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  1. Kwally89's Avatar
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    Jul 29, 2012 - Re: Bane-The Dark Knight Rises- 1:1 sculpt by Bob Dullam *June 18th update* #101

    This is excellent! This sculpt is the first I've seen to get the back of the mask right. Any chance these busts will be offered?
  2. BREAD WARRIOR's Avatar
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    Jul 29, 2012 - Re: Bane-The Dark Knight Rises- 1:1 sculpt by Bob Dullam *June 18th update* #102

    Incredible man! Can't wait to see it finished!
  3. MoiseSnake's Avatar
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    Jul 31, 2012 - Re: Bane-The Dark Knight Rises- 1:1 sculpt by Bob Dullam *June 18th update* #103

    Hello, greetings, I am from Ecuador and i not speaks English, is traduccido by google.
    Perhaps I could explain how you give skin texture? bone that instruments or how, I would greatly appreciate if I could explain. Study art, but I'm still starting, and I'd like to learn now.
    thanks
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    Aug 1, 2012 - Re: Bane-The Dark Knight Rises- 1:1 sculpt by Bob Dullam *June 18th update* #104

    This is so cool! I wish I could do this. It looks awesome can't wait to see the finished product!
  5. formerly rberesh Haywire's Avatar
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    Aug 1, 2012 - Re: Bane-The Dark Knight Rises- 1:1 sculpt by Bob Dullam *June 18th update* #105

    Should be soon.
  6. doody's Avatar
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    Aug 10, 2012 - Re: Bane-The Dark Knight Rises- 1:1 sculpt by Bob Dullam *June 18th update* #106

    MoiseSnake said: View Post
    Hello, greetings, I am from Ecuador and i not speaks English, is traduccido by google.
    Perhaps I could explain how you give skin texture? bone that instruments or how, I would greatly appreciate if I could explain. Study art, but I'm still starting, and I'd like to learn now.
    thanks
    There are lots of ways to do it. for me, I find that the best skin texture changes across the face. Otherwise it can look like a wallpaper pattern. I tend to like to make skin texture pretty busy, and messy. There are quick ways to do texture, and slow ones. I use both. Most important thing is to keep it from looking mechanical. i.e. you don't want a crease across a forehead to be uniform, and even, that will look fake. Everything on a face is in a constant state of change. And fine detail can make it or break it. I have done a few crap head busts, mostly due to lack of having put time into skin detail, skin folds etc. And it is an experience thing too. Every person is different, hence every sculpt is different. And I do hate repeating myself artistically.
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    Jan 1, 2013 - Re: Bane-The Dark Knight Rises- 1:1 sculpt by Bob Dullam *June 18th update* #107

    doody said: View Post
    Overall I'm pretty happy with it. There are a couple of goofs I made, which no one has mentioned, or I suspesct no one caught (I'm not tellin). Those tubes I did were shoddy. No, I'm not talking about those, it's something I can't go back and redo.. the tubes can come and go, obviously.
    Could You be talking about the missing flange of material that should be where the mask meets the face? Along the cheeks and such?
    Kind of an important part.... But missing... Changes the feel of the profile..

    I think that it's cool that you're doing your own thing... And I think the way that Bats goes about it is a bit counter-productive...
    I think it looks cool...
    I do think that there are area's that could have been modified, but it is yours... So there ya have it.
    There are ways to sort out the eye replacement without dremells as well... A few tricks. And I do think that different eyes would help. Along with facial hair...
    But hey... This is your thing... And it looks good...
  8. RPF Staff Art Andrews's Avatar
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    Jan 2, 2013 - Re: Bane-The Dark Knight Rises- 1:1 sculpt by Bob Dullam *June 18th update* #108

    Cleaned up some needless trolling. Keep it on topic or off the board.
  9. Nikkyboy's Avatar
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    Jan 2, 2013 - Re: Bane-The Dark Knight Rises- 1:1 sculpt by Bob Dullam *June 18th update* #109

    Absolutely fantastic

    perhaps another version later, maybe more weathered and beat up.....
  10. doody's Avatar
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    Jan 2, 2013 - Re: Bane-The Dark Knight Rises- 1:1 sculpt by Bob Dullam *June 18th update* #110

    I see this thread got bumped up.
    I mentioned earler in this thread that 3-d files prob. would be avail., but now noble has the original up for sale, so I even underestimated myself how readily avail the RD would be. Henceforth, even more I wished I had done something much more original to make this piece at least feel that it was worth the time, and effort. i.e. being so painfully angst about "nailing it" just doesn't seem worth it. Seems more and more valuable to at least do your own take on stuff.
  11. Alaneye's Avatar
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    Mar 1, 2013 - Re: Bane-The Dark Knight Rises- 1:1 sculpt by Bob Dullam *June 18th update* #111

    Bob, in the end it all depends on why you do what you do. For me it's the challenge, not only of capturing likeness and anatomy, but attitiude, flow, even the 'feeling' of the character (if I'm really lucky)... then there's the hair, the folds in the cloth, stitching, the texture of leather, or trying to find a way to replicate the weave in a strap... I may not get them as good as I'd like, but it's why I do what I do.

    Now a scan may come along which is printed and moulded and put out there for the people who want the most perfect copy of a character, prop, or whatever... but for me, those pieces, while a marvel to look at, will never impress me as much as the one created by some one who started with a bare armature and a block of clay.
  12. doody's Avatar
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    Mar 1, 2013 - Re: Bane-The Dark Knight Rises- 1:1 sculpt by Bob Dullam *June 18th update* #112

    I will say that while having a 3-d scan of a person, or a lifecast may be a good ref. it really is cool when someone "nails" a likeness of that person with a facial expression. i.e. and that's sometimes a lot tougher to do. A lot of what I've done, and others do are a sort of portrait study. Most of us don't sculpt enough facial action. But this is where zbrush could help in making a good reference, before starting in on expensive materials.
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