HaVoC373
Active Member
Hi,
I've been somewhat of a lurker here for many years. i tried my hands at making a replica of the Normandy from mass effect a few years back but that was a little ambitious for my budget at the time.
Now I've started work on something a little more attainable. myself and several of my friends have been enjoying the My Little Pony Friendship is Magic cartoon for a few years now and we wanted something to put on our desk at work. That said I've been rather disappointed by the official toy line from Hasbro because of it's lack of screen accuracy. and lack of functionality apart from the occasional head swivel joint. I realise i am not the intended audience for these figures hence why i a making my own. for which i am the intended audience
In any case this means i'm going to make something that fits my quality standards and actually has some function to it beyond the head swivel on the official toys. So that means a fully articulated action figure of the character Princess Luna. The figure will be around 25 cm tall or roughly 10 inches from hoof to horn. Once I 3d print the master I intend to cast it in resin so it is a bit stronger than 3d print plastic. This will also be the first time I have ever created a mold and casted something. So that will be an interesting experience which i would love to get advice on when i get to that stage.
I started with a Base model With the Intent to get it as close to the show as possible. referencing the character from all the angles available in the few episodes she appears in.
Reference:
Base model:
I started out with the intention of making it a statue but later decided i wanted it to be pose able hence why there is an elaborate Base in the "basemodel". I might do something with this towards the end of the project but i'm not sure yet.
Next we have, Figuring out the articulation. Which is the stage i'm currently in. The intent is to make it as pose able as possible without sacrificing the look of the model. i realize this is not always possible because breaking the model apart in order to add joints is kind of unavoidable but i'm going to try to hide it where ever possible.
anyway here is what I have so far.
Exploded view of the finished components
Side view of the front leg
Leg articulation:
(Note the leg can also twist at the shoulder below the balljoint it can also twist in the middle part of the leg just above the knee. and it can twist at the foot)
And my Current problem: The neck articulation. Specifically the part where the head meets the neck. as you can see in the picture the hair clips through the neck if it stays attached like this. I'm looking at ways to solve this problem and i'd love to know if anyone wants to weight in and has idea's.
The neck can swivel at its base a full 360 degrees and also rotate forward 96 degrees and backwards 20 degrees. The head itself is on a ball joint. the angle in the picture is as far as the head can tilt back
I'm considering putting the big part of the head hair on a hinge so it wont hinder the head much. But I also have to be careful that the hair doesn't become too heavy or else the head ball joint and the bottom neck joint might not be able to keep it upright
I hope you'll enjoy my process as I continue with this project and if you have any suggestions please feel free to let me know. While I have experience making table top miniatures this is my first "action figure" with articulation.
I've been somewhat of a lurker here for many years. i tried my hands at making a replica of the Normandy from mass effect a few years back but that was a little ambitious for my budget at the time.
Now I've started work on something a little more attainable. myself and several of my friends have been enjoying the My Little Pony Friendship is Magic cartoon for a few years now and we wanted something to put on our desk at work. That said I've been rather disappointed by the official toy line from Hasbro because of it's lack of screen accuracy. and lack of functionality apart from the occasional head swivel joint. I realise i am not the intended audience for these figures hence why i a making my own. for which i am the intended audience
In any case this means i'm going to make something that fits my quality standards and actually has some function to it beyond the head swivel on the official toys. So that means a fully articulated action figure of the character Princess Luna. The figure will be around 25 cm tall or roughly 10 inches from hoof to horn. Once I 3d print the master I intend to cast it in resin so it is a bit stronger than 3d print plastic. This will also be the first time I have ever created a mold and casted something. So that will be an interesting experience which i would love to get advice on when i get to that stage.
I started with a Base model With the Intent to get it as close to the show as possible. referencing the character from all the angles available in the few episodes she appears in.
Reference:
Base model:
I started out with the intention of making it a statue but later decided i wanted it to be pose able hence why there is an elaborate Base in the "basemodel". I might do something with this towards the end of the project but i'm not sure yet.
Next we have, Figuring out the articulation. Which is the stage i'm currently in. The intent is to make it as pose able as possible without sacrificing the look of the model. i realize this is not always possible because breaking the model apart in order to add joints is kind of unavoidable but i'm going to try to hide it where ever possible.
anyway here is what I have so far.
Exploded view of the finished components
Side view of the front leg
Leg articulation:
(Note the leg can also twist at the shoulder below the balljoint it can also twist in the middle part of the leg just above the knee. and it can twist at the foot)
And my Current problem: The neck articulation. Specifically the part where the head meets the neck. as you can see in the picture the hair clips through the neck if it stays attached like this. I'm looking at ways to solve this problem and i'd love to know if anyone wants to weight in and has idea's.
The neck can swivel at its base a full 360 degrees and also rotate forward 96 degrees and backwards 20 degrees. The head itself is on a ball joint. the angle in the picture is as far as the head can tilt back
I'm considering putting the big part of the head hair on a hinge so it wont hinder the head much. But I also have to be careful that the hair doesn't become too heavy or else the head ball joint and the bottom neck joint might not be able to keep it upright
I hope you'll enjoy my process as I continue with this project and if you have any suggestions please feel free to let me know. While I have experience making table top miniatures this is my first "action figure" with articulation.