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Pottymouth Droid

Discussion on Pottymouth Droid within the General Modeling forum, part of the MODELS category; Just thought I'd show early progress of my in work

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Old 05-06-2011, 12:04 AM   #1
 
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Pottymouth Droid

Just thought I'd show early progress of my in work Claptrap from the video game Borderlands. I instantly dug this little guy. Its humor and Star Wars'y look...instant classic! It'll stand about 6.5 inches tall and be hollow for lighting if I decide to go that route. The basic shapes are cut out as well as the first plastic parts sheet. Pretty excited about this one...





Joe

Last edited by joewhite; 01-02-2012 at 10:06 PM. Reason: Updated picture links.
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Old 05-06-2011, 02:29 PM   #2
 
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Re: Claptrap




Last edited by joewhite; 01-02-2012 at 10:06 PM. Reason: Updated picture links.
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Old 05-06-2011, 03:21 PM   #3
 
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Re: Claptrap

Very cool! Love that game and the character
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Old 05-06-2011, 04:11 PM   #4
 
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Re: Claptrap

I gotta be honest, I was thinking something entirely different when I read the title. Great start, looking forward to your progress!
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Old 05-06-2011, 06:42 PM   #5
 
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Re: Claptrap

Love that guy! I think I stumbled across a pep file for a claptrap a while back.
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Old 05-06-2011, 10:50 PM   #6
 
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Re: Claptrap

Thanks guys! This version is the mock up for trial and error. I know I'll be making three for sure. One for my son and two for me...one yellow and one red version with gothic spikes and saw (Tyler Cobb's claptrap in the game). Therefore, I'm figuring out the best way to construct this so that I can cast it using the minimal amount of materials and so it can be hollow.
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Old 05-08-2011, 03:12 AM   #7
 
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Re: Claptrap

Awesome! I played the game to death and it's great to see a claptrap come to life!
looking forward to more.

Rich
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Old 05-11-2011, 03:45 PM   #8
 
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Re: Claptrap

I didn't like the direction I was going with using the art board so I started on the styrene version instead. In the following pictures, you can see that I've loosely test fitted some of the detail parts. Damn, it's bigger than I thought it would be when I drew it!

BTW, the top edge will have the angled panels to raise the top panel a bit higher like in the game.

Joe

Front


Side


Back

Last edited by joewhite; 01-02-2012 at 10:06 PM. Reason: Updated picture links.
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Old 05-12-2011, 12:50 AM   #9
 
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Re: Borderland's Claptrap

Even better!

Rich
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Old 05-12-2011, 12:42 PM   #10
 
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Re: Borderland's Claptrap

That is great! Now make him dance.

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Old 05-12-2011, 04:03 PM   #11
 
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Re: Borderland's Claptrap

Looks great so far! I loved these guys in the game, though, the game not so much.
Good work!
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Old 05-12-2011, 04:09 PM   #12
 
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Re: Borderland's Claptrap

Super cool! I loved that character's design. Looks great so far.
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Old 05-12-2011, 09:07 PM   #13
 
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Re: Borderland's Claptrap

Thanks guys!

Quote:
Originally Posted by MisterScrub View Post
That is great! Now make him dance.

Hehe! I'll tell you what. If I can go through with my plans to kit this...you can make it dance all you want.



Quote:
Originally Posted by Hunt270 View Post
Looks great so far! I loved these guys in the game, though, the game not so much.
Good work!
I liked the game but was mixed about the graphics. I wonder if the non-cell shaded look Gearbox originally intended would have made it better.

Joe
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Old 05-13-2011, 01:31 PM   #14
 
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Re: Borderland's Claptrap

Quote:
Originally Posted by joewhite View Post
Thanks guys!
I liked the game but was mixed about the graphics. I wonder if the non-cell shaded look Gearbox originally intended would have made it better.
There's actually a quasi-official tweaking utility which allows you to turn the cel-shading on and off (among other things, like a better FoV for widescreen monitors). It's really handy! I think this is the link (been a while since I've played it): [PC Utility] Borderlands Configuration Tool - Gearbox Software Forums

Your Claptrap progress looks great so far!
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Old 05-19-2011, 01:42 PM   #15
 
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Re: Borderland's Claptrap

...small update today...

Started work on the "tire guides" at the base of Claptrap's body. Pretty much finished with the front one.

I've spent most of my time this past week waiting on supplies and test fitting the arm recess box. More pics later...

Joe


Last edited by joewhite; 01-02-2012 at 10:07 PM.
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Old 06-02-2011, 03:46 PM   #16
 
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Re: Pottymouth Droid

Nothing crazy new....progress has been slow....just got a big Plastruct shipment to help finish some of the details (eye, arms, etc).

The main body is together....


....building up the pegs on the bottom which will be filled with resin for strength....



....dressing up the "arm pits"...the recessed are under the arms....once done, I'll glue the recessed box (minus details) to the main body.


Later,
Joe

Last edited by joewhite; 01-02-2012 at 10:07 PM.
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Old 06-02-2011, 04:03 PM   #17
 
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Re: Pottymouth Droid

Nice work! What's up with the changed thread title?
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Old 06-06-2011, 12:32 PM   #18
 
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Re: Pottymouth Droid

Ok, here are some shots of the "arm pits". Pretty simple I think. As for the title change...um, well...I'll just say that I would like to make these parts easier to mold and cast. Which, is why I built the arm recesses using three assemblies. I still need to add some more detail, mainly a vent cover in the lower square cutout.

Recessed box, tubing detail and cover....


...all put together...


...test fit with body.

Last edited by joewhite; 01-02-2012 at 10:07 PM.
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Old 06-12-2011, 10:54 PM   #19
 
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Re: Pottymouth Droid

I'm finishing up the main body touch ups. Making sure corners and edges are as square as possible. I installed the eye recess and you can see that I've come up with the parts for the eye. I'm still working out how I want to create the lens aperture look on the eye tube. I might use individual .010" styrene strips custom cut to give it the same feel as the video game model.

Joe

Eye parts



Test Fit

Last edited by joewhite; 01-02-2012 at 10:07 PM.
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Old 06-12-2011, 11:05 PM   #20
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Re: Pottymouth Droid

Looks good so far. I just got the game yesterday and haven't managed to get very far but watching the first claptrap run from the bandits was entertaining.
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Old 06-12-2011, 11:19 PM   #21
 
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Re: Pottymouth Droid

Thanks!

You know, I stayed in the first area right after exiting the bus for a long time when I first played it. I couldn't stop examining that funny little robot! My son finally asked why I wouldn't move on with the game. I was like "Oh, yeah, right"! He gets a kick that I'm building him now.
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Old 06-12-2011, 11:36 PM   #22
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Re: Pottymouth Droid

Every time I go past he's doing something different but he seems to like to beat box a lot. Tell you what some of the residence of that planet make the back woods of Deliverance look like NYC lol.
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Old 06-13-2011, 05:17 PM   #23
 
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Re: Pottymouth Droid

Sometimes, if your cross-hairs are on him, he'll start shaking and cowering, and cry, "Don't shoot me! Don't shoot me!"
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Old 06-14-2011, 03:58 PM   #24
 
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Re: Pottymouth Droid

Im an uber fan of borderlands. was considering doing a bandit mask when im done on my current project. Loving how this is coming along and looking forward to the end result.
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Old 06-15-2011, 03:12 AM   #25
 
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Re: Pottymouth Droid

Cool, I love the clap traps in Borderlands, I think it's the way they all sound a bit like Gir from Invader Zim.
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