The thing with average symmetry is that it is neither left side, nor right side, it is both sides averaged. If one side is more squared and the other more rounded, the averaged symmetrical version will be the median of the two, so will neither be one nor the other. That's the big difference between mirrored symmetry and frankensteined symmetry, where it will actually be one over the other and not both of them, and then averaged symmetry. It will attack everything you know about the asymmetry and idiosyncrasies of the original helmets, but won't favor one detail over another. That's the beauty of averaged symmetry, which the filmmakers and propmakers doesn't seem to have grasped yet, is the fact that it retains THE FEEL of the original, which other symmetry options loses.
Mirrored symmetry always looks weird. It always has and always will. Frankensteined symmetry that takes bits and pieces of the best details on both sides, but ignoring the rest, is a bit more pleasing than mirrored symmetry, but it is still lacking because it still fails to incorporate all details, shapes and idiosyncrasies into the design. That's where averaged symmetry marvels. It will give you perfection that utilizes everything and gives you something that actually still looks like the original, but in a symmetric form.
I'm so glad I was able to convince Dan that this was the kind of symmetry his project deserved and he was interested in making this happen, as it actually meant a fulfillment of his wishes by doing it that way. Even though I have been distancing myself from the hobby for some time now, I'm glad I didn't keep silent. The end result shows a perfectly averaged symmetrical version of the OT trooper helmet, which will be very hard to top.