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robo3687's Iron Man Pep Files - SD War Machine links page 73

Discussion on robo3687's Iron Man Pep Files - SD War Machine links page 73 within the Replica Movie Costumes forum, part of the COSTUMES AND COSPLAY category; heres a helm i got around to finishing - still

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Old 09-08-2010, 03:40 AM   #1226
 
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Re: robo3687's Pep Files - first post updated - please read

heres a helm i got around to finishing - still need to do some detail work to it, and add in a faceplate hinge, i am not planning on painting the jaw gold, and not planning on cutting the jaw free. i am planning some Eye leds - its about 20% larger than a standard helm to accomodate the small CPU fan that i have installed in the back
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Old 09-08-2010, 07:49 AM   #1227
 
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Re: robo3687's Pep Files - first post updated - please read

Quote:
Originally Posted by brimst0ne13 View Post
glass it and then cut it in half and take out however much you need to, then glass the two remaining pieces together and use bondo to hide the cuts and blend it.
Ahh, I didnt think of it that way, thanks for the info
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Old 09-08-2010, 07:53 AM   #1228
 
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Re: robo3687's Pep Files - first post updated - please read

Quote:
Originally Posted by DarthVeach View Post
It does, thank you! It gives me a good idea where to start since I too wear a 34-36 waist depending on the clothes! My natural waist with the tape measure is about 35". It looks like at that scale some of the cod pieces need to be separated since they won't fit on a page, but thats no big deal.
Now that you mention it, I think there were only a couple peices I had to split to fit it for printing. It's been a while since I did it.

I also did the hip pods and spine in that scale too, come to think of it.
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Old 09-08-2010, 11:05 AM   #1229
 
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Re: robo3687's Pep Files - first post updated - please read

hey guys, just a couple of quick pictures to show my teams progress. the tape comes off the helmet later. were not at all pleased with the helmet so we've decided to sell it and make a new one. i know i shouldnt say here but if anyone wants it please get in touch. otherwise its going on ebay. id much rather it went to someone who can love and nurture it though. under the tape on the faceplate is already sprayed gold. the chest is bodyfilled and well into the smoothing phase. backplate half bodyfilled. cod resined. and i think thats it so far. shoes are in another location. just legs, pod, spine, shoulders left to pep. just wana say this dude is HUUUUGE!!! my guy is gona clear 7 foot in the full costume and built like a brick wall!!!



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Old 09-08-2010, 01:11 PM   #1230
 
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Re: robo3687's Pep Files - first post updated - please read

Something else I was curious about with everyone else or if anyone knew. The chest brace, wher eis it falling or where should it fall on your body when you have it on? What I mean is whereabout should the circle/triangle for the arc reactor fall on your chest?
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Old 09-08-2010, 01:14 PM   #1231
 
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Re: robo3687's Pep Files - first post updated - please read

The pictures i uploaded (robo3687's Pep Files - first post updated - please read - Page 49) make me think it's right at the nipple line or a little below...
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Old 09-08-2010, 06:39 PM   #1232
 
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Re: robo3687's Pep Files - first post updated - please read

hey quick question, does anybody know if the files are in scale with each other?
like if i dont chaange the scale for anything, will the arms match up with the chest, abs, codpiece, etc.?
im sure this has been answered before, but this thread is 50 pages long, and i'm dont really want to go looking through every page.
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Old 09-08-2010, 07:04 PM   #1233
 
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Re: robo3687's Pep Files - first post updated - please read

@BenHA94 Yeap!! all files are 25.411754 (default scale) and they match each other perfectly

BTY, here is my weekend progress. Sanding the filler is tougher than I thought =/
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Old 09-08-2010, 07:10 PM   #1234
 
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Re: robo3687's Pep Files - first post updated - please read

Quote:
Originally Posted by BenHA94 View Post
hey quick question, does anybody know if the files are in scale with each other?
like if i dont chaange the scale for anything, will the arms match up with the chest, abs, codpiece, etc.?
im sure this has been answered before, but this thread is 50 pages long, and i'm dont really want to go looking through every page.
Based on everything that I have pepped so far myself, I would say that they are. However, I have never read anything that would confirm this.

Quote:
Originally Posted by Zenman View Post
Something else I was curious about with everyone else or if anyone knew. The chest brace, wher eis it falling or where should it fall on your body when you have it on? What I mean is whereabout should the circle/triangle for the arc reactor fall on your chest?
I pepped a MK IV Chest (Circle) and when I put it on and line it up with roughly where I think it should be, the bottom of the circle seems to be just above where my rib cage meets in the center. For another reference point, The MK IV Chest has 2 little flaps (appear to be on the MK VI too but not 100%) that come off either side of the top, and I try to line those up with the front of my collar bone.
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Old 09-08-2010, 07:35 PM   #1235
 
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Re: robo3687's Pep Files - first post updated - please read

Quote:
Originally Posted by BenHA94 View Post
hey quick question, does anybody know if the files are in scale with each other?
They are, but as I explained earlier, there is no magic number you can scale the entire suit by based on your height. Everyone is proportioned differently, so each piece must be scaled to the body part it's designed to fit over.

-Nick
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Old 09-08-2010, 09:07 PM   #1236
 
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Re: robo3687's Pep Files - first post updated - please read

Quote:
Originally Posted by 7sinzz View Post
hey guys, just a couple of quick pictures to show my teams progress. the tape comes off the helmet later. were not at all pleased with the helmet so we've decided to sell it and make a new one. i know i shouldnt say here but if anyone wants it please get in touch. otherwise its going on ebay. id much rather it went to someone who can love and nurture it though. under the tape on the faceplate is already sprayed gold. the chest is bodyfilled and well into the smoothing phase. backplate half bodyfilled. cod resined. and i think thats it so far. shoes are in another location. just legs, pod, spine, shoulders left to pep. just wana say this dude is HUUUUGE!!! my guy is gona clear 7 foot in the full costume and built like a brick wall!!!





five thumbs up mate
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Old 09-09-2010, 07:38 AM   #1237
 
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Re: robo3687's Pep Files - first post updated - please read

Very good :thum bsup
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Old 09-09-2010, 08:47 AM   #1238
 
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Re: robo3687's Pep Files - first post updated - please read

Quote:
Originally Posted by BenHA94 View Post
hey quick question, does anybody know if the files are in scale with each other?
like if i dont chaange the scale for anything, will the arms match up with the chest, abs, codpiece, etc.?
im sure this has been answered before, but this thread is 50 pages long, and i'm dont really want to go looking through every page.
well it really depends on your body proportionality. i had several pep mistakes with scaling issues. I'm 5'5 and the whole suit unscaled is really big for me



then i tried rescaling each part by 10%. And it worked for me. don't know for the limbs though.


Last edited by quovadis0920; 09-09-2010 at 08:53 AM. Reason: pic had errors
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Old 09-09-2010, 10:56 AM   #1239
 
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Re: robo3687's Pep Files - first post updated - please read

Wondering if someone can explain something about scaling to me. In the helmet file the default scale is 1.00...Robo's files are 25.411754. So, if I were to increase size by 5% i assumed the helmet would go to 1.05 and the other files would go to 26.6823417? Also, what exactly does that number represent?

I tried scaling the helmet to 1.05 (my hat size is large/xlarge) thinking that would make for a better fit, but the result was WAY to big...

*EDIT --------------
I should also add, @TheNickFox, I will be taking your advice and scaling each part separately, just trying to wrap my head around the scaling in general

Last edited by bcamp1973; 09-09-2010 at 12:10 PM.
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Old 09-09-2010, 12:33 PM   #1240
 
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Re: robo3687's Pep Files - first post updated - please read

i would think that you should take the numbers given in millimeters of dimension at the bottom right of the viewer and divide that by the scale number to give you accurate increments of increase. the scaling number may not necessarily represent a percentage.
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Old 09-09-2010, 01:56 PM   #1241
 
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Re: robo3687's Pep Files - first post updated - please read

Also, here is a post of mine from page 46, regarding scaling:

Quote:
This is to everyone who is asking questions about scaling:

Each piece needs to be scaled separately!

Everyone is proportioned differently so to take the default proportions and just scale them across the board will result in something your height or your width but in the same shape as the original. You MUST size each piece to match the part of your body it's designed to fit over. Scaling each piece to the same number will NOT work for most people.

There is no magic way to figure out a scale
Just measure the body part you need to scale to, look at the dimensions of the piece in the program and adjust the scale until you have a good balance between the length, width, and depth in terms of matching your proportions.

It's more work, but if you don't do this your final product won't fit right.

Even if you scale to the same dimensions that someone else your same heigh and weight did you will STILL have issues because, like I said, everyone is proportioned differently. Their arms might be longer than yours, their legs shorter, have more muscle, have a wider chest, and a bigger butt, but weigh exactly what you weigh and be the same height.

Just take some time to figure out your scale for yourself and you will be just fine. And if you need to repep a piece because it doesn't fit, at least you know how it goes together now, meaning your second go will be faster and cleaner.

-Nick
Follow that advice and you'll be fine.

-Nick
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Old 09-09-2010, 02:00 PM   #1242
 
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Re: robo3687's Pep Files - first post updated - please read

So, for the helmet...at 1.0 it's 262cm h x 188cm w x 303cm d ...Is it safe to assume the box defined by those measurements are the OUTER most measurements of the helmet, not the open space inside?
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Old 09-09-2010, 04:42 PM   #1243
 
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Re: robo3687's Pep Files - first post updated - please read

Quote:
Originally Posted by bcamp1973 View Post
So, for the helmet...at 1.0 it's 262cm h x 188cm w x 303cm d ...Is it safe to assume the box defined by those measurements are the OUTER most measurements of the helmet, not the open space inside?
Well the only difference between inside and outside dimensions should be the thickness of two pieces of paper...so we're talking less than half a millimeter of difference, but yes, the measurements are for the bounding box of the model.

-Nick
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Old 09-09-2010, 05:03 PM   #1244
 
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Re: robo3687's Pep Files - first post updated - please read

cheers guys appreciate the kind words. i hope my pictures have inspired the more silent lurkers :-P
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Old 09-09-2010, 07:31 PM   #1245
 
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Re: robo3687's Pep Files - first post updated - please read

(edit) It just occurred to me to note that the screen shots below are NOT from Pepakura, but from the 3D software I use. Don't go nuts trying to find the option to change the display mode to what you see.

For those not familiar with the concept of a "bounding box" in 3D parlance, here's a visual for you:



The blue outlines represent the absolute outer dimensions of the object - the longest flat measurement on any given axis. When Pepakura gives you a height/width/depth measurement, it's measuring a straight line from one side of the box to the other.

Something else to keep in mind when you're scaling parts - the objects are not necessarily perfectly aligned in the 3D space:



The measurements shown are the default dimensions from Neon Sentry's unfold of robo's complete arm model.

As you can see, the Pepakura dimensions do not equate to what the arm would actually measure out to if it were fully extended. The bend in the arm skews what you'd think of as the ideal measurement, as if the entire arm was completely vertical.

None of this will actually help you determine your perfect scaling numbers, but hopefully it'll give you a little more insight as to how the models behave in their 3D environment. Someone who's been working steadily with this stuff for the last few years could probably explain it a lot better than I just did.

Last edited by Rick Hanson; 09-09-2010 at 08:20 PM.
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Old 09-09-2010, 09:45 PM   #1246
 
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Re: robo3687's Pep Files - first post updated - please read

Quote:
Originally Posted by quovadis0920 View Post
well it really depends on your body proportionality. i had several pep mistakes with scaling issues. I'm 5'5 and the whole suit unscaled is really big for me



then i tried rescaling each part by 10%. And it worked for me. don't know for the limbs though.

well on my case im only 5'4" and i reduce the printing by 17%....

so i will get a smaller print size...but i didn't change the original scale....





it is perfectly fitted my size
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Old 09-10-2010, 01:20 AM   #1247
 
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Re: robo3687's Pep Files - first post updated - please read

school started - so building for me is practically brought to a halt between studies work and extra-curriculars... but I'm really amazed at everyone else's work - hope to catch a break sometime soon and maybe crank out a part or two
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Old 09-10-2010, 03:33 AM   #1248
 
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Re: robo3687's Pep Files - first post updated - please read

Quote:
Originally Posted by Pilot View Post
(edit) It just occurred to me to note that the screen shots below are NOT from Pepakura, but from the 3D software I use. Don't go nuts trying to find the option to change the display mode to what you see.

For those not familiar with the concept of a "bounding box" in 3D parlance, here's a visual for you:



The blue outlines represent the absolute outer dimensions of the object - the longest flat measurement on any given axis. When Pepakura gives you a height/width/depth measurement, it's measuring a straight line from one side of the box to the other.

Something else to keep in mind when you're scaling parts - the objects are not necessarily perfectly aligned in the 3D space:



The measurements shown are the default dimensions from Neon Sentry's unfold of robo's complete arm model.

As you can see, the Pepakura dimensions do not equate to what the arm would actually measure out to if it were fully extended. The bend in the arm skews what you'd think of as the ideal measurement, as if the entire arm was completely vertical.

None of this will actually help you determine your perfect scaling numbers, but hopefully it'll give you a little more insight as to how the models behave in their 3D environment. Someone who's been working steadily with this stuff for the last few years could probably explain it a lot better than I just did.
dude is that MS3D? if so thats the software i have ^_^

it would be nice if some one could hack pep to allow a free rescale of specific dimensions.

Last edited by Azurial; 09-10-2010 at 03:40 AM.
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Old 09-10-2010, 08:04 AM   #1249
 
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Re: robo3687's Pep Files - first post updated - please read

Here Is what i have so far.. The Torso and Part of back . My first attempt =)
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file0208.jpg   file0209.jpg   file0211.jpg   file0212.jpg  
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Old 09-10-2010, 10:31 AM   #1250
 
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Re: robo3687's Pep Files - first post updated - please read

did you use card stock? and i can't tell... but did you resin that already? It just looks really warped...
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