Part of it is also the way that F/X are often used, such that they emphasize their unreality. Like, the way a camera moves in certain CGI F/X shots is something that'd be basically impossible to do with a real camera. In some films, that's good, because the sense of unreality is part of the story. For example, in the Matrix, all of the 360 spinning freeze cam stuff works because it's happening within an unreal world, namely the Matrix itself. But to do this in a regular action film just because it looks cool is basically to lampshade the f/x and draw attention to how it isn't real. In the Jurassic Park example, the camera is used in such a way that the dino seems to really inhabit the shot (probably because some version of prop or practical effect did).
The other thing is, as has been said, an effect being in service to the story, rather than being an excuse for a story. That GotG reel bit upthread has some of the kinds of "The camera wouldn't do that" work in it...but it doesn't matter because you're busy enjoying the film. Why? Because it's a well-told story, and the f/x are being used in support of it, rather than in a "LOOK HOW COOL OUR F/X ARE" shot.