As some of you may have seen, I have for some time been working on making a replica of the Bryar Pistol prop used in the live action cutscenes from LucasArts' Jedi Knight: Dark Forces 2 game.
I have now finalised the design (at least for now :rolleyes)and have been in contact with Futurescape3D about having it 3D printed in stainless steel which is now going ahead so I thought I'd show it off here as it will probably be some time before I source and install the electronics even after I receive the final print:
I scoured the web unsuccessfully for reference pictures of the original prop or any real information about it and eventually came to the conclusion that the image from the back of the Dark Horse comic was as close as I was going to get. I couldn't work out if it was a photo or a drawn image but comparing it frame by frame with every shot of the super low res cutscenes I extracted from the game all the features I could see matched up. I also found various images of the toy pistol that came with a Kyle Katarn figure and details on that seemed to match up to both also.
I managed to get in contact with the original prop designer to see if he remembered any found parts he used in the build or if he had any photos of it. He was very nice and told me it was completely scratchbuilt based on one piece of artwork he was given, handed it over to LucasArts and never saw it again. Also he had no photos of it but said it looked like the reference I had from the back of the Dark Horse comic from what he could remember, it being 20 years since he'd done it.
I also took inspiration from details on the Dark Forces gun (the speaker holes looking part in particular was helpful ) and all the various existing builds I could find.
It is fully electronics ready and I plan to use one of Erv's Blaster Core boards, if I can ever get hold of one, along with probably a triple red Cree XPE2 and maybe a laser pointer through the central hole, running off two 18650 batteries in the grip section. I will probably keep the feature set fairly simple as the gun didn't have an alternate fire in that game (and the Blaster Core doesn't have a charged shot feature anyway) likely without greebly LEDs (there weren't any on the game weapon and I couldn't find an aesthetically pleasing location to add them either) or laser propagation LEDs (too much trouble to leave enough of a gap between the front 'grip' section and the ribbed part I am calling the 'heat sink' on the top) unless the material ends up being in any way translucent with bright LEDs inside.
I may have a removable clip with a contact switch or I may put some kind of LED on the back of said clip (there is some vague detail on the game texture labeled "brypclbk-0"). If I find some kind of multi-LED circular sectioned ring thing I could use it as an ammo counter or maybe just have a power indicator there but I expect I'll just finish the blaster without either.
If you guys have any suggestions, comments, ideas or tips on assembling blasters or the electronics within I'd love to hear from you
I have now finalised the design (at least for now :rolleyes)and have been in contact with Futurescape3D about having it 3D printed in stainless steel which is now going ahead so I thought I'd show it off here as it will probably be some time before I source and install the electronics even after I receive the final print:
I scoured the web unsuccessfully for reference pictures of the original prop or any real information about it and eventually came to the conclusion that the image from the back of the Dark Horse comic was as close as I was going to get. I couldn't work out if it was a photo or a drawn image but comparing it frame by frame with every shot of the super low res cutscenes I extracted from the game all the features I could see matched up. I also found various images of the toy pistol that came with a Kyle Katarn figure and details on that seemed to match up to both also.
I managed to get in contact with the original prop designer to see if he remembered any found parts he used in the build or if he had any photos of it. He was very nice and told me it was completely scratchbuilt based on one piece of artwork he was given, handed it over to LucasArts and never saw it again. Also he had no photos of it but said it looked like the reference I had from the back of the Dark Horse comic from what he could remember, it being 20 years since he'd done it.
I also took inspiration from details on the Dark Forces gun (the speaker holes looking part in particular was helpful ) and all the various existing builds I could find.
It is fully electronics ready and I plan to use one of Erv's Blaster Core boards, if I can ever get hold of one, along with probably a triple red Cree XPE2 and maybe a laser pointer through the central hole, running off two 18650 batteries in the grip section. I will probably keep the feature set fairly simple as the gun didn't have an alternate fire in that game (and the Blaster Core doesn't have a charged shot feature anyway) likely without greebly LEDs (there weren't any on the game weapon and I couldn't find an aesthetically pleasing location to add them either) or laser propagation LEDs (too much trouble to leave enough of a gap between the front 'grip' section and the ribbed part I am calling the 'heat sink' on the top) unless the material ends up being in any way translucent with bright LEDs inside.
I may have a removable clip with a contact switch or I may put some kind of LED on the back of said clip (there is some vague detail on the game texture labeled "brypclbk-0"). If I find some kind of multi-LED circular sectioned ring thing I could use it as an ammo counter or maybe just have a power indicator there but I expect I'll just finish the blaster without either.
If you guys have any suggestions, comments, ideas or tips on assembling blasters or the electronics within I'd love to hear from you
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