That may be old information .. prolly is but the Sculpting a galaxy has a good chapter explaining the making of the Taun Taun ..
You know .. just in case .. you wouldn't have seen it .. but I'd doubt it .. still ..![]()
That may be old information .. prolly is but the Sculpting a galaxy has a good chapter explaining the making of the Taun Taun ..
You know .. just in case .. you wouldn't have seen it .. but I'd doubt it .. still ..![]()
Thanks mate, I was studying it today.
Just finished the first mock up, I think its coming along really well. The head may be a bit small??
![]()
Last edited by Guy Cowen; Oct 14, 2008 at 2:51 PM.
I thought that was the never before seen rare ILM ESB AT-ST Proto Type!![]()
Cool project.. I have one of Howards TT's was planning on cutting it up to match a static pose.... will be watching this thread with great interest. Also they make these things called "helping hands" they are machined rods and ball and socket joints... they are used to hold parts for soldering .... used several of them on my first ATAT build..
Steve
Last edited by swpropmaker; Oct 14, 2008 at 10:34 PM.
Hi all, I have a request of those that would be interested in one of thee. To get a replica of this model will not be cheap but if I can bring costs down then obviously I will. For those people that are very keen & understand the possible costs involved! could you pm me with your opinion on a few things? If I'm to make this work I dont want to shell out $$$$$$ & find out that its only me that wants one. Although I am having it made for myself foremost If I can adapt it to a run then obviously I will.
I would like to know
1.Would you only buy one if the armature is all singing & dancing like the original, or would just basic movement be good enough ie: arms, legs, etc. Enough to repose it from a basic stance but not full on running across Hoth's snow fields?
2. If its done with synthetic hide as apposed to real Calf fur, would this be a problem. I do believe I can get real calf fur but there are strict guidelines in the UK about such things.
3. if it wasn't to the exact same scale as the original but proportionally correct, would this be a no no? I am aiming to get it as damn close as possible but may be limited to certain armatures that aren't hand made? There wont be a drastic size difference.
I'm looking into using stock armature with custom made add ons if possible.
This info will help me decide which way to approach this project.
Last edited by Guy Cowen; Oct 15, 2008 at 10:49 AM.
I got some feedback on armatures and mass producing parts for armatures.I'm not sure if this will help,but its a start.
[COLOR=#0000ff]Strider[/COLOR]Thu Oct-16-08 06:26 AMMember since Oct 05th 2001
10306 posts![]()
#6145, "RE: economical way of reproducing multiple armatures"
In response to [COLOR=#800080]Reply # 0[/COLOR]
Thu Oct-16-08 06:27 AM by Strider
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Take a look at this thread over at the Clubhouse Sculptor's Forum: [COLOR=#800080]http://theclubhouse1.net/forums/viewtopic.php?t=57138[/COLOR]
He ordered plastic joints from Hobbylink Japan, who sells them for Gundam kits. Might be what you're looking for.
[COLOR=#0000ff]Mike[/COLOR]
Rules are made, not to be broken - but to be outgrown
[COLOR=#0000ff]Darkmatters[/COLOR]
formerly of StopMoShorts
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[COLOR=#0000ff]Nick H[/COLOR]Thu Oct-16-08 06:41 AMCharter member
7624 posts![]()
#6146, "RE: economical way of reproducing multiple armatures"
In response to [COLOR=#800080]Reply # 1[/COLOR]
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A French company have designed an armature with cast metal parts so it can be mass produced at a reasonable cost.
[COLOR=#800080]http://www.skeletoon.fr[/COLOR]/
They should go on sale any week now. I have doubts about the long term strength of the metal castings, and a couple of minor gripes about the design (shoulder joint lacks "shrug" capability) but it's not bad looking overall.
I suspect the hips are a bit wide for some characters, they are about the width the finished figure should be, instead of allowing for half of the thigh to be on the outside. (made that mistake myself on a gorilla armature.)
But anyway, it looks like a similar idea to yours.
[COLOR=#0000ff]www.picturetrail.com/hilligossnic[/COLOR]
[COLOR=#0000ff]http://www.youtube.com/user/StopmoNick[/COLOR]
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[COLOR=#0000ff]Greyguy[/COLOR]Thu Oct-16-08 11:03 AMMember since Dec 26th 2003
182 posts![]()
#6147, "RE: economical way of reproducing multiple armatures"
In response to [COLOR=#800080]Reply # 2[/COLOR]
Thu Oct-16-08 12:30 PM by Greyguy
Is this just one armature you need ?? or multiples armatures? with joints of coller,hindge and b&s?? i have been working on some coller-joints it a 3/8 ball. Had to stop working on working the moment(another project to do) but they seem pretty good .
here's my original post
[COLOR=#800080]http://www.stopmotionanimation.com/dc/dcboard.php?az=show_topic&forum=16&topic_id=4524&m esg_id=4524&page=7[/COLOR]
Greyguy
Any new thoughts on this project?
-David
I have just given this commission the green light. Details to follow
I am one very excited person right now!
Rightfully so Guy, thats great news buddy, fingers crossed!
lee
Thanks Lee, I just heard I'm going to LA in January so it will be cool to see it take shape when I'm there. I have my toe's crossed as well!!!
Oh just LA huhYou have a killer profession buddy, though i couldnt stay away from home so long lol.
Would be great for you to check in on the Taun project, i think for you to see your dream coming to life would be just a lil' bit cool!
lee
Hey Guy. I just saw this thread and thought I could help with some pics. These are from the LA Science of Star Wars. Looks like I have some angles that you don't often get. Here ya go.
Brad
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Is that the actual studio model or the macquette that it's based on?I'm trying to remember and this looks different.Great photos though,priceless in offering good detail references.
Thanks for the great shots, this is the actual Stop motion prop & not the marguette. I have the proud news that as from today this project is fully underway & I may even have a working Armature at the end of next week![]()
That is cool news! Keep us updated!Anything ESB will rock!
Steve
Its all coming together nicely, I'm hoping that the Proto working armatures will be done within 10-14 days & then the sculpt can begin. I'm hoping for a solid update by the end of Nov. Still a few issues to address such as clothing & the final look of the fur but as it stands this could go 1 of 2 ways, A stunning replica that has a look of the Stop motion puppet with some detail from the full scale model & costume or it could look like a squirel with a JI Jo on its back. I've never trusted complete strangers with this kind of thing before so it is quite scary the amount of trust you put in people? I do think I chose the right man for the job & so far it's been an absolute pleasure to be involved with him.
I really do hope this will be better than I could have ever thought possible with this kind of budget?
Guy,
I really stink at remembering things, but I believe fetal calf skin was used, to get the scale right. I think fetal calves are obtained buy surprise when a cow is "taken to market" and they find a wee one inside. I believe the fur can be purchased from a butcher. If I remember correctly a waterbased glue of sorts was used topside to hold/lock the fur in place, and then then backside/skin was thinned or removed. After the prepped fur was applied/glued to the TaunTaun form, the topside glue was then removed exposing the fur.
I wish I had taken better notes.
-DM
Thanks DM, I have all the info on the original & how it was done, sadly I wont be able to replicate this method on my replica due to the nature of the fur & strict import laws on animal fur in the UK, although real fur is the rout I'm taking it wont be fetal calf. Some man made fur's have been tested but although good dont look right at the moment, I think a treated rabbit fur is coming closest at the moment. The fur on the stop motion puppet was way out of scale with the full size prop so I think I'm going for a happy medium between the 2. I do wish we could've gone down the calf fur rout but it was way too much hassle & would've drove the costs up considerably from my end. One of the biggest & best real/false fur suppliers to the movie industry is working with me on this project so no doubt what ever ends up being used will suit the Tauntaun look. Another problem is trying to keep the amount of craftsmen down to a minimum on the build, the more people involved the harder & more costly it becomes so I have gone with one chap that can do the lot & another chap doing the armature's.
I would be interested, but it's definitely related to $$ more than anything else. If it looks close enough to the actual prop, I would be happy with it. Don't care that much about movement in the armature as I wouldn't be using it for stop motion.