("105 Series")

Rulebreaker

Member
This is a project i started a year ago, bought/gahtered all the kit parts, but when i started the Deagostini Millenium Falcon i halted this project. Now that the Millenium Falcon is almost finished i started working on the Tie Bomber again.

I had one important aim, to make it cost as least as possible, so i bought most kits only once.
So instead of buying 4-6 Leopold Kits, i only bought each once and started "digitalizing" the parts.

L1.png
The leopold part for example took me four tries till it was perfect. With more kits it would have been only cutting to shape and thats it. In my first print i was assuming, that all covers have the same size, but they dont, and in the second try i realized, that it still doesnt fit, because the big cover is not just two in one, its smaller again. So i have to draw, print, check, corect, repeat over and over till its perfect.

L0.png
Some Parts i only have digitalized partialy, because its not used on the Tie Bomber as a whole and not even on any other Star Wars kit. Such as this "leopold" part, the only other use would be on the back side of the "Head" of the 1978 Battlestar Galactica and the cylon mine uses it extensively.
L0BSG.png

Here the other parts and what i have so far, some smaller parts/greebles/greeblings still need to be made.
L2.pngL3.pngL4.pngL5.pngLee.pngS1.pngY.pngKGV.pngK2.pngK1.pngHarry.pngH.pngW1.png

Since i have a MPC Tie Advanced, i started with the wings later.
W2.png
 
"scale" "Diskussion"
Tie Size.jpg


Back to the Tie Bomber
B4.jpg

B1.pngB2.pngB3.pngB5.jpgB6.jpgB7.jpg

I printed everything for "fast" so i used .24 layer height, wich can be clearly seen on the "bombtagon" part. In .12 it would need double printing time but would look smoother. Resin printers have evolved and it would only need for a layer height of .0015(1,5 mikrons 16k printer) only a hour, but afterwards u have to clean, cure and washing everything, where on the fdm printer you pick it up from the heat bed and your ready to go.
 
fusion 360 mesh import guide
in the interface, in the "solid" area is a button that says insert, insert mesh
1.png
this window shows up
2.png
place the item where you want and press ok, switch from "solid" to "mesh" then select the whole thing and press prepare -> generate face groups
3.png
it will look like a rainbow
4.png
select the whole thing, next prepare, combine face groups
5.png
select the whole thing, now you can modify -> convert the mesh(stl) thing into a solid body
6.png
there are two options the free one, and the pay2win one, wich needs u to activate a subscription, that costs a kidney each month

than it can be modified as "usual" more or less
7.png
first i start to remove unnessesary triangles, that are not used
8.png9.png
fusion360 hates everything round, when i tried to clean the carry handle area, fusion crashed, and i had to start over again, next time i removed the carryhandles, and it worked much better.
10.png
why do you need this, you can modify the body, but fusion behaves slugish and everything round always will be bad, specialy when upscaleing
so the best method would be to make every part in fusion again.

fun fact
i found out how to change the color of a part
under modify, appereance u can right click on the appereances you are useing in that file and duplicate and edit them
1.png
when editing u can change to any color you want
2.png
 
what part(s) do you need from the old Yamato/Musashi?

I have a couple of kits that were built by my younger brother back in the 80s. I have been keeping them around to rob for spare parts here and there
Its the bridge/conning/main tower of the old 1971-1992 kits
the newer versions with retooling from the 1998s and on, are manufactured more acurately and detailed better

here is a comparison of both instructions
old vs new.png
old Kits have the WL.B009, WL.B013 numbers
newer Kits have the 31113, 31114 numbers
 
i found another way to do import "stl" or tinkercad files into fusion360, with tinkercad you can export directly to fusion, but again no round parts allowed

it works with simplier things, but "complex" things, things with circles ;) dont work flawlessly
the green part took just a couple of seconds, the yellow part after clean up(remove everything round, and inserted/cut the round things with fusion afterwards) too, but the big blue thing took 20min to load
tf2.png
on the "bolts" it doesn't work flawlessly
tf1.png
but on the wing hub it works, maybe it depends on the size too
tf3.png
 
one good feature is the circular pattern, it makes several parts go around an axis, but you need only one part, to create the others in a perfect space/angle between them
Screenshot (795).pngScreenshot (796).png
in the second picture u can see, fusion likes to forget where the middle of a part is/was, so u need to add a sketch :rolleyes:

this is its current state, i get better and comfy everyday, each day with out a stroke is a good day
Screenshot (802).png


the bombs won't be installed until tuesday

there are still more then 30 individual parts that need to be digitalized and added to the model
 
some smaller/fine progress

finaly did the pow(prince of wales) part to fit to the bomtagon, angle and depth looks god
pow.png

i replaced all round things with, fusion made round things and fixed all wierd surfaces
i also made this
leo hinges.png
the new one is superior over the old, the old had over 2000 "surfaces"...

i re designed this part for the third time and its still not looking right
3.png
the fuze timer set for the 88 flak 37/38 gun
88.png
this part from the 88 needs to be "bend", like this it looks bad
b.png
there is 15 parts left, the wings and the cockpit area, and the surface of the fuselages(paneling and screw holes)
0.png


there is also this area that needs a decission
my vs ss.png
my part on the left, the studio version on the right
my version has the "karl" part seamless integrated into the hull, but on the studio scale version it is only glued in the front and everything rearward is "flying", on pictures u can see the area behind the pink part has some putty...
i think the best solution would be to go with the SS version, but make the "karl" part 1mm longer so it touches the fuselage, this would be the best of both worlds
cant slant.png
when compareing the pictures its "hard to see" but it could be putted (red) or "plan b" the green lines tell me that the part is canted/slanted down to the rear, to close the gap - wondering how Boxcar Bret has solved that?
 
today i got an old MPC Tie Advanced, so i can compare it with the "newest" version from "Round 2"

The new box, a little smaller
IMG_20250410_124601.jpg
The old box
IMG_20250410_124540.jpg
whats inside the old box?
IMG_20250410_124617.jpgIMG_20250410_124844.jpgIMG_20250410_125007.jpg
compareing with the new one
IMG_20250410_125505.jpg
the lower hull is missing the mounting points for the "ski like landing gear" and the bottom cap is much better detailed
IMG_20250410_125524.jpg
the wing hub is "deeper" better detailed and the canopy is better detailed
IMG_20250410_125530.jpg
and Lord Vader is 1/48 around 2,2m tall, where the old guy mold is around 1/40
IMG_20250410_125535.jpg
all other parts are the same
 
Its the bridge/conning/main tower of the old 1971-1992 kits
the newer versions with retooling from the 1998s and on, are manufactured more acurately and detailed better

here is a comparison of both instructions
View attachment 1915701
old Kits have the WL.B009, WL.B013 numbers
newer Kits have the 31113, 31114 numbers

Let me see if I can dig them out of storage and check what is there
 
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