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Well, I'm finally at the starting line, here's the skull armature assembly. This time I'm using a ball joint for the jaw hinge instead of using 2 pivot hinge joints (like on Kong) so I can get some side to side motion out of the jaw just like the original Cyclops puppet. Next step is to sculpt the skull and lower jaw directly over the armature assembly.
Lower jaw mostly done, now will be moving onto the skull.
If anyone wants to check out another cyclops design, you should look at Ron Cole's work on his Sinbad feature.I'm not sure if he finished principle photography yet or if he is still working on it,but it looks really cool.
Can't wait to see your progress on this!
Another terrific subject for a build.
Going to be watching this thread as closely as the one for your Kong project.
I was fortunate enough to have gotten a couple of nice close-up pics of the original Cyclops skull for reference and I'm using super sculpy
The skull is finished and after a bit of fine tune sanding I'll mold it up
Very cool idea! Can't wait to see it finished!
Resin skull is cast and attached to armature assembly, next will be starting the head sculpt and the rest of the armature begins the machining process this week!
Not particularly constructive but man, that is awesome cool!
The blocking of the head has begun, long way to go but here's where the fun begins!
The head is to be cast in solid resin?Its not going to be cast in silicone?Just asking.Very nice so far though!
The Cyclops will be molded and cast the same exact way that my Kong was, his eye will be fully moveable and I'm even gonna go for a moveable brow
That's AWESOME!I thought because(it looks like you are sculpting in supersculpy) that it was going to be a "solid" cast head with no animated movement.What are you making your molds out of if/when casting with silicone?Are you making *hard" molds,like Ultracal,or Epoxy?Just curious.
Good ol Ultracal 30
Does that work with super sculpy,or are you not going to *fire* the sculpt?Usually stop-Mo puppets are sculpted in an oil based clay like Chavant or something?
Last edited by JPolacchi; Jul 11, 2011 at 8:36 PM.
Right, I'm just using super sculpy this time because the color of it just happens to closely resemble the color of the original puppets skin so I thought what the heck.
Gotcha, but won't that cause problems when casting the molds with ultracal?Even if you don't fire/bake the super sculpy, won't the curing ultracal heat up enough to get it to firm up and *set* in the mold?Or will it still pull out?I'm guessing you aren't planing on baking the super sculpy head.
No, I'm not gonna bake it and when I do the mold I do it in thin layers and build up the ultracal so the coats won't hardly generate any heat.
Picked at it a little more today
I see...EXCELLENT SCULPT so far!I can't wait to see the rest.
Replaced the eye with the proper sized glass eye that I'll be using and picked at it a little more