Re: Titanfall Equipment Thread - Data Knife, Arc Grenade, Jump Kit
I hear ya. What about a trade?
Are you a Deadpool fan at all? Check out my Interest thread if you are and maybe we can work something out if it catches your fancy!
I'm a Deadpool fan, but maybe not to the extent that I want to add that stuff to my collection - which is not to say that the stuff doesn't look fantastic. I lack the natural charisma to really connect with the character.
For what it's worth, I think at the end of this process I will have at least one extra finished data knife with electronics that I plan on selling, just because I painted a version and wasn't happy with it but was able to strip the paint off without damaging anything.
This is blowing my mind! One of my favorite games and you're bringing it right into reality! Nice work! Might I ask which 3d modeling program you're using?
Can't wait to see more!
3d Studio Max. Not an ideal program for some of this stuff, but it's what I know the UI in best, so I'm sticking with it.
Speaking of which, a bit more progress on the smart pistol. I will be posting files for the 'basic' non-electronics version shortly for people who want a static prop, but I've been occupied working on the 'advanced' model, and I think I'm shooting for the following feature set:
- Working safety switch to turn the gun electronics on and off.
- Working trigger action for lights.
- Sound via speakers installed in the barrel for firing and lock-on audio.
- Working laser sight on the mounting rails.
- Working flashlight on the mounting rails.
- Easy to paint, meaning components can be separated and masked for spray paint/airbrushing without a ton of fiddly work.
To that end, I spent the better part of a day cleaning up the base model from all the boolean messes I made. Once I got the model cleaned up, I started working on the mechanical actions of things using parts I have lying around my workbench, since I can take accurate measurements of these things.
The safety was the biggest head-scratcher. I wanted to be able to use the paddle like an actual safety on a real gun to engage the power from the 9v battery in the handle, but that requires either a rotary switch that only moves, like, 10 degrees, or some other way of doing it. After a while of brainstorming, here's a look at the safety action I've come up with:
The slide switch used in this instance is a
MS12AFW01, which just so happened to have a 3d model available which made the job a little easier. I'm not sure if the switch resistance is going to be enough, by itself, to keep the safety in a fixed position, but I'll engineer something if I have to tweak it.
The trigger, on the other hand, uses a
snap-action switch I had lying around, and a 10mm spring.
The flashlight mount has been hollowed out so I can hopefully build a 'flashlight'-esque assembly with a lens and an ultra-bright white LED, while the 'laser' module has been hollowed out to accommodate a
red laser diode from Adafruit.
I'm finding the engineering on this to be kind of fun, but there's a lot of work still to do so I can lay out space for the arduino, an amp, a speaker, and figure out how to install the 9v battery into position in the magazine and then have the magazine be removable.