Recent content by heavior

  1. heavior

    Interactive Jack Sparrow Compass: show off and questions

    I found a bug in the original script (decoration layers were champhered at a wrong angle), so here is a fix: https://heavior.github.io/jack-sparrow-compass/assets/compass_CAD_5.12.2023.scad Also added hinge and slots for it:
  2. heavior

    Interactive Jack Sparrow Compass: show off and questions

    Sure! You can download the the current version here: https://heavior.github.io/jack-sparrow-compass/assets/compass_CAD_27.11.2023.scad It still requires a lof of work, but I'd appreciate any feedback
  3. heavior

    Interactive Jack Sparrow Compass: show off and questions

    >> But, how will the EXPERIENCE work? So, it's intended as an experience for a "player". The compass has a "map" - set of locations in memory, and then can do one of these: 1. Select and lock onto the closest location when the compass is opened. The player goes there, and since player doesn't...
  4. heavior

    Interactive Jack Sparrow Compass: show off and questions

    Brief update - working on the next generation of compass. Starting with creating a parametric model using OpenSCAD (script language for programming 3D models). Features: * can tune any dimensions and all parts will render consistently. * renders assembled and disassembled * stl export - all...
  5. heavior

    Interactive Jack Sparrow Compass: show off and questions

    Brief update - put together a board with a visual history of the project: iterations, failures and custom tools. Inspired by Adam Savage's call to makers to show their fails.
  6. heavior

    Interactive Jack Sparrow Compass: show off and questions

    Here we go, one more working Jack Sparrow Compass. Nothing new under the sun! This time it works. It doesn't point North though. Finally sharing the results of 6 months of all of my free time. For my compass, I had a goal to create an experience rather than a prop. I wanted to be able to give...
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