Hells bells, that looks good.
It does look loads better than anything i've ever scene. You just have to wonder if the final product will live up to it.
I remember the first unreal delivering very high quality graphics for that time, but the caveat was you had a very limited area to move about before you had to a load a new one. It was impossible to get lost because even outside, the areas were limited to what could be handled by a machine of the time.
Holy s*** I am liking the looks of this.
Although they still haven't confirmed it, that video does seem to back up our suspicions for an OT timeline.
I am loving the looks of the costumes and blasters so far...I may need to take reference for my own in-progress Spice Runner outfit...
Funny thing... They are being tight lipped on who you play, just "A bounty hunter". The game is set some time between Ep3 and Ep4 so it (could) be Boba Fett still. The character looks to be late 20's early 30's which is what Boba Fett should be. I mean, he would have had to have worked for a while to become the most feared bounty hunter... This game could lead up to him dawning his fathers suit... Just thoughts.
Sent from somewhere in space & time...
Was not originally excited about this at all until I saw the gameplay trailer and now I'm super hyped for it. The gameplay looks great, kind of like Unchrted but Starwars edition, and I've got no problem with that. In fact the gameplay video looked so good it took me ages to realise it was gameplay and not a cut scene.
Looking at the trailer though , it looks to be a point A to pont B linear action, as it narrows the level design down. Thats doesnt need to be bad, but hopefully the game time isnt to short.
Honestly, I'd prefer the linear "point A to point B" action for a game like this. The recently released Max Payne 3 was very, very linear, and I absolutely loved every second of it. The same can be said with the Uncharted games. While open-ended games like GTA4 can be a ton of fun, a more linear game would allow developers to spend more time focusing on developing a polished, over-the-top action movie experience, instead of devoting time to developing a giant world for us to run around in.
The Uncharted influences are obvious, and as others here have already stated, I have absolutely no problem with that at all. I've been wanting another Star Wars game that doesn't involve Jedis and Force powers for a while now. This might actually deliver!
The giant world thing is seductive in theory, but it never ends up feeling...alive in practice. Aside from my loathing of GTA4's controls, my other gripe was that the world felt dull. Sure, it's big and you can drive all over and go eat donuts or play darts or pick up a hooker, but....so what? I didn't need my annoying cousin calling my cell phone every 20 minutes while I was trying to kill a motorcycle gang leader while driving a car and battling the game's clunky controls. And the dates thing -- jeez was that stupid. You pick up a girl, go through some animated sequence, go back to her place, and then your controller vibrates. Wow. Thrilling. You know what I think I'm gonna do instead? GO ON A REAL DATE.
Open worlds SOUND good but nobody has yet executed one that felt truly ALIVE to me. Usually, either the game world feels very static and boring and whatever side activity you participate in is boring and simplistic, or the core gameplay/story ends up being too short or boring and suffers because tehy dumped all their cash into the "side story" gameplay and creating a bigger "sandbox."
For example, for all of the love that the Elder Scrolls games get from folks...they always feel lifeless and empty to me. But OMG! YOU CAN MAKE POTIONS! AND HAMMER NAILS! AND GO FISHING! AND FLY A KITE! Yeah, super, but it's still boring.
The first sandbox style game that i ever played was Hunter, which was released on the amiga in the 80s. You basically had the run of a Falklands style island, it was a lot of fun.
This type of game is great for sight-seeing, but in 2012 we're still a long way off from having unscripted encounters that feel "real". The joy of a GTA type game for me is roaming the Miami beaches, or flying above San Andreas deserts in light aircraft, just being free to explore the environment.
I don't know that they're being tight-lipped at all...just feels like a slightly odd "roll out" to me. A nice surprise though. I wonder if this wasn't supposed to be more tightly tied into the TV show, had it happened sooner, and then the teather was cut once they realized how far off they are from production.
Am I the only one that actually doesn't want this game to be about/involve Boba Fett?
I don't recall fighting Boba in Dark Forces I, but it's been yeeeears since I've played that game. I do remember fighting him in Shadows of the Empire though, and it was an awesome battle. There was also a really cool fight against IG-88. Hell, hopefully they'll include encounters with all of the original 6 bounty hunters from Empire. Boba Fett, Dengar, Bossk, IG-88, Zuckuss, and 4-LOM. THAT wound be bad ass.
To be honest, I'd rather avoid all the old "usual suspects." It's not like the universe isn't rich enough in its background and environments to carry a completely new set of characters. We don't need to keep playing Six Degrees of Star Wars with every product and film.
"And did you know that Zuckuss actually went to high school with your character? It's true! And he was also responsible for building the restraining bolt that the jawas put on R2D2 in the first film! And 4-LOM was originally a janitor droid on the command ship where Anakin Skywalker worked during the Clone Wars, and was personally responsible for suggesting Order 66 to Emperor Palpatine! And all because 4-LOM knew the protocol droid that Qui-Gon knocked aside in the opening scenes of TPM! Also, the Sarlacc Pit is Chewbacca's uncle!!!"