CEREAL KILLL3R
Active Member
PLEASE NOTE... The start date of this build was March 21, 2012. Being that I am a new member here and there is much to post, I will be posting my build progress from start until current date in as few "consecutive posts" as possible. Allow me to apologize in advance if there are indeed multi-posts, as I have no idea of what the post limitations are here (word count, image count etc...) So, to the Mod's,... should there be too many posts, adjust post count as you see fit! Thank you!
With all the armor choice out there since the release of ODST and the glorious Reach, I still find myself drawn to the Mk VI. Whenever I hear the name “Master Chief”, “Halo” or “Who could kick Chuck Norris’s ass?” the Mk VI is the image that pops into my mind. Maybe it is because we have been through so much together over the years with all the late nights and tired mornings killing Covenant and Flood scum, we have now formed a special bond. Or maybe it’s like your first car... It may not have been the best machine in the world, but it was special because it was “yours”. An even further stretch, it’s like asking someone “Who’s the Captain of the Enterprise?” (The answer by the way is clearly Piccard!)
Anyways, I digress…
Now to the business at hand; This will be a “comprehensive WIP” what I mean by that is that there will be complete coverage from A – Z, no stone left un-turned so to speak, there will be no rushing through a process and all of a sudden I’m unexpectedly leaps and bounds ahead of where I was in the previous post, everything will be covered with an explanation and documented with a nauseating amount of pictures (I doubt that people around here will suddenly get sick of looking at and critiquing pictures) I guess at the end of it all what I am trying to do is provide “From my perspective” the process of building a complete set of armour with some personal touches along the way.
First of all, I don't plan on bouncing around all over the place with armour scattered about the house. I plan to pep a piece and take it to the point of painting, then and only then will I pep out another piece. So it's a "Wet, Lather, rinse, repeat" approach.
So, here we go...
Let the pepping begin!
Surprise, surprise... I started with a Helm!... No real shocker there!
Just some quick info about the pep file:
- Pep MK6 Flyingsquirl HD
- Build Height = 280mm
Resin coat... done!
I've crudely attached a temporary face shield for the sole purpose of not making a huge freaking mess when rondoing this sucker. My approach to this project will not be as simple as throwing on some bondo and smoothing out the existing shape for detail. I enjoy making life miserable for myself, and thus I will be cutting into the helmet to enhance the details that I am not happy with.
I anticipate a great deal of hellish fury in the form of quickly gummed up sandpaper, when coming into contact with all of that hot glue that is under the paper layer, but hey... if a job isn't tedious and painfully problematic, then where's the fun!
I have always had some personal preferences with regards to the helmet pep detail for the Mk VI;
1. The rounded shape of the brim, I have always preferred it in its more angular rendering (kind of like the Halo 3 Legendary game pack head) . So that is what I will do once the rondo is dry.
2. The detail that is on the upright ports on the back of the helmet are quite small and barely noticeable when pepped out. I plan on punching up the detail on these ports once the piece is hardened.
First layer of Rondo... done!
After waiting impatiently for 30 minutes or so the rondo layer had cured up well enough that I could start hacking this poor helmet apart.
Here is the modification that I was talking about for the angle of the brim. I have always felt that being that the entire suit is so angular that the rounded brim always felt out of place. Now by no means am I crapping on Bungie or the spectacular projects that have come to pass on this forum, this is just a personal choice and what feels right to me.
Who the hell am I kidding, in 3 weeks from now when it happens to be the most inconvenient moment, I will probably want to change it back!
Here are some of the other modifications that I will be doing to the helm. I will be using these pictures as "points of reference" to see how much effect the changes have as they come.
It's amazing how I know that I've put in a lot of work... but it looks like so little!!!
I've been spending time roughing in some of the added details and improving upon the overall shape of the helmet. Figure I'll just let the pictures do the talking until there is something useful for me to say.
Here's the smooting off of the end of the brim
Here is the new angle that I wanted to achieve, just to give a little more feel for depth.
I had painted the upper half of the helmet black, just so I could get an idea of the high and low spots. Also did some sanding and spot filling. Many pieces of sandpaper later, you can barely tell that the it was ever painted black to begin with.
I spent some time messing around, I had thought of adding damage directly to the shell of the helmet rather than relying on paint effects alone. For some extra depth, ended up trying out some different damage and wear techniques and came up with some interesting results.
I am also starting to change the overall shape of the "ear pieces" The new shape and size is going to follow the lower of the two lines.
The way I'm going to control the bondo when I apply it, is I've taped off and cut out the overall shape that I want to get. I've also roughed up the existing piece so the bondo will have a firm hold when applied.
When the bondo starts to cure I begin to remove the tape, cutting along the edge with a razor blade. I find that you can get a lot of the shaping work done easily if you take advantage of bondo while it's in the "rubbery" stage.
Doing a little bit of cleanup work.
Done for now, this is as far as I will take it until the whole helmet is ready for fine detailing.
Just some general to-do's here, creeping my way along through the helmet portion of the project. I've cut out a recess into the back, just to give more depth to the back of the helmet. I will be building up the center of the cut-out once done.
I have taken some time to finalize the overall shape of the trench and ports in the back and filled up the hack marks that were previously left from some pepping warpage.
Started out on the neck portion of the back, when it's done it will be 3 levels. Once again, just hacking away...
Once the final shape is where I want it to be, it's time to fill in all the low spots giving a nice smooth final look.
This will be the shape for the 3rd and highest level of the neck, once again using the "rubberish" curing stage of the bondo to get the overall shape.
Here is the buildup detail, just about at its final shape.
Cleaning up the underside of the back as there were a few waves in the pep. The 3rd level of the neck is taking final shape.
Done!!!
After some measuring, sanding, filling and then some more measuring, sanding and filling.... I think we're there! I think it came out ok.
Being that I am one of the most impatient people to have ever existed on this planet, I had to throw some primer on the worked areas of the helmet just to get an approximation of how everything will look. The primer really helps out when you're looking for imperfections.
Here's a quick "Then & Now comparison:
To Be continued in next post...
With all the armor choice out there since the release of ODST and the glorious Reach, I still find myself drawn to the Mk VI. Whenever I hear the name “Master Chief”, “Halo” or “Who could kick Chuck Norris’s ass?” the Mk VI is the image that pops into my mind. Maybe it is because we have been through so much together over the years with all the late nights and tired mornings killing Covenant and Flood scum, we have now formed a special bond. Or maybe it’s like your first car... It may not have been the best machine in the world, but it was special because it was “yours”. An even further stretch, it’s like asking someone “Who’s the Captain of the Enterprise?” (The answer by the way is clearly Piccard!)
Anyways, I digress…
Now to the business at hand; This will be a “comprehensive WIP” what I mean by that is that there will be complete coverage from A – Z, no stone left un-turned so to speak, there will be no rushing through a process and all of a sudden I’m unexpectedly leaps and bounds ahead of where I was in the previous post, everything will be covered with an explanation and documented with a nauseating amount of pictures (I doubt that people around here will suddenly get sick of looking at and critiquing pictures) I guess at the end of it all what I am trying to do is provide “From my perspective” the process of building a complete set of armour with some personal touches along the way.
First of all, I don't plan on bouncing around all over the place with armour scattered about the house. I plan to pep a piece and take it to the point of painting, then and only then will I pep out another piece. So it's a "Wet, Lather, rinse, repeat" approach.
So, here we go...
Let the pepping begin!
Surprise, surprise... I started with a Helm!... No real shocker there!
Just some quick info about the pep file:
- Pep MK6 Flyingsquirl HD
- Build Height = 280mm
Resin coat... done!
I've crudely attached a temporary face shield for the sole purpose of not making a huge freaking mess when rondoing this sucker. My approach to this project will not be as simple as throwing on some bondo and smoothing out the existing shape for detail. I enjoy making life miserable for myself, and thus I will be cutting into the helmet to enhance the details that I am not happy with.
I anticipate a great deal of hellish fury in the form of quickly gummed up sandpaper, when coming into contact with all of that hot glue that is under the paper layer, but hey... if a job isn't tedious and painfully problematic, then where's the fun!
I have always had some personal preferences with regards to the helmet pep detail for the Mk VI;
1. The rounded shape of the brim, I have always preferred it in its more angular rendering (kind of like the Halo 3 Legendary game pack head) . So that is what I will do once the rondo is dry.
2. The detail that is on the upright ports on the back of the helmet are quite small and barely noticeable when pepped out. I plan on punching up the detail on these ports once the piece is hardened.
First layer of Rondo... done!
After waiting impatiently for 30 minutes or so the rondo layer had cured up well enough that I could start hacking this poor helmet apart.
Here is the modification that I was talking about for the angle of the brim. I have always felt that being that the entire suit is so angular that the rounded brim always felt out of place. Now by no means am I crapping on Bungie or the spectacular projects that have come to pass on this forum, this is just a personal choice and what feels right to me.
Who the hell am I kidding, in 3 weeks from now when it happens to be the most inconvenient moment, I will probably want to change it back!
Here are some of the other modifications that I will be doing to the helm. I will be using these pictures as "points of reference" to see how much effect the changes have as they come.
It's amazing how I know that I've put in a lot of work... but it looks like so little!!!
I've been spending time roughing in some of the added details and improving upon the overall shape of the helmet. Figure I'll just let the pictures do the talking until there is something useful for me to say.
Here's the smooting off of the end of the brim
Here is the new angle that I wanted to achieve, just to give a little more feel for depth.
I had painted the upper half of the helmet black, just so I could get an idea of the high and low spots. Also did some sanding and spot filling. Many pieces of sandpaper later, you can barely tell that the it was ever painted black to begin with.
I spent some time messing around, I had thought of adding damage directly to the shell of the helmet rather than relying on paint effects alone. For some extra depth, ended up trying out some different damage and wear techniques and came up with some interesting results.
I am also starting to change the overall shape of the "ear pieces" The new shape and size is going to follow the lower of the two lines.
The way I'm going to control the bondo when I apply it, is I've taped off and cut out the overall shape that I want to get. I've also roughed up the existing piece so the bondo will have a firm hold when applied.
When the bondo starts to cure I begin to remove the tape, cutting along the edge with a razor blade. I find that you can get a lot of the shaping work done easily if you take advantage of bondo while it's in the "rubbery" stage.
Doing a little bit of cleanup work.
Done for now, this is as far as I will take it until the whole helmet is ready for fine detailing.
Just some general to-do's here, creeping my way along through the helmet portion of the project. I've cut out a recess into the back, just to give more depth to the back of the helmet. I will be building up the center of the cut-out once done.
I have taken some time to finalize the overall shape of the trench and ports in the back and filled up the hack marks that were previously left from some pepping warpage.
Started out on the neck portion of the back, when it's done it will be 3 levels. Once again, just hacking away...
Once the final shape is where I want it to be, it's time to fill in all the low spots giving a nice smooth final look.
This will be the shape for the 3rd and highest level of the neck, once again using the "rubberish" curing stage of the bondo to get the overall shape.
Here is the buildup detail, just about at its final shape.
Cleaning up the underside of the back as there were a few waves in the pep. The 3rd level of the neck is taking final shape.
Done!!!
After some measuring, sanding, filling and then some more measuring, sanding and filling.... I think we're there! I think it came out ok.
Being that I am one of the most impatient people to have ever existed on this planet, I had to throw some primer on the worked areas of the helmet just to get an approximation of how everything will look. The primer really helps out when you're looking for imperfections.
Here's a quick "Then & Now comparison:
To Be continued in next post...
Last edited: