Tyrannozord27
New Member
Hi RPF members,
I'm a new member but been lurking some time. The creativity around here is so inspiring, I decided to fullfill a childhood dream of mine. I'm looking to get some ideas from the brilliant minds around here.
This is my first real customization/rebuild project. I say rebuild because I'm taking a children's toy and turning it into fully articulated action figure. I have no real experience with tools, working with materials, casting, etc. I am a professional artist though, so I have some ideas for your consideration. Here is tv show version:
The project in discussion is creating a screen-accurate, fully posable Tyrannozord from the original Mighty Morphin Power rangers series.
The base I'm using is the Imaginext toy. There is very little articulation on this figure and is basically a brick.
I've already disarticulated a second that I purchased. I am mostly finished sculpting the head and now need to work out the articulation process.
I'll layout the questions as they pertain to the three areas I'm tackling right now:
1. jaw articulation
As it is now, the jaw can move up and down, but it does not keep it's position.
There is a smaller peg (a) that inserts into a larger tube (b). However, the peg is not large enough that it fits snugly, and so the jaw movement is loose.
Any ideas for articulating this jaw to keep it's position?
2. Neck articulation
I wanted to use a ball joint for universal movement. However, I'd settle having the head just moving up and down. Here is my idea for achieving this articulation.
I created the side profile of the neck with two pieces of styrene with epoxy holding them together. It feels like to much work, there must be a better way to construct the neck itself.
Any comments on this design?
3. Tail Articulation
This is the most complex challenge I have. I'm including a link from the show to give an idea what type of articulation I'm aiming for.
https://www.youtube.com/watch?v=SP5S7CXqig4
Skip to 00:54
You'll notice the tail is divided into articulated segments, which are then covered by the larger segments. Here's my idea to achieve this articulation. I'm thinking ball joints to give it poseability.
The main challenge is whether this is a feasible solution, and how to devise a system to attach the joints within the tail segments.
Here are the pieces I'm working with.
Fellas, thanks for your attention, I appreciate any comments and suggestions.
I'm a new member but been lurking some time. The creativity around here is so inspiring, I decided to fullfill a childhood dream of mine. I'm looking to get some ideas from the brilliant minds around here.
This is my first real customization/rebuild project. I say rebuild because I'm taking a children's toy and turning it into fully articulated action figure. I have no real experience with tools, working with materials, casting, etc. I am a professional artist though, so I have some ideas for your consideration. Here is tv show version:
The project in discussion is creating a screen-accurate, fully posable Tyrannozord from the original Mighty Morphin Power rangers series.
The base I'm using is the Imaginext toy. There is very little articulation on this figure and is basically a brick.
I've already disarticulated a second that I purchased. I am mostly finished sculpting the head and now need to work out the articulation process.
I'll layout the questions as they pertain to the three areas I'm tackling right now:
1. jaw articulation
As it is now, the jaw can move up and down, but it does not keep it's position.
There is a smaller peg (a) that inserts into a larger tube (b). However, the peg is not large enough that it fits snugly, and so the jaw movement is loose.
Any ideas for articulating this jaw to keep it's position?
2. Neck articulation
I wanted to use a ball joint for universal movement. However, I'd settle having the head just moving up and down. Here is my idea for achieving this articulation.
I created the side profile of the neck with two pieces of styrene with epoxy holding them together. It feels like to much work, there must be a better way to construct the neck itself.
Any comments on this design?
3. Tail Articulation
This is the most complex challenge I have. I'm including a link from the show to give an idea what type of articulation I'm aiming for.
https://www.youtube.com/watch?v=SP5S7CXqig4
Skip to 00:54
You'll notice the tail is divided into articulated segments, which are then covered by the larger segments. Here's my idea to achieve this articulation. I'm thinking ball joints to give it poseability.
The main challenge is whether this is a feasible solution, and how to devise a system to attach the joints within the tail segments.
Here are the pieces I'm working with.
Fellas, thanks for your attention, I appreciate any comments and suggestions.