Metrocop
Active Member
Re: Half Life 2 civil protection WIP build - first costume, have questions
Well, it's been awhile since the last update and I think this thread needs some TLC. I have some good news for myself as I now have resources available to me that I didn't have previously; my friend bought a 3D printer. So I must ask...
Rubberslug, do you have the 3D files for the ear/helmet greeblies you made? If you would be so kind to share it, I would be most appreciative.
I had previously attempted to resort to hand-making these items using the cheap plastic bases for miniature flags that you would see on an office desk or at a local bank. These flag bases are appropriately sized, but they're not... styled well and require a lot of work to even get close to making them look accurate.
The pep files are in this thread. I think it's on the 4th page. But I'll just link it for convenience.
Well, it's been awhile since the last update and I think this thread needs some TLC. I have some good news for myself as I now have resources available to me that I didn't have previously; my friend bought a 3D printer. So I must ask...
Rubberslug, do you have the 3D files for the ear/helmet greeblies you made? If you would be so kind to share it, I would be most appreciative.
I had previously attempted to resort to hand-making these items using the cheap plastic bases for miniature flags that you would see on an office desk or at a local bank. These flag bases are appropriately sized, but they're not... styled well and require a lot of work to even get close to making them look accurate.
Does anybody have the pep file? I'm not much of a 3d artist myself
The pep files are in this thread. I think it's on the 4th page. But I'll just link it for convenience.
I do still have the file. I would actually not recommend using it, however. I ended up having to do a lot clean-up work in the Bondo stage that could have been avoided if I had spent more time fixing it on the computer. Basically the in-game model is really low detail and a lot of it is inconsistent with the actual texture. I fixed many of those problems, and also tried to increase the "wearability" of the helmet by making it shaped more comfortably for a human head. However, like I said, I ended up making a lot of changes that were hard to keep accurate, symmetrical, etc.
Here is the pep file:
https://dl.dropboxusercontent.com/u/3911100/CP-helmet.pdo