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  1. baloo's Avatar
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    Jun 17, 2012 - Blueprint for AT-AT Revell #1

    Hi all. This is my first post here, so let's have a drink, ya?!

    Here's a little blueprint that I'm just finishing for the AT-AT. I've done it to improve the two sets of AT-AT which patiently waiting for some time. Already more accurate by the kits from BlueMoon, they'll constitute the cornerstones of 2 dios with also 2 T47 from Retrokit.
    The drawing focuses on the head because it is mainly here that there is problem. Let me explain my approach:

    The good foundations
    No plans without docs from the same name, so after scouring the web a small photographic library was formed (not exhaustive):

    FILM & BACKSTAGE:
    - http://www.caps.swannees-place.com/m..._display_media
    - http://www.effets-speciaux.info/article?id=500

    ILM:
    - http://www.modelermagic.com/?p=7013
    - http://www.starshipmodeler.com/starwars/smith_sw2.cfm
    - http://cyberneticzoo.com/?tag=at-at

    MASTER REPLICA:
    - http://chinese-starwars.com/chinesef...opic.php?t=318

    STUDIO SCALE MODELS:
    - http://www.therpf.com/f10/studio-scale-p-139707/ & http://www.colleurs-de-plastique.com...-(stop-motion)
    - http://www.therpf.com/f11/atat-w-i-p-107841/
    - http://photo.net/photodb/folder?folder_id=320658
    - http://www.bitrebels.com/geek/unreal...-at-at-refuge/

    REVELL MODELS:
    - http://www.colleurs-de-plastique.com...7-Revell-AT-AT
    - http://www.colleurs-de-plastique.com...78-at-at-revel
    - http://www.modelermagic.com/?p=21964
    - http://www.therpf.com/f11/revell-easy-kit-wip-134678/

    3D MODEL:
    - http://www.scifi3d.com/wip_details.a...CatID=8&key=85

    ... And of course I am not talking of my own screenshots of Episode V. ..
    ... Nor of my bookish refs:
    - Sculpting a Galaxy
    - Chronicles
    - The Making of The Empire Strikes Back
    - Secret Plans
    ...





    Last edited by baloo; Jun 17, 2012 at 4:09 AM.
  2. baloo's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #2

    Some reference pictures, carefully selected:





  3. baloo's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #3

    First I've reproduced on Illustrator the profiles from the kit (body and leg) to compare:




    ...And that's matching not so bad.
  4. Formerly Reckless Pilot Junk Pilot's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #4

    Too many dead links
  5. baloo's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #5

    Subsequently, I made the hotfixes on visual distortions caused by the lens, so that the curves that were supposed to be straight lines come back to their original visual aspect:



    ... And starts the gas plant:



    One must deal with the lines of sight (shortcut between foreground / background ie the perspective):



    ... Ditto for the front view:




    Overview:



    ... With the body and neck:

  6. baloo's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #6

    Junk Pilot said: View Post
    Too many dead links
    I've made a copy of my French thread and I do not know or what computing reason, it degraded some links ... This should be fixed now. Thank you!
  7. baloo's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #7

    At this point, we can check the scale ... So 1/72th or not?





    ... 1/72th for me!

    And as I like to tell myself that this four-legged stuff could be functional, failing to exist (and despite all the inconsistencies of SW,to speak only of a technological point ...), I started a cutaway ... Scratch building of the cockpit in anticipation obliges, hehe ...

    Small zoom in:




    Well, one never claimed that Imperial quadripod was an example of ergonomics ... But that's running.
    And after transplanting of the airlock door:



    Locked:



    ... Unlocked:



    ... And opened:


    Last edited by baloo; Jun 23, 2012 at 12:01 AM.
  8. cavx's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #8

    Brilliant work. Well done.
  9. baloo's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #9

    We arrive at the cutting templates, that I'll print on adhesive sheet to be applied on the boards of styrene:
    Here are the first parts:



    ... And the "final" blueprint:









    Voila ... I'd be lying if I said that this was done without difficulty, but I think to be not too far from the truth, right? What do you think guys?

    ... Well, 'will have to glue some plastic now!
    Last edited by baloo; Jun 17, 2012 at 5:07 AM.
  10. baloo's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #10

    Thanks cavx!

    ... And for those who would be interested in a light version of my Illustrator file:

    AT-AT BLUEPRINT (LIGHT).ai
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #11

    Wow that´s a huge amount of work. Seems you´ve really done your research... Impressive work.
  12. Formerly Reckless Pilot Junk Pilot's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #12

    Awesome work. I think I need to find a copy of Illustrator.
  13. MonsieurTox's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #13

    Great stuff !
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #14

    Junk Pilot said: View Post
    Awesome work. I think I need to find a copy of Illustrator.
    Me too. His screen caps seem to be for Mac, so I assume there is a PC version?
  15. Scratchy's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #15

    Very nice work Baloo. This is something that I will have to do for my AT-AT as well. I have a question..... What's the keyboard command to take a snapshot of the computer screen?
  16. baloo's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #16

    Thanks so much guys, I appreciate!

    @ darth_daniel: ... My research? Yeah, you can say hehe!

    @ Junk Pilot & cavx: You're right; I work on a Mac and no problemo for a PC version of Illustrator (mine is an old CS3).
    If someone prefers a PDF (but still coming from AI, so vectorial) it is here:
    AT-AT BLUEPRINT (LIGHT).pdf

    @ MonsieurTox: Bé alors Julien, t'as déserté le site des colleurs ou quoi?
    ... Ma présentation était une ode à ton talent...
  17. MonsieurTox's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #17

    Yes there's an illustrator version for PC (it's an Adobe software).

    J, you should have a print screen key on your keyboard (Pc) there's also a key or combination of keys on Mac, thats a long time I havent used one so I cant remember exactly !
  18. baloo's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #18

    Hi Jay! ... And thank you hehe

    Screenshot = MAJ + COMMAND (apple) + 3


    ... What's up with your radar dish? (I can't wait)
    Last edited by baloo; Jun 17, 2012 at 7:12 AM.
  19. baloo's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #19

    ... On PC you should substitute the apple key by CTRL if I remember...
  20. MonsieurTox's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #20

    baloo said: View Post

    @ MonsieurTox: Bé alors Julien, t'as déserté le site des colleurs ou quoi?
    ... Ma présentation était une ode à ton talent...
    Oops je suis confus, je n'y passe que rarement en ce moment car je ne colle pas grand chose... Ça devrait changer bientôt !

    Tes plans sont formidables !
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #21

    Héhé Merci encore!... Et bonne nouvelle que voilà de voir prochainement la suite des beautés de Maître Tox!
  22. Scratchy's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #22

    baloo said: View Post
    Hi Jay! ... And thank you hehe

    Screenshot = MAJ + COMMAND (apple) + 3


    ... What's up with your radar dish? (I can't wait)
    I'm Mac and PC, I'll have to try that keyboard command. Thank you.

    I cast the parts in the order of the mailing list. Then I send out the email confirmation. I'll be casting more this afternoon.
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #23

    Nice job! I'm actually doing the same exact thing for a TRON Legacy Recognizer. How exactly did you adjust for the lens distorts? I'll echo that doing this using Illustrator isn't easy, but I think it's probably the best way to go if you're cutting styrene.

    Good luck! I'll be watching!!!
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #24

    This is very cool, always liked the look of the AT-AT...
  25. baloo's Avatar
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    Jun 17, 2012 - Re: Blueprint for AT-AT Revell #25

    Scratchy said: View Post
    ...
    I cast the parts in the order of the mailing list. Then I send out the email confirmation. I'll be casting more this afternoon.
    ... Jay, could you tell me where I stand on the list? In advance thank you!

    daverep said: View Post
    Nice job! I'm actually doing the same exact thing for a TRON Legacy Recognizer. How exactly did you adjust for the lens distorts? I'll echo that doing this using Illustrator isn't easy, but I think it's probably the best way to go if you're cutting styrene.

    Good luck! I'll be watching!!!
    Thanks daverep. The corrections of distortions due to the lens of the camera are made on Photoshop:



    Here is the welcome window:



    We start by straighten the image (this could have been done it before but it's just as easy to do so by this way). We select the two points that we want to put back to the horizontal (roll):



    Result:



    We can now look to make up the deformation due to the lens:



    We can also "correct" alignment shooting both on the axis of pitch than on the one of yaw (what I did with the bottom shot), but this is not helpful here.
    It remains to give the right size:



    Before and after:



    For lines of sight, just go to Illustrator:



    Hem ... Not easy to explain the gas plant but basically, the goal is to find the origin of the shooting (the lens) and its distance from the subject. Then we draw lines between this point and this and that point of the pic. We define a reference plane on which all the lines "just come and print the picture". Ensure that the said plane is perpendicular to the central axis of the shooting.
    This aims to control whether a construction point is misplaced or not.
    ... Tedious, uh?
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