1. Join Date
    Jan 2011
    Message Count
    7
    Jul 5, 2012 - Blender to Pepakura to Resin? #1

    Good afternoon,

    I've been thudding my head on this for the last hour and am about to go to bed when I thought I might as well ask here.

    I'm a fan of the old series Megas XLR, I really want a Megas for my shelf but they only made a handful of statues and I'd rather have a go at making my own with some poseability.

    I managed to find a Megas XLR blender model (Megas XLR Download by ~zenoth42 on deviantART) and had a poke about with google to find if I export it as a certain file type, then put it in Pepakura, thats the part I seem to be failing at. I either get a message just saying it failed or that I've run out of memory.

    So, does anyone have tips for doing this? I don't technically need a papercraft (with tabs and etc) but having everything in a flat easy to scale state (each flat surface shown next to its joining surface, or even breaking down the model into smaller parts (legs, arms etc) to make life simpler) would help as I have all the talent of a spud.

    Or would I be better off trying to chop up the model, scale to size, print 4xpictures of each part to get all the measurements then build to that?

    Thanks for any advice.
  2. Formerly ManfromNaboo DaddyfromNaboo's Avatar
    Join Date
    Mar 2004
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    Germany
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    9,583
    Jul 5, 2012 - Re: Blender to Pepakura to Resin? #2

    I suggest you split it up into separate files at export, i.e. head, torso, arm left, arm right etc. This should help with the memory issue in pepakura. I haven΄t had a look at the model, but depending on the poly count it might still be tough to unfold it. THere is a one click unfold button, but there is a lot of work involved. try and error, no premade solution here
  3. Join Date
    Jan 2011
    Message Count
    7
    Jul 6, 2012 - Re: Blender to Pepakura to Resin? #3

    DaddyfromNaboo said: View Post
    I suggest you split it up into separate files at export, i.e. head, torso, arm left, arm right etc. This should help with the memory issue in pepakura. I haven΄t had a look at the model, but depending on the poly count it might still be tough to unfold it. THere is a one click unfold button, but there is a lot of work involved. try and error, no premade solution here
    Ah, rightyo then. I'll have to learn blender a bit more then. Only just figured out how to move the camera.

    Edit

    Holy [expletive of choice]! I managed to get something to work! This Blender prog is a bit of a pain to work in.
    Last edited by BigAdam; Jul 6, 2012 at 3:31 AM.

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