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Discussion on Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived within the Replica Movie Costumes forum, part of the COSTUMES AND COSPLAY category; Ok this is obviously not going to be a simple
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#1 |
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Banned
Join Date: Apr 2010
Location: Arkansas
Posts: 1,129
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Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
Ok this is obviously not going to be a simple one or two person task, and certaintly not something I can do on my own without spending weeks working on it and tuning it down. But about a week ago I got a message from "isusuperman" here on the RPF that he would like to see a set of Hulkbuster files made, and this is'nt the first time I've heard that request.
So after searching I found one source for the model from a Gregory Hall ( I Am Gregory Hall ), and I sent him a message explaining what I would like to do, what would be created, and that he would recieve credit of course. In return I recieved this. Now what I ask of the community is no simple task, if there are any 3D Modellers that would like to help out, the 3D Model will be put below. As for unfolders, that will be needed later on. Let the fun begin. [COLOR=#810081] Uploaded with ImageShack.usHulkbuster.zip |
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#2 |
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The RPF Dinghy
Join Date: Jun 2011
Location: Austria
Posts: 1,152
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
greg really did an awesome job on this
not a lot of open edges, as most amateur 3d models have does the model come in pieces or is it 1 whole piece |
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#3 |
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Banned
Join Date: Apr 2010
Location: Arkansas
Posts: 1,129
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
I'm not sure on the model if it has sections, where it can be broken down into bicep, chest, back, etc. I tried earlier opening the model with Milkshape and for some reason my 3D Software does'nt like models with over 100k Polys. You'll tell it to import a OBJ file and it won't import it.
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#4 |
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
I can probably break the model up if you like. I'll download now and check it out..
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#5 |
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
I'm able to open the file in 3ds max and break out the different elements. The geometry got pretty farty, I'm guessing during the optimizing process. Is it possible to get the model without the optimization done to it? If not I can work with this but It won't be as clean when Pepped
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#6 |
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Banned
Join Date: Apr 2010
Location: Arkansas
Posts: 1,129
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
The person I got the model from gave this one to me for free, but for the un-optimized version it would have cost $400.
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#7 |
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
Alright, I'll run with it.
The suit looks symmetrical so I'll probably just split it and make one file for each part and the builder will just mirror them. I'll post the .obj files for the parts In the next 2 days or so but don't think I'll have time to Pep them for a while so if someone wants to take a stab at it, have fun.
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#8 | |
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The RPF Dinghy
Join Date: Jun 2011
Location: Austria
Posts: 1,152
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
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#9 |
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Join Date: Jun 2011
Location: Nevada
Posts: 734
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
Count me in for unfolding
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#10 |
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Join Date: Jun 2011
Location: El Paso, Texas
Posts: 445
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
I'm down to unfold. Just let me know.
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#11 |
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
Hulkbuster 3d model is separated and .obj files are ready to download HERE.
I did a tiny bit of cleaning of the 3d elements and tried to fix a few things but the model wasn't set up to be a costume and there are some strange geometry issues so builders will have to get creative with some of these parts for sure. Good luck!!!
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#12 | |
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Join Date: Jul 2011
Location: Northridge, CA
Posts: 230
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
Quote:
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#13 |
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Banned
Join Date: Apr 2010
Location: Arkansas
Posts: 1,129
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
Also guys don't unfold the helmet yet. I'm waiting to hear back from him on a more accurate, cleaner helmet, but if you would like to do that one go for it.
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#14 |
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Join Date: Jun 2011
Location: El Paso, Texas
Posts: 445
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
yeah, I took a look at the helmet and man, it's wonky! so I moved onto the biceps.
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#15 |
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The RPF Dinghy
Join Date: Jun 2011
Location: Austria
Posts: 1,152
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
thats what i thought when i opened the 3d model
maybe we can get a different helmet file from somewhere Freebee HulkBuster Helmet by ~ionisys on deviantART this looks pretty good, i contacted him for the file, as the freebee is down :/ Last edited by EyeofSauron; 12-01-2011 at 03:24 PM. |
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#16 |
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Join Date: Sep 2011
Location: Brisbane, Australia
Posts: 106
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
Im busy for another week, so I wont have time to participate.
May I suggest to fix these geometry issues, to retopologise to fix the meshes? Here is an example of retopolgy : Timelapse retopology - Bsurface - YouTube I prefer to use blender 2.49b (pre major update) for all retopolgy as it just works smoother IMO. It will retain the original meshes shape with MUCH fewer surfaces than appearing on this model. |
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#17 | |
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Join Date: May 2010
Posts: 78
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
Quote:
Another costume goes onto the "To Do" pile...
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#18 |
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The RPF Dinghy
Join Date: Jun 2011
Location: Austria
Posts: 1,152
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
i contacted the guy about the hulkbuster helmet and pointed him here, i hope to receive the file soon
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#19 | |
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
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#20 |
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Join Date: Jun 2011
Location: El Paso, Texas
Posts: 445
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
my download was fine
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#21 |
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Join Date: Apr 2002
Location: Chicago, IL
Posts: 423
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
My download was also fine.
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#22 |
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The RPF Dinghy
Join Date: Jun 2011
Location: Austria
Posts: 1,152
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
sooo, i got the helmet file, but the polys need to be reduced
i tried unfolding it the way it was, but it gets way to detailed. anyone willing to do it, pm me for the model ![]() heres a shot of my try to unfold
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#23 |
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Join Date: Jun 2011
Location: El Paso, Texas
Posts: 445
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
I'll give it a go, pm sent
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#24 | |
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Join Date: Dec 2011
Posts: 3
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
Quote:
Sperate the helmet- yellow by yellow red by red- you should have 2 uv maps i just found my maya version of this helmet - which is 1686 faces Let me know what you people want. |
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#25 | |
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Join Date: Dec 2011
Posts: 3
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Re: Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived
Quote:
yellow by yellow - red by red - 2 uv maps i've found my maya model as well - 1686 faces let me know what you people want |
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