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  1. Sluis Van Shipyards's Avatar
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    May 1, 2011 - A new Republic Commando game? #1

    Check this out: TheForce.Net - Latest News - Former SW Game Director Back At LucasArts

    I read earlier last week that LucasArts licensed the newest Unreal game engine and that was my first thought as well. RC was the only LA game to use the Unreal engine, so either they are doing a Dark Forces/Jedi Knight using that engine, an entirely different game, or a sequel (and it would be about damn time! 6 or 7 years since RC!) of Republic Commando.
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    May 1, 2011 - Re: A new Republic Commando game? #2

    Jason, you are awesome. I have wanted a sequel for years. YEARS I TELL YOU. It'd be about time Lucas gave us a video game worth playing.

    I'm still bitter about how they cancelled the Indy game and made it Wii only.

    Grumble Grumble, complain, grumble. lol

    This would be FUN FUN FUN to play.
  3. Sluis Van Shipyards's Avatar
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    May 1, 2011 - Re: A new Republic Commando game? #3

    I know, but thanks! I will actually have faith in LucasArts again if they actually start bringing back some of their popular series. I'm guessing they must still have some fans of RC inside LA because RC helmets popped up in the Clone Wars game and a RC helmet was an easter egg in The Force Unleashed. So my fingers are crossed!
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    May 2, 2011 - Re: A new Republic Commando game? #4

    Wasnt Jedi Outcast on the unreal engine as well?
  5. Solo4114's Avatar
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    May 2, 2011 - Re: A new Republic Commando game? #5

    Nope. Jedi Outcast and Jedi Academy were both done on Raven's take on the Quake 3 engine.

    Frankly, while I'm happy this at least will NOT be oriented around Jedi, I'd rather see a classic trilogy game made instead of YET MORE clone wars crap.

    Someone get Larry Holland on the phone and give us a damn Star Wars version of privateer with a ground game included.
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    May 2, 2011 - Re: A new Republic Commando game? #6

    The RC game was actually better than a lot of OT stuff LA was putting out. I think with some more features a second game would be great. Especially if they follow Karen Traviss' novels and not Lucas' crap take on the RC's/Mandos.

    I'm pretty sure at some point LucasArts said they wouldn't do any more X-Wing/TIE games. Maybe it's just me, but I thought I read it. Also there's no way those games would work on consoles because of all the buttons needed. We'd get a game where you could only shoot, fly around, and do a few other commands. A lot of times the only way a game gets made on the PC nowadays is if they can put it out on multiple platforms. Then the PC usually ends up getting a crap port of that game that barely functions.
  7. Solo4114's Avatar
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    May 3, 2011 - Re: A new Republic Commando game? #7

    Sluis Van Shipyards said: View Post
    The RC game was actually better than a lot of OT stuff LA was putting out. I think with some more features a second game would be great. Especially if they follow Karen Traviss' novels and not Lucas' crap take on the RC's/Mandos.
    Never read that book. I gave up on the EU books about the time the Black Fleet Crisis books were out. They just got stale, and when I heard about the whole Vong thing I had ZERO interest in seeing a poor man's Borg introduced into the SW mythos. Better to just walk away and let it rest. But yes, the game may have been better than a lot of the OT crap they were putting out then....which really isn't saying much. I can count on one hand the number of quality SW games released since 1999.

    I'm pretty sure at some point LucasArts said they wouldn't do any more X-Wing/TIE games. Maybe it's just me, but I thought I read it. Also there's no way those games would work on consoles because of all the buttons needed. We'd get a game where you could only shoot, fly around, and do a few other commands. A lot of times the only way a game gets made on the PC nowadays is if they can put it out on multiple platforms. Then the PC usually ends up getting a crap port of that game that barely functions.
    I still haven't played it, but I've heard that the console IL-2 Sturmovik game is a good example of a console game that can be adjusted to be way more sim-like. If they could do that, the games would work. But I agree that sims aren't really cut out for consoles unless you have special hardware like a HOTAS combination (a la the Ace Combat 6 bundle). Still, the strength of the X-Wing/Tie Fighter brand MIGHT be enough to let it survive on PC alone. I doubt anyone would take the risk, though.
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    May 3, 2011 - Re: A new Republic Commando game? #8

    I want moar Katarn!
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    May 4, 2011 - Re: A new Republic Commando game? #9

    Hebinator said: View Post
    I want moar Katarn!
    Yup, another Jedi Knight style game would be very welcome. The Force Unleashed games were very limited, frustrating and shallow. Republic Commando had a lot of issues, my main gripe of which is the crappy underpowered weapons, and felt unfinished.

    Just give us something beautiful, fun, Star Warsy and make it an FPS and i'll be a happy bunny.
    Rich
  10. Solo4114's Avatar
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    May 4, 2011 - Re: A new Republic Commando game? #10

    NO

    MORE

    JEDI.


    I'm so friggin' BORED with superpowered monks. Gimme a damn smuggler game. Or a bounty hunter game. But ENOUGH with the damn Jedi.
  11. clancampbell's Avatar
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    May 4, 2011 - Re: A new Republic Commando game? #11

    Well, i did say a Jedi knight STYLE game.....a smuggling game might just prove too dull if it involved actual smuggling/buying/selling.....i'd prefer something actually story based...

    Rich
  12. Solo4114's Avatar
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    May 4, 2011 - Re: A new Republic Commando game? #12

    Who says you couldn't have a story revolving around smuggling? Have you never played Privateer?
  13. clancampbell's Avatar
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    May 4, 2011 - Re: A new Republic Commando game? #13

    Yes, also the original Elite....the concept is too long winded for a SW game. Now, if they did a smuggling game about a good character, with a decent story, that might be OK. But, would it feel like Star Wars? Or would it feel like the Star Wars references and cameos were just bolted on?

    I dunno....

    Rich
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    May 4, 2011 - Re: A new Republic Commando game? #14

    clancampbell said: View Post
    Yes, also the original Elite....the concept is too long winded for a SW game. Now, if they did a smuggling game about a good character, with a decent story, that might be OK. But, would it feel like Star Wars? Or would it feel like the Star Wars references and cameos were just bolted on?

    I dunno....

    Rich
    Of course it could be good. Too long-winded? I have no idea what you're talking about. It would not be hard to come up with a good character OR a decent story, and it wouldn't feel any more like Star Wars references and cameos being "bolted on" any moreso than the various Jedi Knight/Jedi Academy games. Oh, look, it's Chewbacca. He's gonna run around with you and shoot stuff, but don't let him die or your fail the mission. Hey, look, it's Luke Skywalker being all mystical and telling you to use the Force.

    You ever play the X-wing/Tie Fighter games? Those games had fun stories and felt every bit like they were part of and set within the Star Wars universe. How hard would it be to show the underworld of the Star Wars universe via space combat, trade/smuggling, and FPS ground-action? Coming up with a decent story should be a friggin' cakewalk.


    Re-read the original Timothy Zahn novels and take a look at the character of Talon Karrde. Go back and watch ANH and remember who shot first (actually, the only one to shoot). You can tell interesting, action-packed stories about guys living in the underworld of the Star Wars universe and have it have NOTHING to do with The Force, the Skywalkers, or hell, even any of the major characters from the original or prequel trilogy except MAYBE as a brief cameo. And you know what? With the right attention to detail, with a compelling story, and with good game mechanics, it could rock.

    Of course, nobody will take a risk on it, because of the glowbat fetish that the marketers have, and the insistence that all new product must be clone-wars-era stuff so they can cross-merchandise. Which is why I basically don't buy anything with the Star Wars brand on it anymore, or at least without taking a VERY close look at the details first.
  15. clancampbell's Avatar
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    May 4, 2011 - Re: A new Republic Commando game? #15

    I take your point. My comment on too long winded was aimed at the Elite games, where it basically took days/weeks to build up enough cash to do anything rewarding.

    Yes, i've read most of the SW novels, yes i liked Zhan's characters. No, i don't think they'd stand up to being the "star" of their own game. These characters don't really work on their own merit, without the support of original characters...i know they've had their own books and short stories and such, but, these are successful mainly due to fanboy love.

    Yes, i played the X-wing/Tie fighter games. Yes, they were good, but not adventures. These days, you can't tell a story in cut scenes then have the player just fly missions over and over.....well, you could, but that's not the game we're looking for. I always felt the Wing Commander games were better though.

    I'm a bit of a sucker for most things Star Wars...i saw it when i was 10 and it's stuck with me ever since.

    I don't really want to get into an argument about this, so suffice to say, I'd love to see a new Jedi Knight style game......hell, at the moment, i'd get super excited if Dark Forces was reworked and put on XBL!!

    Happy Star Wars Day!

    Rich
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    May 4, 2011 - Re: A new Republic Commando game? #16

    If I remember well, at the end of the game, the team were not pleased being deployed to fight the jedis... Maybe they would rebelling at a moment of the scenario...
    Or maybe it will happen after the Jedi purge ... As I heard that Lucas is producing a Star Wars TV show, where the story takes place between the 3rd and the 4th episode...

    But I much more waiting for the Battlefront III !!!
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    May 4, 2011 - Re: A new Republic Commando game? #17

    clancampbell said: View Post
    I take your point. My comment on too long winded was aimed at the Elite games, where it basically took days/weeks to build up enough cash to do anything rewarding.
    Ah, fair point. I never played Elite, though I've heard great things about it. I did play Privateer, though, and those early runs are pretty hairy or just plain tedious until you upgrade your ship.

    Yes, i've read most of the SW novels, yes i liked Zhan's characters. No, i don't think they'd stand up to being the "star" of their own game. These characters don't really work on their own merit, without the support of original characters...i know they've had their own books and short stories and such, but, these are successful mainly due to fanboy love.

    Yes, i played the X-wing/Tie fighter games. Yes, they were good, but not adventures. These days, you can't tell a story in cut scenes then have the player just fly missions over and over.....well, you could, but that's not the game we're looking for. I always felt the Wing Commander games were better though.

    I'm a bit of a sucker for most things Star Wars...i saw it when i was 10 and it's stuck with me ever since.

    I don't really want to get into an argument about this, so suffice to say, I'd love to see a new Jedi Knight style game......hell, at the moment, i'd get super excited if Dark Forces was reworked and put on XBL!!
    Two things:

    1.) I recognize I'm in the minority when it comes to gaming in general, and Star Wars gaming in specific. This is why I complain, and it's why I recognize that they'll never make the game I want to play. Even though I'm absolutely convinced that it COULD be done fantastically well, I also am absolutely convinced that no one would roll the dice on it sufficiently to LET it do well. They'd half-ass it, or they'd simply pass. Probably they'd just pass.

    2.) If it's the old school Dark Forces/Jedi Knight games you want, you can get them on Steam now for dirt cheap. Actually, them and almost all the old LucasArts adventure games.
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    May 4, 2011 - Re: A new Republic Commando game? #18

    I agree completely. There've been so many games i looked forward to only to be kicked in the nuts with disappointment....Republic Commando was one...i couldn't believe i had these huge guns that might as well have shot water.....I loved Tie Fighter, but wasn't enamoured of X-wing.....i kept screwing up on X-wing Alliance-so gave up....i Loved Dark Forces, Jedi Knight...wasn't too keen on Jedi Academy, I quite enjoyed the earlier Rogue Squadron games, ( making a fool of my earlier comments on these type of flying games....oops....)
    Hell, i loved Rebel Assault 1 and 2! But that was way back when i could show off what my PC could do! The force Unleashed 1 had potential, but squandered it on an implausible character and a frustrating, weak almost on rails game. TFU2 was more of the same, but shorter....

    What i REALLY want to play is Oblivion in a Star Wars universe!

    Rich
  19. Sluis Van Shipyards's Avatar
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    May 4, 2011 - Re: A new Republic Commando game? #19

    That's why I said if the added more features to RC (or Imperial Commando?) and improved what was bad, it could be a great game. Karen Traviss' novels are up there with the best of the SW novels. They've got four books to mine for more info on the RC's in general. I just really want to find out what happens to Sev because he's been off limits by Lucasfilm.


    As for a smuggling game, isn't smuggling a part of the new TOR MMO? I think that's as close as LA will get. I'd rather see a Rebellion era smuggling game, but I doubt they'd risk that. Most game (PC or consoles) companies won't, or aren't allowed by the suits, to stray too far from the norm. They are content to churn out Madden 2062, Call of Duty 64, etc.
  20. Qui-Gonzalez's Avatar
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    May 4, 2011 - Re: A new Republic Commando game? #20

    Yes SVS, the Smuggling will be in TOR. It never really worked in SWG as your role was a spice crafter and container slicer. Lame...

    There were far too many constraints in SWG about what you could do. That timeline was already firmly in place. In TOR, it is open season on anything.

    As to an RC game, I would be all over it if it is a good story. As others have said, Travis has written some damned fine books that are very engrossing. Play on that and her Mandalorian sub-culture and you have a winner.
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    May 5, 2011 - Re: A new Republic Commando game? #21

    A new X-Wing/Tie Fighter type game would be quite smashing. I'd also go another Jedi Outcast type. No so keen on a Republic Commando one, but I'd play it.
  22. Solo4114's Avatar
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    May 5, 2011 - Re: A new Republic Commando game? #22

    Sluis Van Shipyards said: View Post
    As for a smuggling game, isn't smuggling a part of the new TOR MMO? I think that's as close as LA will get. I'd rather see a Rebellion era smuggling game, but I doubt they'd risk that. Most game (PC or consoles) companies won't, or aren't allowed by the suits, to stray too far from the norm. They are content to churn out Madden 2062, Call of Duty 64, etc.
    My point exactly.

    Qui-Gonzalez said: View Post
    Yes SVS, the Smuggling will be in TOR. It never really worked in SWG as your role was a spice crafter and container slicer. Lame...

    There were far too many constraints in SWG about what you could do. That timeline was already firmly in place. In TOR, it is open season on anything.
    From what I've heard, there won't be ACTUAL smuggling in TOR. You're basically the SW version of the "thief" class in traditional RPG terms. You do ranged damage, debuffs, trap arming/disarming, etc. You're not a straight-ahead combat class, more of a combat-lite-plus-other-skills class. There won't be any kind of real economy or trading, which is what's necessary for real smuggling (you need tariffs to avoid, or proscribed goods to move and sell at a high price).

    There may be "smuggling" in the sense of a storyline mission where you're tasked with covertly moving this good from here to there, but it's not like you'll be able to set yourself up as a gunrunner or drug dealer or "I can get it for you...for a price" kind of guy or whathaveyou.

    There won't (again, from what I've heard) be a "third" Faction in the form of the underworld. You've got Republic, you've got Sith, and that's it. Smugglers are "Republic-only", bounty hunters are "Sith-only."



    As for SWG and smuggling...there was never any real smuggling because the system was never designed for it. And also because SWG was broken from launch, but that's a whole other story.



    The real problem with a smuggling game is the amount of effort it'd take to create one. You basically have two versions of "smuggling" you can do in a game. One is a heavily scripted single player (or co-op) campaign that focuses on a story of a smuggler, with limited use of "smuggling abilities" as well as the inevitable use of combat and/or "get the hell out of Dodge" abilities when the smuggling abilities don't work. That'd be easier to do (and more like a Privateer game).

    The MUCH harder version is a more open-ended game which has:

    - An economy and trade system.

    - A system of taxes/tariffs for moving items from port to port.

    - A system of law enforcement to proscribe certain items and enforce the tariffs.


    As a sub-set of this, you also need

    - Either single points of entry from one economic center to another (IE: all ship traffic must pass through these ports/space-stations) and/or...

    - A constantly moving, constantly updating "border" that can be crossed to move illegal goods. By constantly moving/updating, I mean, you find a safe point to cross today, but tomorrow the cops may be all over it and you have to find another.



    There is, of course, no way in hell that anyone will ever take the effort at making THIS game. It's far too complex, far too costly, and far too risky an effort.
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    May 5, 2011 - Re: A new Republic Commando game? #23

    I'm STILL waiting for Battlefront 3.

    A sequel to that Jango Fett 'Bounty Hunter' game from a few years ago would be great too! Especially if it changed to a Boba Fett game half way through.



    Revised and HD versions of X-Wing and TIE Fighter would rock too.
  24. Sluis Van Shipyards's Avatar
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    May 5, 2011 - Re: A new Republic Commando game? #24

    Brinn 71 said: View Post
    I'm STILL waiting for Battlefront 3.

    A sequel to that Jango Fett 'Bounty Hunter' game from a few years ago would be great too! Especially if it changed to a Boba Fett game half way through.
    The problem with Battlefront is that it didn't go far enough. They need to make it a direct copy of the Battlefield series. For example, if you're in an AT-AT you should be able to have two drivers/gunners, a commander, and ten or twenty of your friends in the back. In the first two the AT-AT had like one or two people in the entire vehicle. In the Rep. Gunship you should have more than a pilot and a couple gunners. You should be able to load other players in the back and use it to assault locations like using the Blackhawk in the BF series.

    As for Bounty Hunter, I think it's a really underrated game. I would love to see a sequel (or Prequel!) with Boba Fett. It would be awesome to see what they could do using a new engine and even cooler if they could get ILM to do the cutscenes again.
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    May 6, 2011 - Re: A new Republic Commando game? #25

    Sluis Van Shipyards said: View Post
    The problem with Battlefront is that it didn't go far enough. They need to make it a direct copy of the Battlefield series. For example, if you're in an AT-AT you should be able to have two drivers/gunners, a commander, and ten or twenty of your friends in the back. In the first two the AT-AT had like one or two people in the entire vehicle. In the Rep. Gunship you should have more than a pilot and a couple gunners. You should be able to load other players in the back and use it to assault locations like using the Blackhawk in the BF series.

    As for Bounty Hunter, I think it's a really underrated game. I would love to see a sequel (or Prequel!) with Boba Fett. It would be awesome to see what they could do using a new engine and even cooler if they could get ILM to do the cutscenes again.

    Battlefront also needed more maps, better maps, and far better server tools. It was very clearly designed as a console game first and then ported to PC. It had its fun parts, but a lot of the maps were just throwaway maps. The second one was an improvement, but still wasn't amazing. Just felt very spammy.
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