Friendly Greetings People!
I'm new to the RPF but I have been lurking around for a better half of a year. Feels good to finally contribute something to the forum! So on to the topic at hand!
Well, Tali is my favorite character from the Mass Effect series, so I was very interested in obtaining a figure of her for my collection.
I discovered that PlayArtsKai had a figure of her, but the price on amazon was a $154 and it was way over my budget of $60++ . The SquareEnix site had it for $64.95 but there was no button to purchase, so I just assumed it was out of stock/production maybe?
I also browsed youtube for a review on the PlayArtsKai Tali figure and I was quite impressed...but sadly, I felt it wasn't worth my $154.
So I thought to myself, why don't I make a figure instead? I could possibly make it cheaper, with higher detail probably?, and learn something in the process. However, I had no sculpting experience whatsoever
My goals for the figure are:
-The final product is intended to be similar to the PlayArtsKai figure. (as a benchmark)
-At 8.7" tall and at least 90% accurate to in-game model/detail.
-hopefully Stay under initial $64.95 budget
-Articulated/posable and perhaps her outfit/suit made from fabric?(instead of carving suit details onto her body)
At this point in time, I need some advice on joints for her body. Especially the shoulders,torso and hip. The torso and hip are probably going to be double-ball joints.
My question is, how would you limit the movement of such a joint?(ie. stop the torso from rotating 360, which is not physically possible ouch)
As for the shoulder joints, the PlayArtsKai figure reviewer called them 'butterfly' joints. I'm not sure what a butterfly joint is...for my figure though I'd like her to be able to arch her shoulders (like in a shrug, out-stretching her arm upwards.)
Any advice/questions/comments/critique are welcomed! Thank you!
TL;DR....I'm doing a Tali Figure, need advice on shoulder joints.
Here are some progress shots
These are old shots. I've redone everything to match the scale and will post new shots soon.
I'm new to the RPF but I have been lurking around for a better half of a year. Feels good to finally contribute something to the forum! So on to the topic at hand!
Well, Tali is my favorite character from the Mass Effect series, so I was very interested in obtaining a figure of her for my collection.
I discovered that PlayArtsKai had a figure of her, but the price on amazon was a $154 and it was way over my budget of $60++ . The SquareEnix site had it for $64.95 but there was no button to purchase, so I just assumed it was out of stock/production maybe?
I also browsed youtube for a review on the PlayArtsKai Tali figure and I was quite impressed...but sadly, I felt it wasn't worth my $154.
So I thought to myself, why don't I make a figure instead? I could possibly make it cheaper, with higher detail probably?, and learn something in the process. However, I had no sculpting experience whatsoever
My goals for the figure are:
-The final product is intended to be similar to the PlayArtsKai figure. (as a benchmark)
-At 8.7" tall and at least 90% accurate to in-game model/detail.
-hopefully Stay under initial $64.95 budget
-Articulated/posable and perhaps her outfit/suit made from fabric?(instead of carving suit details onto her body)
At this point in time, I need some advice on joints for her body. Especially the shoulders,torso and hip. The torso and hip are probably going to be double-ball joints.
My question is, how would you limit the movement of such a joint?(ie. stop the torso from rotating 360, which is not physically possible ouch)
As for the shoulder joints, the PlayArtsKai figure reviewer called them 'butterfly' joints. I'm not sure what a butterfly joint is...for my figure though I'd like her to be able to arch her shoulders (like in a shrug, out-stretching her arm upwards.)
Any advice/questions/comments/critique are welcomed! Thank you!
TL;DR....I'm doing a Tali Figure, need advice on shoulder joints.
Here are some progress shots
These are old shots. I've redone everything to match the scale and will post new shots soon.