Iron Man 3 suit reference idea

POEPOE93

New Member
Hey all,

Just an idea for reference photos for all the suits in Iron Man 3. There's a new Iron Man 3 mobile game. If you play enough, or are willing to shell out some extra cash you can unlock all the suits. I'm not far enough along, but here's an idea on what you'd be able to see with the game.

Screenshot_2013-04-26-16-57-38[1].pngScreenshot_2013-04-26-16-57-55[1].png
you can view any of the suits that you've unlocked like this.Otherwise you'll have to view them like all the ones below, but I think it's still better than nothing.
Screenshot_2013-04-26-16-58-31[1].pngScreenshot_2013-04-26-16-58-36[1].png
Mark 33, or Silver Centurion
Screenshot_2013-04-26-16-58-41[1].pngScreenshot_2013-04-26-16-58-47[1].pngScreenshot_2013-04-26-16-58-53[1].png
Mark 17, or Heartbreaker
Screenshot_2013-04-26-16-59-01[1].pngScreenshot_2013-04-26-16-59-06[1].png
Mark 40, or Shotgun
Screenshot_2013-04-26-16-59-17[1].pngScreenshot_2013-04-26-16-59-22[1].png
Mark 39, or Starboost (I thought it was the Gemini)
Screenshot_2013-04-26-16-59-30[1].pngScreenshot_2013-04-26-16-59-35[1].png
Mark 25 Red Snapper

They've also got the Mark 25(Striker), Mark 42, War Machine Mark 2, Mark 37(Hammerhead), Iron Patrion, Mark 38(Igor), Mark 2, Mark 3, Mark 4, Mark 5, Mark 6,Mark 7, and War Machine.

The game is a free app on both Google Play Store and the iTunes Store. Links to the game below.

https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftIMHM
https://itunes.apple.com/us/app/iron-man-3-the-official-game/id593586999?mt=8

I'm not really sure how helpful these will be or how accurate, but I figured a 360 view of all these suits has gotta be worth something.

-Nick
 
Guys even if you succeed it isnt enough detail to be printed ... not even pep .. its an android game they just make the basic shape and then they unwrap the model before they import an image
 
i've already extracted them, but sadly they are low poly, i've made a script, i just need figure out where is the UV map information, than i can add the textures

some pics:

473029_301539036645669_1259373846_o.png

919747_301539046645668_665831397_o.png

464839_301539043312335_485195104_o.png

904456_301539056645667_1024877753_o.png

920545_301539066645666_1206928335_o.png

459347_301539079978998_245188150_o.png

478177_301539093312330_188485748_o.png

466742_301539099978996_293601341_o.png

478605_301539106645662_784124543_o.png

921224_301539129978993_392543676_o.png

466856_301539136645659_395300627_o.png

when i figure out the UV map problem i will share the files

- - - Updated - - -

It's some proprietary file format that Gameloft if using. It seems to be related to a file format used in Wii games. Give this extractor tool a try.

SZS Modifier - Custom Mario Kart

the brres tools don't work
 
cool...nice start ^^
@Balmung
there are two meshes-paks in there...a normal one and a "low" one...do you know from where you extracted them?
 
Gonzo you beat me to it :D
Balmung there is also a normal one

Basicly:
You get 3d models for the modelviewer ingame
And you got different ones (lowpoly) for actual gameplay.

If you could find the ones of the modelviewer they're about 3k per model.
 
been playing this all morning. fun game, i wouldve paid money if it got rid of the freemium features.

looking forward to the extraction of the models.

yea ingame theyre low poly, but the model viewer when upgrading, etc is a higher poly count.
 
i've already extracted them, but sadly they are low poly, i've made a script, i just need figure out where is the UV map information, than i can add the textures

some pics:



when i figure out the UV map problem i will share the files

- - - Updated - - -



the brres tools don't work

I wrote a script on 3ds max

I think the UV mapping is located in Textures.pak , if you open it you'll find 4 files for each suit which are for example:

Crimsondynamo_d.and
Crimsondynamo_m.and
Crimsondynamo_n.and
Crimsondynamo_s.and

I don't know what th _m _s _n files contain, but opening the _d file reveals that inside there are an 3 files:

alpha.pvr
rgb.pvr
SPLIT

I don't know what the third one is but the first 2 are used for the UV mapping of the textures right?

However would you mind sharing (or privately sending) the script? I would really like to give a look to those models!
 
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