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  1. Banned
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    Dec 31, 2011 - Re: Dark Knight Rises - Bane Mask #51

    AdamL said: View Post
    I didn't say it was black, I said almost black. It's a dark green for sure, which is all I meant.
    No problem at all Adam.
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    Dec 31, 2011 - Re: Dark Knight Rises - Bane Mask #52

    hello again I have another question for you, I noticed in your website that in one of your Bane mask sculpture pics that you cast your mask in those silicone molds my question is can you put latex in one of those.
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    Jan 1, 2012 - Re: Dark Knight Rises - Bane Mask #53

    samhain2012 said: View Post
    hello again I have another question for you, I noticed in your website that in one of your Bane mask sculpture pics that you cast your mask in those silicone molds my question is can you put latex in one of those.
    Great question. Currently our molds are rebound 25 silicone with a free form support shell. When casting in latex, you should always use a plaster mold instead since the plaster will naturally draw out the water from the latex during the curing process, silicone and urethane molds won't allow this to happen. Silicone also can be inhibited by latex so you could ruin your hard work. As a general rule keep the latex as far away from your silicones as you can. Latex $50 a gallon, silicone $200 a gallon....easy math right?
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    Jan 1, 2012 - Re: Dark Knight Rises - Bane Mask #54

    Actually that is wrong it's the other way around. You can run latex in a silicone mold without inhibition once the silicone is cured. It would just be painfully slow just like running latex in a fiberglass mold, you would have to build up at least 12-14 coats and let dry between coats. It takes 3-4 days to get a thick enough casting in this manner.

    GothamCityFX said: View Post
    Great question. Currently our molds are rebound 25 silicone with a free form support shell. When casting in latex, you should always use a plaster mold instead since the plaster will naturally draw out the water from the latex during the curing process, silicone and urethane molds won't allow this to happen. Silicone also can be inhibited by latex so you could ruin your hard work. As a general rule keep the latex as far away from your silicones as you can. Latex $50 a gallon, silicone $200 a gallon....easy math right?
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    Jan 1, 2012 - Re: Dark Knight Rises - Bane Mask #55

    Finhead said: View Post
    Actually that is wrong it's the other way around. You can run latex in a silicone mold without inhibition once the silicone is cured. It would just be painfully slow just like running latex in a fiberglass mold, you would have to build up at least 12-14 coats and let dry between coats. It takes 3-4 days to get a thick enough casting in this manner.
    The trick with casting latex in silicone molds is to use a heater fan and hot air gun between brushed in layers (I stipple with sponges for even coats). Scott Marshall and I both use Rebound 25 molds for our latex Predator parts (Scott does heads and full suits, whereas I do hands). It still does take a while; six layers brushed into each half of my hand mold, a butter coat on the edges, sealed, one last slush layer, and then it's two hours with a heater fan blowing in through the wrist. Takes me about six hours total. Now mind you, brushed layers are unber-thin skins, whereas the slushed layer is much thicker. Pretty sure Scott's Predator heads take a solid 24 hours, but I'd have to double-check. It's actually easier with the bigger pieces because you can get a lot better air flow.

    Now, with that, once you run latex in a silicone mold, you have to seriously clean it out in order to run silicone in it (Couldn't tell you about urethane). The latex residue will inhibit future silicone casts from curing. There's a product you can use, but the name is escaping me...
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    Jan 16, 2012 - Re: Dark Knight Rises - Bane Mask #56

    alright thanks a lot for the info Gotham city F/X this is extremely helpful.
    I truly appreciate it.
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    Jan 16, 2012 - Re: Dark Knight Rises - Bane Mask #57

    Im completely wowed by this rendition. Im thinking of getting my hands dirty with my own.... LOVE IT!!!
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    Jan 20, 2012 - Re: Dark Knight Rises - Bane Mask #58

    I second that!
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    Jan 21, 2012 - Re: Dark Knight Rises - Bane Mask #59

    Looks great, keep up the good work!!
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    Jan 30, 2012 - Re: Dark Knight Rises - Bane Mask #60

    Anyone interested in more info for trades, just shoot me an email at gothamcityfx@gmail.com

    Please no PM's
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    May 25, 2012 - Re: Dark Knight Rises - Bane Mask #61

    2 hours in my Darth Revan helmet and my ears want to bleed, the bane mask in that shot looks like it would be quickly painful
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    Aug 2, 2012 - Re: Dark Knight Rises - Bane Mask #62

    Very impressive work on the Bane mask. I know it's taken a lot of detail and time. Looks awesome.
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    Aug 2, 2012 - Re: Dark Knight Rises - Bane Mask #63

    Fantastic job, Looks great! Keep up the good work!
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